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Weapon enchants

Mayrael
Mayrael
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Since enchants proc now on weapon skills dots, and resto staff and 1h&s are the only ones that doesn't have any dot thus making them worse than the rest of weapons, can we have some kind of dots on them?
I am doing my best, but I am not a native speaker, sorry.

Mael Nightshadow - that's all you need to know.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    How would you add dots to those skill lines?
  • Mayrael
    Mayrael
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    Resto staff:
    Change one of the morphs of Regeneration to drain life dot.
    1h&Shield:
    Ransack instead of minor resolve it deals now low bleed damage.
    I am doing my best, but I am not a native speaker, sorry.

    Mael Nightshadow - that's all you need to know.
  • Haashhtaag
    Haashhtaag
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    Please no more bleeds.
  • Mayrael
    Mayrael
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    Bleeds need in general overhaul, but not complete removal.
    I am doing my best, but I am not a native speaker, sorry.

    Mael Nightshadow - that's all you need to know.
  • jrgray93
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    I'd agree with no more bleeds but adding a damaging component to these weapon types wouldn't make the problem worse. People won't be using them for bleeds, as they'll get better ones elsewhere.

    Maybe change siphon spirit to be an instant cast that works somewhat like malubeth. Puts a magic damage health drain beam on the target.

    For shields, I think dropping the instant damage of the taunt and adding a DoT component would be nice.

    I don't see either change hurting anyone.
    EP: Slania Isara : Harambe Was an Inside Job
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Mayrael wrote: »
    Resto staff:
    Change one of the morphs of Regeneration to drain life dot.
    1h&Shield:
    Ransack instead of minor resolve it deals now low bleed damage.

    both these are terrible.

    this for resto staffs
    I do agree that resto staff users, both in PvP and for Healers in PvE, have a lot harder time to use their enchantment on their resto staff. Its light attacks or nothing, so up time suffer. My suggestion is not to specifically add damage to the restoration skills nor give heals the ability to proc them(as people have said that would only work on like 2 enchantments), but what I suggest is to redesign Minor Lifesteal. Make it damage as much as it gives in healing, but only a max of 1 tick per target. This means that if I apply Minor Lifesteal to say a PvE Trial boss then all my allies can get the heal if they attack the boss but the boss will not get hit by 12 minor lifesteal ticks per second, just 1 tick per second. Minor Lifesteal is not overpowered in anyway in either PvE nor PvP, especially not in PvP and adding such a low damage tick to the minor lifesteal gives people more options. Right now a lot of people use Blood altar to proc Minor Lifesteal, and they can continue to do so, but if you want that weapon enchantment up time support then you can instead chose to run Force Siphon. Force Siphon would be a single target Minor Lifesteal that is a weapon skill, meaning it would with my suggested changes proc the weapon enchantment.

    Thoughts?


    then for the s/B a low bleed on the other morph of heroic slash makes more sense. it is called "Deep Slash" after all.
  • Mayrael
    Mayrael
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    If it doesn't break anyone's gameplay I don't care how it will be implemented. I don't care about semantics.
    I am doing my best, but I am not a native speaker, sorry.

    Mael Nightshadow - that's all you need to know.
  • coplannb16_ESO
    coplannb16_ESO
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    we need dual wield magicka weapons...
    max level: mDK, stamBlade, stamSorc, magPlar, mDen, stamDen, magBlade, stamCro
    ESO+
    # of mules: 4 (FULL)
    maxed bank: FULL -_-
    Stop the grind! Get rid of stupid events and daily-quest gallore. Get rid of "have a chance of 1 in a million to get a piece of 1 in 30 to get a stupid motif or pet... wtf..."
    And at this point just remove all classes and have everyone choose their set of skills. then balance accordingly to skills always used vs. skills never used.
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