Morgha_Kul wrote: »This raises a question in my mind. Sorcerors in particular are expected to be somewhat flimsy, as they're relied upon for damage. That means they HAVE to have some kind of reasonable defense, and their shields were that defense. How are they expected to defend themselves now? How is ANYONE expected to defend themselves now, if our defenses are thus crippled?
Not really. They are based on magicka, but capped by max health.OrdoHermetica wrote: »
Morgha_Kul wrote: »So, off I went to take on a foe. Now, granted, I was taking on a world boss, the gargoyle in Rivenspire. I hit it with Brawler, and was immediately oneshotted. 43 levels of careful play ruined by a newly broken game mechanic. The shield was entirely worthless. I'm a bit crushed by this turn of events, it's kind of derailed the character's "story."
Shield strength isn't based on your health. It has a cap at 50% of max health. You still need high magicka to increase shield strength. Stamina doesn't do anything for shields. So you need to find the right balance between health and magicka. I advise to keep all points into magicka (if on a magicka character that uses shields) and increase health to your liking with food and enchants.
Not really. They are based on magicka, but capped by max health.OrdoHermetica wrote: »
Morgha_Kul wrote: »This raises a question in my mind. Sorcerors in particular are expected to be somewhat flimsy, as they're relied upon for damage. That means they HAVE to have some kind of reasonable defense, and their shields were that defense. How are they expected to defend themselves now? How is ANYONE expected to defend themselves now, if our defenses are thus crippled?
Morgha_Kul wrote: »This raises a question in my mind. Sorcerors in particular are expected to be somewhat flimsy, as they're relied upon for damage. That means they HAVE to have some kind of reasonable defense, and their shields were that defense. How are they expected to defend themselves now? How is ANYONE expected to defend themselves now, if our defenses are thus crippled?
Sorcerers aren't expected to be flimsy any more than any other class in TESO. People were just playing them that way because it was the most efficient way, thanks to overpowered shields.
Change your build. Increase your other defenses, shields benefit from your resistances now.
Morgha_Kul wrote: »Each of my pets was immediately oneshotted, despite the Hardened Ward, and then I also was oneshotted. Not a chance at all to do anything.
Morgha_Kul wrote: »This raises a question in my mind. Sorcerors in particular are expected to be somewhat flimsy, as they're relied upon for damage. That means they HAVE to have some kind of reasonable defense, and their shields were that defense. How are they expected to defend themselves now? How is ANYONE expected to defend themselves now, if our defenses are thus crippled?
Sorcerers aren't expected to be flimsy any more than any other class in TESO. People were just playing them that way because it was the most efficient way, thanks to overpowered shields.
Change your build. Increase your other defenses, shields benefit from your resistances now.
Give me 1 example of how any stam pve build does anything but spec into max dmg?
0 stam players for pve wear anything but all div
hell they dont even have to lose back bar for a decent heal
Whatever floats your boat dude. Its just semantics at this point. The point that matters has been made clear to the OP.OrdoHermetica wrote: »Not really. They are based on magicka, but capped by max health.OrdoHermetica wrote: »
A fundamental part of their strength - their cap - is based on max health. If you have more max health, and manage to hit that cap, it has a direct effect on how strong your shields can be. So, yeah, the strength of those two shields is partially based on max health, even if it scales up off of other things.
Morgha_Kul wrote: »So, I saw all the hue and cry over the upcoming patch, but I thought them overblown as usual. I wanted to see what actually happened.
So, I started with my Sorceror, Morgha Kul. In the past, he's been able to take on world bosses on his own. So, I took him to face the Golden Saint in Stonefalls. Each of my pets was immediately oneshotted, despite the Hardened Ward, and then I also was oneshotted. Not a chance at all to do anything.
So, I took him into a delve and turned on my damage numbers, so I could see what was happening. In essence, the shield of Hardened Ward, which was just about his ONLY defense, has been reduced to little more than a sneezeguard. He now has next to nothing to protect himself with.
So, I logged onto Stephen of Canada. Now, this is a special character, with a special premise. So far, he's gone 43 levels without a defeat. I've been able to take on dolmens on my own, and fought off large numbers of foes. He's a Templar set up kind of uniquely, but generally for healing and tanking. When fighting with a 2 handed weapon, I've always relied on the shield from Brawler for defense, because without that, he's GOT to use his healing, more or less continuously... which quickly goes away when he runs out of magicka. Brawler's shield has always been quite sufficient for this task.
So, off I went to take on a foe. Now, granted, I was taking on a world boss, the gargoyle in Rivenspire. I hit it with Brawler, and was immediately oneshotted. 43 levels of careful play ruined by a newly broken game mechanic. The shield was entirely worthless. I'm a bit crushed by this turn of events, it's kind of derailed the character's "story."
Now, this is probably in part because I have no points in Health. Most of my points are in Stamina, with some in Magicka (I was advised to do this). I'm told the new system for shields bases them on your max health... so with no points in Health, the shields are going to be very weak.
This raises a question in my mind. Sorcerors in particular are expected to be somewhat flimsy, as they're relied upon for damage. That means they HAVE to have some kind of reasonable defense, and their shields were that defense. How are they expected to defend themselves now? How is ANYONE expected to defend themselves now, if our defenses are thus crippled?
Now, it might be better once I respec and fix my points. I'll have to go to the test server and see if there's actually any benefit, or if shields are now useless. Either way, there's no way I can afford to respec all my characters.
