This community must drop the rose-tinted glasses, shatter them and throw a nuclear bomb at the fragments.
This community must drop the rose-tinted glasses, shatter them and throw a nuclear bomb at the fragments.
On the other hand, I find the "I pay you so you must ply to my will and smile all along" attitude unbearable.
Sometimes the "you don't have to be here" answer is the only sensible one, really.
The title basically says it all - it's clear our feedback thread has the largest number of posts by far in the history of ESO, while you can't assume the cause for this is specifically the changes being made by developers to the Sorc class in Murkmire patch, I believe it's reasonable to assume that the customers deserve more responses from ZOS due to the strong correlation between the changes they decided to implement, and the overall reaction of the customer to those changes.
Is it not reasonable for us as customers to get a serious explanation as to why these changes are still being implemented when the feedback provided correlates to the fact that this might be a disastrous change?
Does it though? I'm not trying to say the community is clueless, but how do you choose which ones know better and which don't, isn't that also part of why we now have class reps, so they can take issues and try to help ZOS filter out some of the information.This community must drop the rose-tinted glasses, shatter them and throw a nuclear bomb at the fragments.
On the other hand, I find the "I pay you so you must ply to my will and smile all along" attitude unbearable.
Sometimes the "you don't have to be here" answer is the only sensible one, really.
Sure. Give me my money back, and we're game. Or, rather NOT game.
But that's not the point. The point is that the community does know better. This doesn't have anything to do with who's paying.
Does it though? I'm not trying to say the community is clueless, but how do you choose which ones know better and which don't, isn't that also part of why we now have class reps, so they can take issues and try to help ZOS filter out some of the information.This community must drop the rose-tinted glasses, shatter them and throw a nuclear bomb at the fragments.
On the other hand, I find the "I pay you so you must ply to my will and smile all along" attitude unbearable.
Sometimes the "you don't have to be here" answer is the only sensible one, really.
Sure. Give me my money back, and we're game. Or, rather NOT game.
But that's not the point. The point is that the community does know better. This doesn't have anything to do with who's paying.
Letting the community direct game balance might be the best thing that ever happened, it might also turn into a horrible mess. There needs to be someone at the end who goes "actually, that's not best for ESO and this is" which the combat team is doing. They just don't seem to be doing it in ways many approve of.
As I keep saying, we need some kind of dev blogs with a road ahead from each department lead.Turelus
I would agree with you if ZOS had a clear idea that is communicated thoroughly and not just a bunch of random dev comments in patch notes that are puzzling most times.
Design, ideas, a red thread - that’s something you can discuss. ZOS doesn’t.
We then have the explosion of drama about how bad it is and how the game is dead. However we get effectively a month or two of forums debate, dissection and feedback before they place something on PTS.We're planning to change shields, there is no negotiation on this happening, however we want to work with you to try and get it right.
Here are our three ideas being kicked around the office
Idea 1
Idea 2
Idea 3
The point is that the community does know better.
Letting the community direct game balance might be the best thing that ever happened, it might also turn into a horrible mess.
There are a lot of people who don't want to play in Alcast's version of ESO though, likely the same with Deltia.BalticBlues wrote: »Letting the community direct game balance might be the best thing that ever happened, it might also turn into a horrible mess.
This patch is such a mess, I doubt that the community could have done worse. On the contrary, I am sure that renowned community members (like Alcast or Deltia) who have proven they love and understand the game to the fullest would veto many changes if they could, like Alcast did first with the cast times on shields or the OP enchants. I would love to see a kind of Community Council of renowned and elected community members with the right to submit community suggestions and the right to veto bad developer suggestions, as the developers are allowed to submit suggestions and veto bad community suggestions. The moment where both sides -developers and community- would have an equal saying in things and would we able to veto things, the need to find a common ground would make good changes more likely and bad changes less likely.
There are a lot of people who don't want to play in Alcast's version of ESO though, likely the same with Deltia.BalticBlues wrote: »Letting the community direct game balance might be the best thing that ever happened, it might also turn into a horrible mess.
This patch is such a mess, I doubt that the community could have done worse. On the contrary, I am sure that renowned community members (like Alcast or Deltia) who have proven they love and understand the game to the fullest would veto many changes if they could, like Alcast did first with the cast times on shields or the OP enchants. I would love to see a kind of Community Council of renowned and elected community members with the right to submit community suggestions and the right to veto bad developer suggestions, as the developers are allowed to submit suggestions and veto bad community suggestions. The moment where both sides -developers and community- would have an equal saying in things and would we able to veto things, the need to find a common ground would make good changes more likely and bad changes less likely.
