The matter of this Skill pre-Murkmire was that: the snare immunity was too short for the cost of the skill. NOT the MAJOR EVASION BUFF
Now what will have is a skill which negates the damage from aoes (and thus switches off templar alone as a class), which is easy to maintain and now even cheaper.
What I'm saying is: the cost wasn't the iusse. The Time on Snare-Removal was. Now people will just have a 100% up 25%AoE DMG mitigation leaving them tankier then heavy in most occasions
The matter of this Skill pre-Murkmire was that: the snare immunity was too short for the cost of the skill. NOT the MAJOR EVASION BUFF
Now what will have is a skill which negates the damage from aoes (and thus switches off templar alone as a class), which is easy to maintain and now even cheaper.
What I'm saying is: the cost wasn't the iusse. The Time on Snare-Removal was. Now people will just have a 100% up 25%AoE DMG mitigation leaving them tankier then heavy in most occasions
usmguy1234 wrote: »The matter of this Skill pre-Murkmire was that: the snare immunity was too short for the cost of the skill. NOT the MAJOR EVASION BUFF
Now what will have is a skill which negates the damage from aoes (and thus switches off templar alone as a class), which is easy to maintain and now even cheaper.
What I'm saying is: the cost wasn't the iusse. The Time on Snare-Removal was. Now people will just have a 100% up 25%AoE DMG mitigation leaving them tankier then heavy in most occasions
It must be nice to complain about having to choose between medium and heavy because they are both viable for stam players now...what do magicka characters have besides the ones who could wear light being forced to run heavy?
usmguy1234 wrote: »The matter of this Skill pre-Murkmire was that: the snare immunity was too short for the cost of the skill. NOT the MAJOR EVASION BUFF
Now what will have is a skill which negates the damage from aoes (and thus switches off templar alone as a class), which is easy to maintain and now even cheaper.
What I'm saying is: the cost wasn't the iusse. The Time on Snare-Removal was. Now people will just have a 100% up 25%AoE DMG mitigation leaving them tankier then heavy in most occasions
It must be nice to complain about having to choose between medium and heavy because they are both viable for stam players now...what do magicka characters have besides the ones who could wear light being forced to run heavy?
The matter of this Skill pre-Murkmire was that: the snare immunity was too short for the cost of the skill. NOT the MAJOR EVASION BUFF
Now what will have is a skill which negates the damage from aoes (and thus switches off templar alone as a class), which is easy to maintain and now even cheaper.
What I'm saying is: the cost wasn't the iusse. The Time on Snare-Removal was. Now people will just have a 100% up 25%AoE DMG mitigation leaving them tankier then heavy in most occasions
The matter of this Skill pre-Murkmire was that: the snare immunity was too short for the cost of the skill. NOT the MAJOR EVASION BUFF
Now what will have is a skill which negates the damage from aoes (and thus switches off templar alone as a class), which is easy to maintain and now even cheaper.
What I'm saying is: the cost wasn't the iusse. The Time on Snare-Removal was. Now people will just have a 100% up 25%AoE DMG mitigation leaving them tankier then heavy in most occasions
What a bunch of hyperbolic garbage. I guess anyone who runs blade cloak on live "negates the damage from AoEs"? Christ, get a clue; have you ever run medium armor vs a Templar? Blade cloak so OP everyone runs it in PvP right?
The cost is totally the issue to make this skill useful in PvE to give bow and 2h needed survivability in certain trials. In PvP if you're using it for snare immunity then you are always going to be recasting it before Major Evasion buff has expired, unless you're suggesting to give snare immunity for 30s? Because that's the only scenario in which someone wouldn't have 100% uptime on major evasion. Think before you post.
The matter of this Skill pre-Murkmire was that: the snare immunity was too short for the cost of the skill. NOT the MAJOR EVASION BUFF
Now what will have is a skill which negates the damage from aoes (and thus switches off templar alone as a class), which is easy to maintain and now even cheaper.
What I'm saying is: the cost wasn't the iusse. The Time on Snare-Removal was. Now people will just have a 100% up 25%AoE DMG mitigation leaving them tankier then heavy in most occasions
What a bunch of hyperbolic garbage. I guess anyone who runs blade cloak on live "negates the damage from AoEs"? Christ, get a clue; have you ever run medium armor vs a Templar? Blade cloak so OP everyone runs it in PvP right?
The cost is totally the issue to make this skill useful in PvE to give bow and 2h needed survivability in certain trials. In PvP if you're using it for snare immunity then you are always going to be recasting it before Major Evasion buff has expired, unless you're suggesting to give snare immunity for 30s? Because that's the only scenario in which someone wouldn't have 100% uptime on major evasion. Think before you post.
