Being an MMO is not an excuse. Despite all its faults, if there's one thing that SWTOR for instance does right that's story.
There is a thing called immersion. When you are doing the Murkmire pre-quest and steal the jacket for the precious lady, how is it fun to have a dozen of people sneaking around in a tiny house with you?
And back to that quest? Why the hell do you end dead because you take the time of talking to some NPC? How is that in any shape or form acceptable?
I guess this *** *** game caters to the worst.
There are ways to instance areas. Other games do it, that's called competence.
Guess I'm done with that garbage.
AcadianPaladin wrote: »I'm primarily a solo player. The game was marketed as suitable for and accepting of solo players. I sometimes hear, 'Just go play Skyrim.' After 4000 hours in Oblivion followed by 4000 hours Skyrim, frankly those games are simply too small and do not provide the massive scale of ESO. That's why this soloer plays ESO. Would I prefer it to be single player only? You bet; however, I recognize that for ESO to be successful it needs a large base of players. Therefore, whether we like it or not, PvP, PvE, Group, Solo all need each other or the game would shrink and become unsustainable. Though I don't care for grouping or PvP, I readily recognize and accept that those who do enjoy those activities are necessary to keep the game running. All I ask is the recognition that solo players are also a significant and necessary part of this game.
VaranisArano wrote: »AcadianPaladin wrote: »I'm primarily a solo player. The game was marketed as suitable for and accepting of solo players. I sometimes hear, 'Just go play Skyrim.' After 4000 hours in Oblivion followed by 4000 hours Skyrim, frankly those games are simply too small and do not provide the massive scale of ESO. That's why this soloer plays ESO. Would I prefer it to be single player only? You bet; however, I recognize that for ESO to be successful it needs a large base of players. Therefore, whether we like it or not, PvP, PvE, Group, Solo all need each other or the game would shrink and become unsustainable. Though I don't care for grouping or PvP, I readily recognize and accept that those who do enjoy those activities are necessary to keep the game running. All I ask is the recognition that solo players are also a significant and necessary part of this game.
ESO is already far friendlier to solo players than it was when I started playing, pre One Tamriel. Nearly all overland questing is soloable with a decent build, with a good build and experience, you can solo world bosses and normal group dungeons.
So you can play a large part of the content on your own.
What you can't do, outside of a few specific questlines, group dungeons, or arenas which are designed to be instanced, is play alone. The overland zones, delves, and public dungeons are designed to be open to everyone.
I don't mean this dismissively, but when I want to play alone, I boot up Skyrim and trek up to High Hrothgar for the nth time. O. In ESO, I go do Maelstrom Arena or solo a group dungeon. In ESO, I can play solo, but doing overland quests, delves, and public dungeons means I accept that there are other players playing the game right alongside me, all of us playing the game as designed and intended.
VaranisArano wrote: »AcadianPaladin wrote: »I'm primarily a solo player. The game was marketed as suitable for and accepting of solo players. I sometimes hear, 'Just go play Skyrim.' After 4000 hours in Oblivion followed by 4000 hours Skyrim, frankly those games are simply too small and do not provide the massive scale of ESO. That's why this soloer plays ESO. Would I prefer it to be single player only? You bet; however, I recognize that for ESO to be successful it needs a large base of players. Therefore, whether we like it or not, PvP, PvE, Group, Solo all need each other or the game would shrink and become unsustainable. Though I don't care for grouping or PvP, I readily recognize and accept that those who do enjoy those activities are necessary to keep the game running. All I ask is the recognition that solo players are also a significant and necessary part of this game.
ESO is already far friendlier to solo players than it was when I started playing, pre One Tamriel. Nearly all overland questing is soloable with a decent build, with a good build and experience, you can solo world bosses and normal group dungeons.
So you can play a large part of the content on your own.
What you can't do, outside of a few specific questlines, group dungeons, or arenas which are designed to be instanced, is play alone. The overland zones, delves, and public dungeons are designed to be open to everyone.
I don't mean this dismissively, but when I want to play alone, I boot up Skyrim and trek up to High Hrothgar for the nth time. O. In ESO, I go do Maelstrom Arena or solo a group dungeon. In ESO, I can play solo, but doing overland quests, delves, and public dungeons means I accept that there are other players playing the game right alongside me, all of us playing the game as designed and intended.