There are already enough complaints from people how the class reps have too much influence on game design (which so far it seems they haven't).
I've played games with elected player representative and those elections are not really what you're looking for. It's all about everyone voting for "their" person. The people who are unknowns who could represent smaller areas of a games community get pushed out by the mass votes of groups of players who organise themselves.
This community must drop the rose-tinted glasses, shatter them and throw a nuclear bomb at the fragments.
On the other hand, I find the "I pay you so you must ply to my will and smile all along" attitude unbearable.
Sometimes the "you don't have to be here" answer is the only sensible one, really.
Sure. Give me my money back, and we're game. Or, rather NOT game.
But that's not the point. The point is that the community does know better. This doesn't have anything to do with who's paying.
There are a lot of people who don't want to play in Alcast's version of ESO though, likely the same with Deltia.BalticBlues wrote: »Letting the community direct game balance might be the best thing that ever happened, it might also turn into a horrible mess.
This patch is such a mess, I doubt that the community could have done worse. On the contrary, I am sure that renowned community members (like Alcast or Deltia) who have proven they love and understand the game to the fullest would veto many changes if they could, like Alcast did first with the cast times on shields or the OP enchants. I would love to see a kind of Community Council of renowned and elected community members with the right to submit community suggestions and the right to veto bad developer suggestions, as the developers are allowed to submit suggestions and veto bad community suggestions. The moment where both sides -developers and community- would have an equal saying in things and would we able to veto things, the need to find a common ground would make good changes more likely and bad changes less likely.
There are already enough complaints from people how the class reps have too much influence on game design (which so far it seems they haven't).
I've played games with elected player representative and those elections are not really what you're looking for. It's all about everyone voting for "their" person. The people who are unknowns who could represent smaller areas of a games community get pushed out by the mass votes of groups of players who organise themselves.
Those games with elected councils also had everyone at the council tell the devs an idea was terrible, the devs did it any way, people raged, the devs continued any way. The end of the day players and communities no matter how passionate about the game they're playing are not the ones who get to make development choices, we can guide them and a lot of changes in the game are based of our requests and feedback.
However it seems ZOS doesn't want player feedback and control over class balance, they want to do things their way. It's frustrating as hell when it misses the mark but I don't think we're going to change their view on that.
TBH I wish ZOS had more freedom to reply like that more often, there are more than a few snarky posters on these forums who deserve to be called out for it. His reply was pretty fair (IMO) considering he was doing an AMA of sorts and someone wanted to make a snarky comment to him.They DID respond years ago, and it covers everything since. "you know you don't have to be here right?" After that, what else is there? I don't agree with the changes, I'm watching as it almost seems they are headed towards forced grouping(and EQ was enough of that for me thank you) but it's their game, win or fail.
Link for those who want to judge for themselves.
https://forums.elderscrollsonline.com/en/discussion/comment/3160562/#Comment_3160562
@thevalar85 they do listen at times though, if they didn't listen ESO would be very different. We would also have 1 second cast times on shields right now.
They read and take in what is said, but that doesn't mean they're going to go the direction the players want every single time. As I said previously which players do you listen to of you start that kind of development.
Development by democracy? Idea that gets the list votes is the one they implement?
@thevalar85 they do listen at times though, if they didn't listen ESO would be very different. We would also have 1 second cast times on shields right now.
They read and take in what is said, but that doesn't mean they're going to go the direction the players want every single time. As I said previously which players do you listen to of you start that kind of development.
Development by democracy? Idea that gets the list votes is the one they implement?
There are a lot of people who don't want to play in Alcast's version of ESO though, likely the same with Deltia.BalticBlues wrote: »Letting the community direct game balance might be the best thing that ever happened, it might also turn into a horrible mess.
This patch is such a mess, I doubt that the community could have done worse. On the contrary, I am sure that renowned community members (like Alcast or Deltia) who have proven they love and understand the game to the fullest would veto many changes if they could, like Alcast did first with the cast times on shields or the OP enchants. I would love to see a kind of Community Council of renowned and elected community members with the right to submit community suggestions and the right to veto bad developer suggestions, as the developers are allowed to submit suggestions and veto bad community suggestions. The moment where both sides -developers and community- would have an equal saying in things and would we able to veto things, the need to find a common ground would make good changes more likely and bad changes less likely.
