I'm a magsorc and I prefer entropy to surge
surge is a lot better for self heal of course, but....I play on console and it's a lot easier to keep my major sorcery buff up since I can see the Dot on the target and that reminds me to cast it again. Sometimes I forget to recast surge in time during a battle, losing some dps, entropy also does a little bit of dmg so it's kinda nice.
But I agree. 30s would be perfect since it feels like the effect goes away too quickly, and Everlasting Magic (Mages guild passive that increase mages guild abilities duration by 20%) doesn't affect the duration of entropy's major sorcery
IMO, the duration should be increased to 25s. And Everlasting Magic should affect entropy's major sorcery, 25s + 20% = 30s.
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Align the skill duration with all other sources of major sorcery, major brutality. ( 30 -40 sec)
Who actually uses it? Templars that don’t want to use Spell Power Pots, NBs that don’t want to use Sap Essence, and anyone looking for another DoT to proc Skoria.
I’d say Templars should get a class source of Major Sorcery, Sap Essence could be changed to allow pre-buffing, and the DoT component of Degeneration/Entropy could be buffed. Not by too much because it’s a really long running DoT. The Mages and Fighters Guild skills are not good for the most part though, especially after the empower change.
Chilly-McFreeze wrote: »Who actually uses it? Templars that don’t want to use Spell Power Pots, NBs that don’t want to use Sap Essence, and anyone looking for another DoT to proc Skoria.
I’d say Templars should get a class source of Major Sorcery, Sap Essence could be changed to allow pre-buffing, and the DoT component of Degeneration/Entropy could be buffed. Not by too much because it’s a really long running DoT. The Mages and Fighters Guild skills are not good for the most part though, especially after the empower change.
Not that I am against any of your suggestions but didn't I read a comment of yours a few days ago where you said homogenization of classes is bad design? But again, I agree that most of f/m guild skills need a rework.
30s dot would be annoying, but they could always make the buff 30s and the dot component much shorter.
Don't worry, ZOS will see all of your good suggestions and ignore them to do something completely different and bad. Don't be surprised if they increse the buff duration but put the DoT on the caster, for "interesting choices".
Anyway, Minor Force. All I'm saying.
Don't worry, ZOS will see all of your good suggestions and ignore them to do something completely different and bad. Don't be surprised if they increse the buff duration but put the DoT on the caster, for "interesting choices".
Anyway, Minor Force. All I'm saying.
No, more like remove the dot but increase the cost so its like 4k per cast lol.