lucky_dutch wrote: »This ability is so clunky and awkward to use. Anyone with access to a snare-break will opt for DW over 2h.
Could be improved a hell of a lot by allowing you to activate it without a target and so long as you have a target in the crosshairs and within range when it goes-off, it will hit.
This would also allow you to switch targets if, for example, your originally intended target dies during the animation.
It’d still be incredibly easy to dodge this in PvP (as it should be) but at least it wouldn’t be quite so useless.
lucky_Sage wrote: »Wrecking blow morph should become instant cast with a dmg reduction to make up for no cast time. So you choose high dmg and cc vs faster weaker attacks
lucky_Sage wrote: »Wrecking blow morph should become instant cast with a dmg reduction to make up for no cast time. So you choose high dmg and cc vs faster weaker attacks
No. Instant melee spammable makes Surprise Attack unique.
Also my gank builds use Dizzying Swing to great extent.
lucky_Sage wrote: »Wrecking blow morph should become instant cast with a dmg reduction to make up for no cast time. So you choose high dmg and cc vs faster weaker attacks
No. Instant melee spammable makes Surprise Attack unique.
Also my gank builds use Dizzying Swing to great extent.
Huh thought suprise attack was the Extra armor & spell resistance after cast, built in Fracture, and the ability to Stun/set targets off balance that made SA unique.
lucky_Sage wrote: »Wrecking blow morph should become instant cast with a dmg reduction to make up for no cast time. So you choose high dmg and cc vs faster weaker attacks
No. Instant melee spammable makes Surprise Attack unique.
Also my gank builds use Dizzying Swing to great extent.
Huh thought suprise attack was the Extra armor & spell resistance after cast, built in Fracture, and the ability to Stun/set targets off balance that made SA unique.
Extra resists come from passives though.
It is the only spammable instant melee skill meant for DPS, out of 10+ DPS spammables in the game. That does make it unique. Other classes should not be given access to something similar.
Waffennacht wrote: »lucky_Sage wrote: »Wrecking blow morph should become instant cast with a dmg reduction to make up for no cast time. So you choose high dmg and cc vs faster weaker attacks
No. Instant melee spammable makes Surprise Attack unique.
Also my gank builds use Dizzying Swing to great extent.
Huh thought suprise attack was the Extra armor & spell resistance after cast, built in Fracture, and the ability to Stun/set targets off balance that made SA unique.
Extra resists come from passives though.
It is the only spammable instant melee skill meant for DPS, out of 10+ DPS spammables in the game. That does make it unique. Other classes should not be given access to something similar.
Lmfao. I wish that logic applied to non-NBs!
OMG, no one but sorc gets unblockable undodgeable burst (buh bye shalk)
No one but Templar gets AoE heals! (Buh bye warden and resto)
No one but DK gets reflects!
Oh apparently the logic is: Only NBs deserve worthwhile anything....
Waffennacht wrote: »lucky_Sage wrote: »Wrecking blow morph should become instant cast with a dmg reduction to make up for no cast time. So you choose high dmg and cc vs faster weaker attacks
No. Instant melee spammable makes Surprise Attack unique.
Also my gank builds use Dizzying Swing to great extent.
Huh thought suprise attack was the Extra armor & spell resistance after cast, built in Fracture, and the ability to Stun/set targets off balance that made SA unique.
Extra resists come from passives though.
It is the only spammable instant melee skill meant for DPS, out of 10+ DPS spammables in the game. That does make it unique. Other classes should not be given access to something similar.
Lmfao. I wish that logic applied to non-NBs!
OMG, no one but sorc gets unblockable undodgeable burst (buh bye shalk)
No one but Templar gets AoE heals! (Buh bye warden and resto)
No one but DK gets reflects!
Oh apparently the logic is: Only NBs deserve worthwhile anything....
NBs used to be the only one with uncounterable CC. Now, it has been handed out to DKs and Sorcs as well.
lucky_Sage wrote: »Wrecking blow morph should become instant cast with a dmg reduction to make up for no cast time. So you choose high dmg and cc vs faster weaker attacks
No. Instant melee spammable makes Surprise Attack unique.
Also my gank builds use Dizzying Swing to great extent.
Huh thought suprise attack was the Extra armor & spell resistance after cast, built in Fracture, and the ability to Stun/set targets off balance that made SA unique.
Extra resists come from passives though.