There are already enough complaints from people how the class reps have too much influence on game design (which so far it seems they haven't).
I've played games with elected player representative and those elections are not really what you're looking for. It's all about everyone voting for "their" person. The people who are unknowns who could represent smaller areas of a games community get pushed out by the mass votes of groups of players who organise themselves.
I'm playing MMOs since 2000 and have played most of the "classic" ones and many "modern era" ones.
Of all of these, the only MMO where balance has been more or less done right has been EvE Online.
They - before anyone else - gathered extensive statistics about everything and could balance their game with the only, real valid rationale: they created a gaussian of performances and balanced the game on players withing a certain sigma below and above the average.
Balancing on "top uber elites" who have 10ms ping rate and can solo hm vCR+3 is not the way to go, yet it's what many MMOs do.
The result of balancing on the top elites is that they still appear godlike anyway, while everyone else are nerfed to grub status because of "what if". An "if" that for normal players won't happen.
Grrr Goons.There are a lot of people who don't want to play in Alcast's version of ESO though, likely the same with Deltia.BalticBlues wrote: »Letting the community direct game balance might be the best thing that ever happened, it might also turn into a horrible mess.
This patch is such a mess, I doubt that the community could have done worse. On the contrary, I am sure that renowned community members (like Alcast or Deltia) who have proven they love and understand the game to the fullest would veto many changes if they could, like Alcast did first with the cast times on shields or the OP enchants. I would love to see a kind of Community Council of renowned and elected community members with the right to submit community suggestions and the right to veto bad developer suggestions, as the developers are allowed to submit suggestions and veto bad community suggestions. The moment where both sides -developers and community- would have an equal saying in things and would we able to veto things, the need to find a common ground would make good changes more likely and bad changes less likely.
There are already enough complaints from people how the class reps have too much influence on game design (which so far it seems they haven't).
I've played games with elected player representative and those elections are not really what you're looking for. It's all about everyone voting for "their" person. The people who are unknowns who could represent smaller areas of a games community get pushed out by the mass votes of groups of players who organise themselves.
I'm playing MMOs since 2000 and have played most of the "classic" ones and many "modern era" ones.
Of all of these, the only MMO where balance has been more or less done right has been EvE Online.
They - before anyone else - gathered extensive statistics about everything and could balance their game with the only, real valid rationale: they created a gaussian of performances and balanced the game on players withing a certain sigma below and above the average.
Balancing on "top uber elites" who have 10ms ping rate and can solo hm vCR+3 is not the way to go, yet it's what many MMOs do.
The result of balancing on the top elites is that they still appear godlike anyway, while everyone else are nerfed to grub status because of "what if". An "if" that for normal players won't happen.
EVE Online did it right by a lot more factors than this. The fact that you were pigeon holed into specific roles in PVP / PVE depending on how you chose to plot your pilots skill gains. This made it so that if you chose the "Rogue" class - in this case, let's say "Interceptor" pilot is "Rogue" - then you had on specific responsibility, be able to fend off light drones, kill other ceptors, and understand how to tackle. You didn't have stupid crazy high DPS that could shred any tank, you could only hold a ship in place until your friends arrived. It forced cooperation in PVP. How many times did you have a T2 Assault Cruiser pilot friend complain about lack of solo PVP cause they got 2v1'd in their uber expensive sniper?
I used to run black ops baits on Goonies and the amount of *** hatred I got from players whose faction fitted Vaga's we popped and looted by sacrificing bait Drakes was absolutely ridiculous.
No Fantasy MMO has been able to achieve this because they want players to try to fall into the Triangle Model of Tank/DPS/Healer -
I think they need to stop trying to make it so that you can pick any class to do any role in Fantasy MMO's. Each class does a specific thing, period.
Grrr Goons.There are a lot of people who don't want to play in Alcast's version of ESO though, likely the same with Deltia.BalticBlues wrote: »Letting the community direct game balance might be the best thing that ever happened, it might also turn into a horrible mess.
This patch is such a mess, I doubt that the community could have done worse. On the contrary, I am sure that renowned community members (like Alcast or Deltia) who have proven they love and understand the game to the fullest would veto many changes if they could, like Alcast did first with the cast times on shields or the OP enchants. I would love to see a kind of Community Council of renowned and elected community members with the right to submit community suggestions and the right to veto bad developer suggestions, as the developers are allowed to submit suggestions and veto bad community suggestions. The moment where both sides -developers and community- would have an equal saying in things and would we able to veto things, the need to find a common ground would make good changes more likely and bad changes less likely.