So, I'm also putting out there the need for a blanket free respec of skills AND attributes, since this is a crippling change that will affect MOST characters in the game.
Morgha_Kul wrote: »Yep I get it.
A fundamental point I was making though, is that with these changes having such a fundamental impact on so many characters, a free respec is warranted.
Also, a point I was making is that using Brawler (and Hardened Ward), I hadn't had any trouble until today. That tells me something has changed in how the shields work, since they do next to nothing now.
I'd happily change everything about all my characters to compensate, but I simply can't afford it.
Morgha_Kul wrote: »This raises a question in my mind. Sorcerors in particular are expected to be somewhat flimsy, as they're relied upon for damage. That means they HAVE to have some kind of reasonable defense, and their shields were that defense. How are they expected to defend themselves now? How is ANYONE expected to defend themselves now, if our defenses are thus crippled?
Sorcerers aren't expected to be flimsy any more than any other class in TESO. People were just playing them that way because it was the most efficient way, thanks to overpowered shields.
Change your build. Increase your other defenses, shields benefit from your resistances now.
Give me 1 example of how any stam pve build does anything but spec into max dmg?
0 stam players for pve wear anything but all div
hell they dont even have to lose back bar for a decent heal
Technically divines with infused on the big pieces. But most stam builds wear either one or two heavy for the extra resistances and all my characters slot Vigor just in case. You're describing the min/max builds as general practice, which isnt true.
PvE Mag sorcs have between 16-20k health, my PvP argonian magblade has 25k. That means I can get anywhere between 8-12.5k shields which should be more than enough.
I'm not sure if it was nerfed exactly, but it seems shorter now and I have to use it more times to kill enemies.
MaleAmazon wrote: »I'm not sure if it was nerfed exactly, but it seems shorter now and I have to use it more times to kill enemies.
It is shorter. Was in patch notes. And templars seem buffed to me, but I haven´t tried it in-game yet.
Morgha_Kul wrote: »
Also, a point I was making is that using Brawler (and Hardened Ward), I hadn't had any trouble until today. That tells me something has changed in how the shields work, since they do next to nothing now.
I've only played on my healer thus far though. I suppose it's possible other Templar abilities that my healer doesn't use have been buffed. But from the way people were talking, I was expecting a dramatic improvement. One poster even said they were giving Templar access to the major protection buff.
MaleAmazon wrote: »I've only played on my healer thus far though. I suppose it's possible other Templar abilities that my healer doesn't use have been buffed. But from the way people were talking, I was expecting a dramatic improvement. One poster even said they were giving Templar access to the major protection buff.
It´s minor protection from the aedric spear wall passive... The changes look good on paper, especially for stamina templars, but nothing major... just IMO templars have gotten several nice boosts lately with their major resolve + ward being better, now magicka templars get the damage morph to radial sweep...
Morgha_Kul wrote: »
Also, a point I was making is that using Brawler (and Hardened Ward), I hadn't had any trouble until today. That tells me something has changed in how the shields work, since they do next to nothing now.
Brawler should be stronger today than before the patch. It now benefits from your resistances, while the new weakness (crittable) does not apply in PvE (since mobs don't crit), and obviously it is not strong enough to hit the HP cap (at least not against one enemy)
MaleAmazon wrote: »I've only played on my healer thus far though. I suppose it's possible other Templar abilities that my healer doesn't use have been buffed. But from the way people were talking, I was expecting a dramatic improvement. One poster even said they were giving Templar access to the major protection buff.
It´s minor protection from the aedric spear wall passive... The changes look good on paper, especially for stamina templars, but nothing major... just IMO templars have gotten several nice boosts lately with their major resolve + ward being better, now magicka templars get the damage morph to radial sweep...
I guess either I read it wrong or the poster was mistaken then. Because I was expecting access to Major Protection, which would have been a very nice buff. 4 seconds of minor protection after using a Aedric Spear ability is underwhelming. But I guess it's better than nothing.
MaleAmazon wrote: »I've only played on my healer thus far though. I suppose it's possible other Templar abilities that my healer doesn't use have been buffed. But from the way people were talking, I was expecting a dramatic improvement. One poster even said they were giving Templar access to the major protection buff.
EDIT: really I must say there are several changes in the patch that can be utilised to make very powerful builds IMO. At least it looks like they might. You just have to let your old playstyle and setup go
4 seconds of minor protection after using a Aedric Spear ability is underwhelming. But I guess it's better than nothing.
MaleAmazon wrote: »I've only played on my healer thus far though. I suppose it's possible other Templar abilities that my healer doesn't use have been buffed. But from the way people were talking, I was expecting a dramatic improvement. One poster even said they were giving Templar access to the major protection buff.
It´s minor protection from the aedric spear wall passive... The changes look good on paper, especially for stamina templars, but nothing major... just IMO templars have gotten several nice boosts lately with their major resolve + ward being better, now magicka templars get the damage morph to radial sweep...
I guess either I read it wrong or the poster was mistaken then. Because I was expecting access to Major Protection, which would have been a very nice buff. 4 seconds of minor protection after using a Aedric Spear ability is underwhelming. But I guess it's better than nothing.
Templars actually did get major protection, on their aedric spear ultimate. IIRC 6 seconds plus one extra second for each enemy hit.