The maintenance is complete, and the PTS is now back online and patch 10.0.1 is available.
Maintenance for the week of April 22:
• [IN PROGRESS] Xbox: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• [IN PROGRESS] PlayStation®: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
Can we only let the content patch go live and keep the combat changes on pts? - review of pts change
Can we only let the content patch go live and keep the combat changes on pts?
Most of the combat changes are just not though through and will create way more problems than they are intended to solve.
- shield changes: who the hell know what they will do since they are for most of the pts time bugged. - Shields on tanks got buffed? - Shields on high risk pvp builds go nerfed?(If you are brave enough to run a real damage setup that will get you killed by 1 mistake it should be rewarding - cc in the wrong time on a low hp sorc = dead) - Shatter cp, oblivion damage and bastion cp are they now balanced, useless or even op? - argonian mag sorc will have the highest shields (WTF as if argonian was not already the best race for almost all mag classes), sorc pets die fast in solo content, are all trial mechanics adjusted to not kill those low shield squishy mag dds (looking at vHR execute),..
Most mag classes do not have a good class heal so they relay on the shields so their hots or the healer can heal them up. This is also a problem with taking away the small heal on healing ward. (It will leave most classes without a good heal since healing ward will only heal you after 6 sec)
- speed changes: snares just became more powerful again and it is not like half(mag players) of the pvp community did QQ about snares for ages. It also makes solo play on stam way harder since you need to kite if you are outnumbered
- mag sorc lost even more of their class identity with the removal of the third bar while they still have not enough overloaded skills(skills that do more things at once) for a working 5+5 skill setup and still have a lot of toggles / skills that do nothing but have to be on the bar for damage boost - at least with no dying pets they will be ok as healers
- mag nb also lost their flavor of being the healing damage dealer with good sustain that will also reward good gameplay (if you weave good your sustain will be good because Ass will is a free cast)
- Major Evasion change: a nice change but it will also create a lot of problems. Almost all ultis are AOE, a few classes will have it harder to deal with it since their class skills are also aoe (templer, warden), Also mag chars are screwed since they have a lot harder time to get this extrem powerful buff that reduces almost all ulti damage and has a long uptime while mag chars only have an active defense that lasts a ~5sec when cast, (mag nb are the only class with easy access to it and it will make raid bomber even stronger)
- templer got some nice buffs but also will feel the Major Evasion changes in pvp - Repentance heal is now extrem strong in a grp of templers
And these are just problems i could have think of within a few min.
There are also quite a lot of problems that did not any attention.
- proc in no-cp
- grp-finder not working (especial evening EU)
- sustain difference on classes/races
- bug fixes for extrem old bugs like: stuck in combat, randomly getting in combat on a warden, delay on ground targeted skills even on auto cast(especial bad with the tree ulti from wardens), not reliable working doors in pvp (you are inside the keep and now you are outside again), chain and ambush through keep doors,...
- snares+roots against mag chars especial in no cp
- ultis no going off but costing ulti
- fps will not go up after intense fights unless you port(restart game)
I really like the game but at some point it is just frustrating to see the same old bugs in the game over and over again while the new balance updates will just create way more problems than i can possible solve. In a 3 month period we have to wait for gamebreaking op things to get fixed while the problems have been known since the pts release.
Also for the love of GOD please fix the bg-tool since pvp is unplayable during prime-time and give us a no-cp pvp balance patch since bgs are now forced no cp.
Edited by Zer0oo on October 10, 2018 1:17PM
Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
- Update 23