There are already enough complaints from people how the class reps have too much influence on game design (which so far it seems they haven't).
I've played games with elected player representative and those elections are not really what you're looking for. It's all about everyone voting for "their" person. The people who are unknowns who could represent smaller areas of a games community get pushed out by the mass votes of groups of players who organise themselves.
I'm playing MMOs since 2000 and have played most of the "classic" ones and many "modern era" ones.
Of all of these, the only MMO where balance has been more or less done right has been EvE Online.
They - before anyone else - gathered extensive statistics about everything and could balance their game with the only, real valid rationale: they created a gaussian of performances and balanced the game on players withing a certain sigma below and above the average.
Balancing on "top uber elites" who have 10ms ping rate and can solo hm vCR+3 is not the way to go, yet it's what many MMOs do.
The result of balancing on the top elites is that they still appear godlike anyway, while everyone else are nerfed to grub status because of "what if". An "if" that for normal players won't happen.
EVE Online did it right by a lot more factors than this. The fact that you were pigeon holed into specific roles in PVP / PVE depending on how you chose to plot your pilots skill gains. This made it so that if you chose the "Rogue" class - in this case, let's say "Interceptor" pilot is "Rogue" - then you had on specific responsibility, be able to fend off light drones, kill other ceptors, and understand how to tackle. You didn't have stupid crazy high DPS that could shred any tank, you could only hold a ship in place until your friends arrived. It forced cooperation in PVP. How many times did you have a T2 Assault Cruiser pilot friend complain about lack of solo PVP cause they got 2v1'd in their uber expensive sniper?
I used to run black ops baits on Goonies and the amount of *** hatred I got from players whose faction fitted Vaga's we popped and looted by sacrificing bait Drakes was absolutely ridiculous.
No Fantasy MMO has been able to achieve this because they want players to try to fall into the Triangle Model of Tank/DPS/Healer -
I think they need to stop trying to make it so that you can pick any class to do any role in Fantasy MMO's. Each class does a specific thing, period.
There are so many things from that game I wish ZOS could steal and bring over, especially in Cyrodiil. I don't think my dreams of ESO having that kind of sandbox PvP environment will ever be met though.
Grrr Goons.There are a lot of people who don't want to play in Alcast's version of ESO though, likely the same with Deltia.BalticBlues wrote: »Letting the community direct game balance might be the best thing that ever happened, it might also turn into a horrible mess.
This patch is such a mess, I doubt that the community could have done worse. On the contrary, I am sure that renowned community members (like Alcast or Deltia) who have proven they love and understand the game to the fullest would veto many changes if they could, like Alcast did first with the cast times on shields or the OP enchants. I would love to see a kind of Community Council of renowned and elected community members with the right to submit community suggestions and the right to veto bad developer suggestions, as the developers are allowed to submit suggestions and veto bad community suggestions. The moment where both sides -developers and community- would have an equal saying in things and would we able to veto things, the need to find a common ground would make good changes more likely and bad changes less likely.
There are already enough complaints from people how the class reps have too much influence on game design (which so far it seems they haven't).
I've played games with elected player representative and those elections are not really what you're looking for. It's all about everyone voting for "their" person. The people who are unknowns who could represent smaller areas of a games community get pushed out by the mass votes of groups of players who organise themselves.
I'm playing MMOs since 2000 and have played most of the "classic" ones and many "modern era" ones.
Of all of these, the only MMO where balance has been more or less done right has been EvE Online.
They - before anyone else - gathered extensive statistics about everything and could balance their game with the only, real valid rationale: they created a gaussian of performances and balanced the game on players withing a certain sigma below and above the average.
Balancing on "top uber elites" who have 10ms ping rate and can solo hm vCR+3 is not the way to go, yet it's what many MMOs do.
The result of balancing on the top elites is that they still appear godlike anyway, while everyone else are nerfed to grub status because of "what if". An "if" that for normal players won't happen.