The more I am advancing through the game the more I am seriously getting tired of how it is not instancing story areas, I insist on story. How frickin hard is it to acknowledge that maybe we don't want to share some areas with other people? And don't serve me the MMO excuse, other games do it.
I was just doing some side quest in Summerset, the one with the book that makes people think they are some hero and that ends in the library. I get to the end, was talking to the NPC and apparently some boss fight was supposed to take place. I can't be so sure as actually someone else following me was also on the quest and triggered the fight. I was talking to the NPC for **** sake, why am I ending dead from an AOE while I am talking to the damn NPC?
INSTANCE THESE ****** DAMN AREAS!!!!!
ImmortalCX wrote: »Zos needs to sell a solo scroll. When under its influence, all quest areas are instanced. How hard can that be?
AcadianPaladin wrote: »I'm primarily a solo player. The game was marketed as suitable for and accepting of solo players. I sometimes hear, 'Just go play Skyrim.' After 4000 hours in Oblivion followed by 4000 hours Skyrim, frankly those games are simply too small and do not provide the massive scale of ESO. That's why this soloer plays ESO. Would I prefer it to be single player only? You bet; however, I recognize that for ESO to be successful it needs a large base of players. Therefore, whether we like it or not, PvP, PvE, Group, Solo all need each other or the game would shrink and become unsustainable. Though I don't care for grouping or PvP, I readily recognize and accept that those who do enjoy those activities are necessary to keep the game running. All I ask is the recognition that solo players are also a significant and necessary part of this game.
VaranisArano wrote: »Its an MMO.
When I started playing before One Tamriel, I was grateful for other people, because I couldnt defeat Blaze and Ragebinder on my own. I was level 9, they were level 9 bosses, and they kicked my butt alone.
Maybe don't stop for long conversations in monster infested dungeons and expect to be safe lol? MMO or not that's just plain errr well you know. You should know better!And back to that quest, why the hell do you end dead because you take the time of talking to some NPC? How is that in any shape or form acceptable?
I mean you sound like such a nasty person, I'm glad the game lets others indirectly kill you xDI guess this *** *** game caters to the worst.
There are ways to instance areas. Other games do it, that's called competence.
Guess I'm done with that garbage.
Any way it is an MMO. No it's not an excuse, it's a reason, you need to accept that and understand when you're dead wrong!Maybe don't stop for long conversations in monster infested dungeons and expect to be safe lol? MMO or not that's just plain errr well you know. You should know better!And back to that quest, why the hell do you end dead because you take the time of talking to some NPC? How is that in any shape or form acceptable?
If you're struggling with immersion, just remember that. Imagine the monsters came back and you were killed because you weren't paying attention, or if that's too much of a stretch imagine a rival adventurer came by and killed you out of competition or maybe mistook you for a monster, no one could blame him!
But suffice to say if you're screaming in all caps you're not fit for an MMORPG and should play Skyrim, play nice with others, stop acting entitled, you need to share the space!
Haha have we even met before?I mean you sound like such a nasty person, I'm glad the game lets others indirectly kill you xDI guess this *** *** game caters to the worst.
There are ways to instance areas. Other games do it, that's called competence.
Guess I'm done with that garbage.
Always nice to run into others then doing an public dungeon late at night, 90% agree to group up.I'm afraid the answer likely boils down to it having nothing to do with fun. It's cost effective. Letting us share areas that maybe "should" be instanced is less work, and less expense at the end of the day. That's probably all there is to it.
JamieAubrey wrote: »VaranisArano wrote: »Its an MMO.
When I started playing before One Tamriel, I was grateful for other people, because I couldnt defeat Blaze and Ragebinder on my own. I was level 9, they were level 9 bosses, and they kicked my butt alone.
If only we had this for old school Doshia
VaranisArano wrote: »JamieAubrey wrote: »VaranisArano wrote: »Its an MMO.
When I started playing before One Tamriel, I was grateful for other people, because I couldnt defeat Blaze and Ragebinder on my own. I was level 9, they were level 9 bosses, and they kicked my butt alone.
If only we had this for old school Doshia
For me, it was that Main Quest whereSai Sahan has the brilliant idea to hide the Amulet of Kings inside a crypt and there's like 3 bosses to deal with while the greatest warrior the Empire has ever had can't tank, the nearly-a-sword-saint can't DPS, and the Imperial Battlemage only knows fear spells. That fight was just frustrating!