Take a look at senche bite set:
Stamina recovery
Weapon critical
Max stamina
When you roll dodge you gain 420 wd and 657(?) weapon Crit for 5 seconds
Currently the set is really underperforming cause you get the bonus when the roll animation starts,giving you only 2 or 3 sec of useful uptime. Buffing the duration to 10 seconds (7 or 8 seconds uptime ) will male this set useful for medium wearers.
“But hey,you can stack it with fury and 7th heavy and totally be op! “
The solution is easy,just set the conditional “if shuffle is active/while wearing 5 medium”
It’s an easy coding change but it will means A LOT for medium wearers. Let me know your opinions guys
Take a look at senche bite set:
Stamina recovery
Weapon critical
Max stamina
When you roll dodge you gain 420 wd and 657(?) weapon Crit for 5 seconds
Currently the set is really underperforming cause you get the bonus when the roll animation starts,giving you only 2 or 3 sec of useful uptime. Buffing the duration to 10 seconds (7 or 8 seconds uptime ) will male this set useful for medium wearers.
“But hey,you can stack it with fury and 7th heavy and totally be op! “
The solution is easy,just set the conditional “if shuffle is active/while wearing 5 medium”
It’s an easy coding change but it will means A LOT for medium wearers. Let me know your opinions guys
I played with this set and also Truth for a few months. Both are good against squishy players(a.k.a other medium armor users) but against tanky opponents, the burst window is very short (Even 7 is low, as it may seem long on paper but can go in a blink, when the opponents start turtling up.)
Truth is basically a stronger version of Senche with 10 sec duration. However, it suffers from the same issue, and is very hard to keep 70%+ uptime.
IMO, out of all medium sets, Spriggans is the best as primary damage set. Pair with backbar Master's Bow and you have a solid base balance between penetration, weapon damage and max stamina. Adding a defensive set and front bar sustain set is the best way to roll for medium armor next patch. Master Axe's would be good as well, but with the mobility nerfs, bow becomes mandatory to survive in medium armor for the mobility.
Take a look at senche bite set:
Stamina recovery
Weapon critical
Max stamina
When you roll dodge you gain 420 wd and 657(?) weapon Crit for 5 seconds
Currently the set is really underperforming cause you get the bonus when the roll animation starts,giving you only 2 or 3 sec of useful uptime. Buffing the duration to 10 seconds (7 or 8 seconds uptime ) will male this set useful for medium wearers.
“But hey,you can stack it with fury and 7th heavy and totally be op! “
The solution is easy,just set the conditional “if shuffle is active/while wearing 5 medium”
It’s an easy coding change but it will means A LOT for medium wearers. Let me know your opinions guys
I played with this set and also Truth for a few months. Both are good against squishy players(a.k.a other medium armor users) but against tanky opponents, the burst window is very short (Even 7 is low, as it may seem long on paper but can go in a blink, when the opponents start turtling up.)
Truth is basically a stronger version of Senche with 10 sec duration. However, it suffers from the same issue, and is very hard to keep 70%+ uptime.
IMO, out of all medium sets, Spriggans is the best as primary damage set. Pair with backbar Master's Bow and you have a solid base balance between penetration, weapon damage and max stamina. Adding a defensive set and front bar sustain set is the best way to roll for medium armor next patch. Master Axe's would be good as well, but with the mobility nerfs, bow becomes mandatory to survive in medium armor for the mobility.
The problem with truth is that it requires to put the target off balance so most classes have to spend 120 point on the second blue tree and still unreliable.