EVE Online did it right by a lot more factors than this. The fact that you were pigeon holed into specific roles in PVP / PVE depending on how you chose to plot your pilots skill gains. This made it so that if you chose the "Rogue" class - in this case, let's say "Interceptor" pilot is "Rogue" - then you had on specific responsibility, be able to fend off light drones, kill other ceptors, and understand how to tackle. You didn't have stupid crazy high DPS that could shred any tank, you could only hold a ship in place until your friends arrived. It forced cooperation in PVP. How many times did you have a T2 Assault Cruiser pilot friend complain about lack of solo PVP cause they got 2v1'd in their uber expensive sniper?
I used to run black ops baits on Goonies and the amount of *** hatred I got from players whose faction fitted Vaga's we popped and looted by sacrificing bait Drakes was absolutely ridiculous.
No Fantasy MMO has been able to achieve this because they want players to try to fall into the Triangle Model of Tank/DPS/Healer -
I think they need to stop trying to make it so that you can pick any class to do any role in Fantasy MMO's. Each class does a specific thing, period.
There are so many things from that game I wish ZOS could steal and bring over, especially in Cyrodiil. I don't think my dreams of ESO having that kind of sandbox PvP environment will ever be met though.
Anyone who has EVER done low sec / null sec PvP (with a non throwaway ship) in EvE knows the feeling you get at going in for the first times. Heart pumping to 200, blood pressure up your home ceiling. Sweat covered mouse.
THAT's the feeling of the "unknown". Going in a 0.0 gate with no scout available, maybe stealthed, and find 30 ships in there, who don't see you but start probing and dropping stuff to get you...
And what about being inside a wormhole, maybe after 2-3 jumps from other whomholes and you see activity on scan...
man... no other game has ever done the same!
Agreed. I do enjoy ESO more than EVE these days (easier to play on a casual basis), but I miss the kind of PvP and rush you could get in EVE.Grrr Goons.There are a lot of people who don't want to play in Alcast's version of ESO though, likely the same with Deltia.BalticBlues wrote: »Letting the community direct game balance might be the best thing that ever happened, it might also turn into a horrible mess.
This patch is such a mess, I doubt that the community could have done worse. On the contrary, I am sure that renowned community members (like Alcast or Deltia) who have proven they love and understand the game to the fullest would veto many changes if they could, like Alcast did first with the cast times on shields or the OP enchants. I would love to see a kind of Community Council of renowned and elected community members with the right to submit community suggestions and the right to veto bad developer suggestions, as the developers are allowed to submit suggestions and veto bad community suggestions. The moment where both sides -developers and community- would have an equal saying in things and would we able to veto things, the need to find a common ground would make good changes more likely and bad changes less likely.
There are already enough complaints from people how the class reps have too much influence on game design (which so far it seems they haven't).
I've played games with elected player representative and those elections are not really what you're looking for. It's all about everyone voting for "their" person. The people who are unknowns who could represent smaller areas of a games community get pushed out by the mass votes of groups of players who organise themselves.
I'm playing MMOs since 2000 and have played most of the "classic" ones and many "modern era" ones.
Of all of these, the only MMO where balance has been more or less done right has been EvE Online.
They - before anyone else - gathered extensive statistics about everything and could balance their game with the only, real valid rationale: they created a gaussian of performances and balanced the game on players withing a certain sigma below and above the average.
Balancing on "top uber elites" who have 10ms ping rate and can solo hm vCR+3 is not the way to go, yet it's what many MMOs do.
The result of balancing on the top elites is that they still appear godlike anyway, while everyone else are nerfed to grub status because of "what if". An "if" that for normal players won't happen.
EVE Online did it right by a lot more factors than this. The fact that you were pigeon holed into specific roles in PVP / PVE depending on how you chose to plot your pilots skill gains. This made it so that if you chose the "Rogue" class - in this case, let's say "Interceptor" pilot is "Rogue" - then you had on specific responsibility, be able to fend off light drones, kill other ceptors, and understand how to tackle. You didn't have stupid crazy high DPS that could shred any tank, you could only hold a ship in place until your friends arrived. It forced cooperation in PVP. How many times did you have a T2 Assault Cruiser pilot friend complain about lack of solo PVP cause they got 2v1'd in their uber expensive sniper?
I used to run black ops baits on Goonies and the amount of *** hatred I got from players whose faction fitted Vaga's we popped and looted by sacrificing bait Drakes was absolutely ridiculous.
No Fantasy MMO has been able to achieve this because they want players to try to fall into the Triangle Model of Tank/DPS/Healer -
I think they need to stop trying to make it so that you can pick any class to do any role in Fantasy MMO's. Each class does a specific thing, period.
