Pets now inherit your resistances.
So if you're running light armor you end up with a Pet that will die of an heart attack whenever it sees a mob.
For light armor Sorcs who relied on shields to survive (which now scale to a max of 50% of your health) this is even worse, since now all your magicka goes into keeping your shields up.
They turned them into glass canons without a canon ...
MLGProPlayer wrote: »Pets are currently bugged in overland content. They don't appear to have any resistances. My warden bear will die in exactly 3 light attacks from a world boss (each hit shaves of around 35% health). This is with 48k magicka and all gold CP 160 gear.
Sorcs are reporting the same bug with their pets.
StormChaser3000 wrote: »MLGProPlayer wrote: »Pets are currently bugged in overland content. They don't appear to have any resistances. My warden bear will die in exactly 3 light attacks from a world boss (each hit shaves of around 35% health). This is with 48k magicka and all gold CP 160 gear.
Sorcs are reporting the same bug with their pets.
Man, my scamp just died in the Murkmire from a tick bite. Literally.
StormChaser3000 wrote: »MLGProPlayer wrote: »Pets are currently bugged in overland content. They don't appear to have any resistances. My warden bear will die in exactly 3 light attacks from a world boss (each hit shaves of around 35% health). This is with 48k magicka and all gold CP 160 gear.
Sorcs are reporting the same bug with their pets.
Man, my scamp just died in the Murkmire from a tick bite. Literally.