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How to control pet's health after Nerfmire without healthbars?

Malem_Benign
Malem_Benign
✭✭✭
Hello,

Nerfime birngs us a lot of surprises. One of them is constant deaths of pets.

The good point is that now the completely useless Rebate skill forced to be useful.
The bad one is... of course that pet sorc are the worthless of all sorcs in the game from now, but that's not the point I want to discuss.

I want to discuss other dev's "good job", that they not provided us with pet's health bars in the interface nor shared the API for mod-makers.

So now in the mess of the fight it's just impossible to track is the pet alive or not.
You can't even notice that it's dead when it's behind you, or there are a lot of "colored clouds", ppl and other pets in the area. So you just need to spam each pet skill.

Did someone in ZoS got any thoughts in their minds about that when they prepared this wonderful patch?

That's "good" for the initial idea to make game less convenient, to burn the mana, to lower the DPS, to reduce survivabiity, for pet sorcs especially.
But what about the pet's health bar? No?

I know that's more interesting to spoil someone's experience rather then enrich the game with all the required interface tools, leaving them to modmakers.
But what about the API?
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