There are so many things from that game I wish ZOS could steal and bring over, especially in Cyrodiil. I don't think my dreams of ESO having that kind of sandbox PvP environment will ever be met though.
Anyone who has EVER done low sec / null sec PvP (with a non throwaway ship) in EvE knows the feeling you get at going in for the first times. Heart pumping to 200, blood pressure up your home ceiling. Sweat covered mouse.
THAT's the feeling of the "unknown". Going in a 0.0 gate with no scout available, maybe stealthed, and find 30 ships in there, who don't see you but start probing and dropping stuff to get you...
And what about being inside a wormhole, maybe after 2-3 jumps from other whomholes and you see activity on scan...
man... no other game has ever done the same!
Agreed. I do enjoy ESO more than EVE these days (easier to play on a casual basis), but I miss the kind of PvP and rush you could get in EVE.Grrr Goons.There are a lot of people who don't want to play in Alcast's version of ESO though, likely the same with Deltia.BalticBlues wrote: »Letting the community direct game balance might be the best thing that ever happened, it might also turn into a horrible mess.
This patch is such a mess, I doubt that the community could have done worse. On the contrary, I am sure that renowned community members (like Alcast or Deltia) who have proven they love and understand the game to the fullest would veto many changes if they could, like Alcast did first with the cast times on shields or the OP enchants. I would love to see a kind of Community Council of renowned and elected community members with the right to submit community suggestions and the right to veto bad developer suggestions, as the developers are allowed to submit suggestions and veto bad community suggestions. The moment where both sides -developers and community- would have an equal saying in things and would we able to veto things, the need to find a common ground would make good changes more likely and bad changes less likely.
There are already enough complaints from people how the class reps have too much influence on game design (which so far it seems they haven't).
I've played games with elected player representative and those elections are not really what you're looking for. It's all about everyone voting for "their" person. The people who are unknowns who could represent smaller areas of a games community get pushed out by the mass votes of groups of players who organise themselves.
I'm playing MMOs since 2000 and have played most of the "classic" ones and many "modern era" ones.
Of all of these, the only MMO where balance has been more or less done right has been EvE Online.
They - before anyone else - gathered extensive statistics about everything and could balance their game with the only, real valid rationale: they created a gaussian of performances and balanced the game on players withing a certain sigma below and above the average.
Balancing on "top uber elites" who have 10ms ping rate and can solo hm vCR+3 is not the way to go, yet it's what many MMOs do.
The result of balancing on the top elites is that they still appear godlike anyway, while everyone else are nerfed to grub status because of "what if". An "if" that for normal players won't happen.
EVE Online did it right by a lot more factors than this. The fact that you were pigeon holed into specific roles in PVP / PVE depending on how you chose to plot your pilots skill gains. This made it so that if you chose the "Rogue" class - in this case, let's say "Interceptor" pilot is "Rogue" - then you had on specific responsibility, be able to fend off light drones, kill other ceptors, and understand how to tackle. You didn't have stupid crazy high DPS that could shred any tank, you could only hold a ship in place until your friends arrived. It forced cooperation in PVP. How many times did you have a T2 Assault Cruiser pilot friend complain about lack of solo PVP cause they got 2v1'd in their uber expensive sniper?
I used to run black ops baits on Goonies and the amount of *** hatred I got from players whose faction fitted Vaga's we popped and looted by sacrificing bait Drakes was absolutely ridiculous.
No Fantasy MMO has been able to achieve this because they want players to try to fall into the Triangle Model of Tank/DPS/Healer -
I think they need to stop trying to make it so that you can pick any class to do any role in Fantasy MMO's. Each class does a specific thing, period.
There are so many things from that game I wish ZOS could steal and bring over, especially in Cyrodiil. I don't think my dreams of ESO having that kind of sandbox PvP environment will ever be met though.
Anyone who has EVER done low sec / null sec PvP (with a non throwaway ship) in EvE knows the feeling you get at going in for the first times. Heart pumping to 200, blood pressure up your home ceiling. Sweat covered mouse.
THAT's the feeling of the "unknown". Going in a 0.0 gate with no scout available, maybe stealthed, and find 30 ships in there, who don't see you but start probing and dropping stuff to get you...
And what about being inside a wormhole, maybe after 2-3 jumps from other whomholes and you see activity on scan...
man... no other game has ever done the same!
I really wish Cyrodiil could recreate that kind of sandbox PvP, but sadly fights lightning fast or just dull, there doesn't feel like there is ever the same kind of rush due to the unknown.
