Resto staff:
Change one of the morphs of Regeneration to drain life dot.
1h&Shield:
Ransack instead of minor resolve it deals now low bleed damage.
paulsimonps wrote: »I do agree that resto staff users, both in PvP and for Healers in PvE, have a lot harder time to use their enchantment on their resto staff. Its light attacks or nothing, so up time suffer. My suggestion is not to specifically add damage to the restoration skills nor give heals the ability to proc them(as people have said that would only work on like 2 enchantments), but what I suggest is to redesign Minor Lifesteal. Make it damage as much as it gives in healing, but only a max of 1 tick per target. This means that if I apply Minor Lifesteal to say a PvE Trial boss then all my allies can get the heal if they attack the boss but the boss will not get hit by 12 minor lifesteal ticks per second, just 1 tick per second. Minor Lifesteal is not overpowered in anyway in either PvE nor PvP, especially not in PvP and adding such a low damage tick to the minor lifesteal gives people more options. Right now a lot of people use Blood altar to proc Minor Lifesteal, and they can continue to do so, but if you want that weapon enchantment up time support then you can instead chose to run Force Siphon. Force Siphon would be a single target Minor Lifesteal that is a weapon skill, meaning it would with my suggested changes proc the weapon enchantment.
Thoughts?