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https://forums.elderscrollsonline.com/en/discussion/comment/8098811/#Comment_8098811

DK Ultimate and Synergy Synergy Suggestion

IAVITNI
IAVITNI
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Right now DKs are punished for not using their ultimates as soon as they are up. ZoS has been reluctant to adjust Battleroar, and after seeing the issues with Balorg, this may be due to a coding issue.

Instead of asking for a buff, how about asking for a band-aid fix; DKs get cost reduction based on current ultimate.
+100 ultimate-3% cost reduction for all abilities
+150 ultimate-6% cost reduction for all abilities
+250 ultimate-8% cost reduction for all abilities

Numbers could be fine tuned, but the idea is to reward DKs for holding onto their ultimate, so as to diminish the current downsides of Battleroar
  • brandonv516
    brandonv516
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    Created a thread last year about this...not much attention:

    https://forums.elderscrollsonline.com/en/discussion/358072/battle-roar-dk-passive-suggestion#latest

    Your idea seems cool though!
  • IAVITNI
    IAVITNI
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    Created a thread last year about this...not much attention:

    https://forums.elderscrollsonline.com/en/discussion/358072/battle-roar-dk-passive-suggestion#latest

    Your idea seems cool though!

    Ideally you're idea is the way to go with the small amendment of "current ultimate" to "base ultimate + additional ultimate" so as not to punish ultimate reduction builds such as alteration/dragons.

    This proposal is a response to ZoS reluctance to follow through with your suggestion, implying that they are unable to do so due to technical limitations.

    The original dev team is gone so current team is working with foreign code. Understandably, they don't want to touch things they don't have too, so I think this is the next best thing.
  • Tonturri
    Tonturri
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    It'd be cool if there was a passive that added a steadily increasing cost reduction, healing done, and extra armor based on ult. Considering DK's reliance on ult compared to other classes, I'm pretty surprised they don't have more unique mechanics attached to this. It even has a built-in tradeoff and counterplay. It doesn't really get much better than that.

    +1 to this.
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