I was lucky enough to fly in a few (three or four) Alliance Tournaments and I can say that's the best gameplay I have ever had in any MMO.
The training, teamwork, planning and, nerves and rush I had going for that is something I've never had anywhere else.
Caldari Independent Navy Reserve, old school PvP/Roleplay corp.Agreed. I do enjoy ESO more than EVE these days (easier to play on a casual basis), but I miss the kind of PvP and rush you could get in EVE.Grrr Goons.There are a lot of people who don't want to play in Alcast's version of ESO though, likely the same with Deltia.BalticBlues wrote: »Letting the community direct game balance might be the best thing that ever happened, it might also turn into a horrible mess.
This patch is such a mess, I doubt that the community could have done worse. On the contrary, I am sure that renowned community members (like Alcast or Deltia) who have proven they love and understand the game to the fullest would veto many changes if they could, like Alcast did first with the cast times on shields or the OP enchants. I would love to see a kind of Community Council of renowned and elected community members with the right to submit community suggestions and the right to veto bad developer suggestions, as the developers are allowed to submit suggestions and veto bad community suggestions. The moment where both sides -developers and community- would have an equal saying in things and would we able to veto things, the need to find a common ground would make good changes more likely and bad changes less likely.
There are already enough complaints from people how the class reps have too much influence on game design (which so far it seems they haven't).
I've played games with elected player representative and those elections are not really what you're looking for. It's all about everyone voting for "their" person. The people who are unknowns who could represent smaller areas of a games community get pushed out by the mass votes of groups of players who organise themselves.
I'm playing MMOs since 2000 and have played most of the "classic" ones and many "modern era" ones.
Of all of these, the only MMO where balance has been more or less done right has been EvE Online.
They - before anyone else - gathered extensive statistics about everything and could balance their game with the only, real valid rationale: they created a gaussian of performances and balanced the game on players withing a certain sigma below and above the average.
Balancing on "top uber elites" who have 10ms ping rate and can solo hm vCR+3 is not the way to go, yet it's what many MMOs do.
The result of balancing on the top elites is that they still appear godlike anyway, while everyone else are nerfed to grub status because of "what if". An "if" that for normal players won't happen.
EVE Online did it right by a lot more factors than this. The fact that you were pigeon holed into specific roles in PVP / PVE depending on how you chose to plot your pilots skill gains. This made it so that if you chose the "Rogue" class - in this case, let's say "Interceptor" pilot is "Rogue" - then you had on specific responsibility, be able to fend off light drones, kill other ceptors, and understand how to tackle. You didn't have stupid crazy high DPS that could shred any tank, you could only hold a ship in place until your friends arrived. It forced cooperation in PVP. How many times did you have a T2 Assault Cruiser pilot friend complain about lack of solo PVP cause they got 2v1'd in their uber expensive sniper?
I used to run black ops baits on Goonies and the amount of *** hatred I got from players whose faction fitted Vaga's we popped and looted by sacrificing bait Drakes was absolutely ridiculous.
No Fantasy MMO has been able to achieve this because they want players to try to fall into the Triangle Model of Tank/DPS/Healer -
I think they need to stop trying to make it so that you can pick any class to do any role in Fantasy MMO's. Each class does a specific thing, period.
There are so many things from that game I wish ZOS could steal and bring over, especially in Cyrodiil. I don't think my dreams of ESO having that kind of sandbox PvP environment will ever be met though.
Anyone who has EVER done low sec / null sec PvP (with a non throwaway ship) in EvE knows the feeling you get at going in for the first times. Heart pumping to 200, blood pressure up your home ceiling. Sweat covered mouse.
THAT's the feeling of the "unknown". Going in a 0.0 gate with no scout available, maybe stealthed, and find 30 ships in there, who don't see you but start probing and dropping stuff to get you...
And what about being inside a wormhole, maybe after 2-3 jumps from other whomholes and you see activity on scan...
man... no other game has ever done the same!
I really wish Cyrodiil could recreate that kind of sandbox PvP, but sadly fights lightning fast or just dull, there doesn't feel like there is ever the same kind of rush due to the unknown.
I was lucky enough to fly in a few (three or four) Alliance Tournaments and I can say that's the best gameplay I have ever had in any MMO.
The training, teamwork, planning and, nerves and rush I had going for that is something I've never had anywhere else.
Who'd you fly with? PL or go home.