It is the only spammable instant melee skill meant for DPS, out of 10+ DPS spammables in the game. That does make it unique. Other classes should not be given access to something similar.
lucky_Sage wrote: »Wrecking blow morph should become instant cast with a dmg reduction to make up for no cast time. So you choose high dmg and cc vs faster weaker attacks
lucky_Sage wrote: »Wrecking blow morph should become instant cast with a dmg reduction to make up for no cast time. So you choose high dmg and cc vs faster weaker attacks
No. Instant melee spammable makes Surprise Attack unique.
Also my gank builds use Dizzying Swing to great extent.
Huh thought suprise attack was the Extra armor & spell resistance after cast, built in Fracture, and the ability to Stun/set targets off balance that made SA unique.
Extra resists come from passives though.
It is the only spammable instant melee skill meant for DPS, out of 10+ DPS spammables in the game. That does make it unique. Other classes should not be given access to something similar.
There's another morph of Flame Lash that is more DPS oriented but sees zero use because the sustain from having a free proc is better.
Anyway, concerning Dizzying. I'd rather see how the speed nerfs play out before doing anything with the skill. I really enjoy how impactful it feels with the cast time, big damage and satisfying sound effect when I do land a hit. It may have fallen out of style with Swift + easy access to other speed stuff, but I'm looking forward to seeing if it regains some usage with the nerfs.
lucky_dutch wrote: »lucky_Sage wrote: »Wrecking blow morph should become instant cast with a dmg reduction to make up for no cast time. So you choose high dmg and cc vs faster weaker attacks
No. Instant melee spammable makes Surprise Attack unique.
Also my gank builds use Dizzying Swing to great extent.
Huh thought suprise attack was the Extra armor & spell resistance after cast, built in Fracture, and the ability to Stun/set targets off balance that made SA unique.
Extra resists come from passives though.
It is the only spammable instant melee skill meant for DPS, out of 10+ DPS spammables in the game. That does make it unique. Other classes should not be given access to something similar.
There's another morph of Flame Lash that is more DPS oriented but sees zero use because the sustain from having a free proc is better.
Anyway, concerning Dizzying. I'd rather see how the speed nerfs play out before doing anything with the skill. I really enjoy how impactful it feels with the cast time, big damage and satisfying sound effect when I do land a hit. It may have fallen out of style with Swift + easy access to other speed stuff, but I'm looking forward to seeing if it regains some usage with the nerfs.
I’m not suggesting changing the cast time or damage or anything though, just allow you to change targets mid-cast. It should be cast like an AoE but only able to hit one target.
lucky_Sage wrote: »Wrecking blow morph should become instant cast with a dmg reduction to make up for no cast time. So you choose high dmg and cc vs faster weaker attacks
No. Instant melee spammable makes Surprise Attack unique.
Also my gank builds use Dizzying Swing to great extent.
Huh thought suprise attack was the Extra armor & spell resistance after cast, built in Fracture, and the ability to Stun/set targets off balance that made SA unique.
Extra resists come from passives though.
It is the only spammable instant melee skill meant for DPS, out of 10+ DPS spammables in the game. That does make it unique. Other classes should not be given access to something similar.
lucky_Sage wrote: »Wrecking blow morph should become instant cast with a dmg reduction to make up for no cast time. So you choose high dmg and cc vs faster weaker attacks
Agreed. Stamina in this game is so boring to play unless you're a Nightblade or a Templar. The stam spammables are awful.
Please tell me that Susmitds person is trolling?? Why are people like that allowed on these forums??
lucky_Sage wrote: »Wrecking blow morph should become instant cast with a dmg reduction to make up for no cast time. So you choose high dmg and cc vs faster weaker attacks
No. Instant melee spammable makes Surprise Attack unique.
Also my gank builds use Dizzying Swing to great extent.
lucky_Sage wrote: »Wrecking blow morph should become instant cast with a dmg reduction to make up for no cast time. So you choose high dmg and cc vs faster weaker attacks
No. Instant melee spammable makes Surprise Attack unique.
Also my gank builds use Dizzying Swing to great extent.
Jabs? Cutting Dive? Imbue weapon?
Synapsis123 wrote: »lucky_Sage wrote: »Wrecking blow morph should become instant cast with a dmg reduction to make up for no cast time. So you choose high dmg and cc vs faster weaker attacks
No. Instant melee spammable makes Surprise Attack unique.
Also my gank builds use Dizzying Swing to great extent.
Jabs? Cutting Dive? Imbue weapon?
Jabs is a channel, cutting dive has a travel time and is ranged, and imbue weapon you cast and then light attack.
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