Blade cloak+ shuffle= two skills
Blade cloak=Skill only usable on a determined weapon skill line
After patch
Shuffle=blade cloak buff
Shuffle can be used everywhere and it's 1 skill.
Do the math
The matter of this Skill pre-Murkmire was that: the snare immunity was too short for the cost of the skill. NOT the MAJOR EVASION BUFF
Now what will have is a skill which negates the damage from aoes (and thus switches off templar alone as a class), which is easy to maintain and now even cheaper.
What I'm saying is: the cost wasn't the iusse. The Time on Snare-Removal was. Now people will just have a 100% up 25%AoE DMG mitigation leaving them tankier then heavy in most occasions
What a bunch of hyperbolic garbage. I guess anyone who runs blade cloak on live "negates the damage from AoEs"? Christ, get a clue; have you ever run medium armor vs a Templar? Blade cloak so OP everyone runs it in PvP right?
The cost is totally the issue to make this skill useful in PvE to give bow and 2h needed survivability in certain trials. In PvP if you're using it for snare immunity then you are always going to be recasting it before Major Evasion buff has expired, unless you're suggesting to give snare immunity for 30s? Because that's the only scenario in which someone wouldn't have 100% uptime on major evasion. Think before you post.
Blade cloak+ shuffle= two skills
Blade cloak=Skill only usable on a determined weapon skill line
After patch
Shuffle=blade cloak buff
Shuffle can be used everywhere and it's 1 skill.
Do the math
Blade cloak + FM = two skills
After patch
Blade cloak + FM = two skills
Shuffle=skill only usable on a determined armor skill line that is inferior to heavy.
Do the math
Extra credit:
HA + Blur + FM + cloak = ???
The matter of this Skill pre-Murkmire was that: the snare immunity was too short for the cost of the skill. NOT the MAJOR EVASION BUFF
Now what will have is a skill which negates the damage from aoes (and thus switches off templar alone as a class), which is easy to maintain and now even cheaper.
What I'm saying is: the cost wasn't the iusse. The Time on Snare-Removal was. Now people will just have a 100% up 25%AoE DMG mitigation leaving them tankier then heavy in most occasions
What a bunch of hyperbolic garbage. I guess anyone who runs blade cloak on live "negates the damage from AoEs"? Christ, get a clue; have you ever run medium armor vs a Templar? Blade cloak so OP everyone runs it in PvP right?
The cost is totally the issue to make this skill useful in PvE to give bow and 2h needed survivability in certain trials. In PvP if you're using it for snare immunity then you are always going to be recasting it before Major Evasion buff has expired, unless you're suggesting to give snare immunity for 30s? Because that's the only scenario in which someone wouldn't have 100% uptime on major evasion. Think before you post.
Blade cloak+ shuffle= two skills
Blade cloak=Skill only usable on a determined weapon skill line
After patch
Shuffle=blade cloak buff
Shuffle can be used everywhere and it's 1 skill.
Do the math
Blade cloak + FM = two skills
After patch
Blade cloak + FM = two skills
Shuffle=skill only usable on a determined armor skill line that is inferior to heavy.
Do the math
Extra credit:
HA + Blur + FM + cloak = ???
I'm talking about medium armor here. Not heavy.
I'm talking about shuffle here. Not Forward momentum.
The matter of this Skill pre-Murkmire was that: the snare immunity was too short for the cost of the skill. NOT the MAJOR EVASION BUFF
Now what will have is a skill which negates the damage from aoes (and thus switches off templar alone as a class), which is easy to maintain and now even cheaper.
What I'm saying is: the cost wasn't the iusse. The Time on Snare-Removal was. Now people will just have a 100% up 25%AoE DMG mitigation leaving them tankier then heavy in most occasions
What a bunch of hyperbolic garbage. I guess anyone who runs blade cloak on live "negates the damage from AoEs"? Christ, get a clue; have you ever run medium armor vs a Templar? Blade cloak so OP everyone runs it in PvP right?
The cost is totally the issue to make this skill useful in PvE to give bow and 2h needed survivability in certain trials. In PvP if you're using it for snare immunity then you are always going to be recasting it before Major Evasion buff has expired, unless you're suggesting to give snare immunity for 30s? Because that's the only scenario in which someone wouldn't have 100% uptime on major evasion. Think before you post.
Blade cloak+ shuffle= two skills
Blade cloak=Skill only usable on a determined weapon skill line
After patch
Shuffle=blade cloak buff
Shuffle can be used everywhere and it's 1 skill.
Do the math
Blade cloak + FM = two skills
After patch
Blade cloak + FM = two skills
Shuffle=skill only usable on a determined armor skill line that is inferior to heavy.
Do the math
Extra credit:
HA + Blur + FM + cloak = ???
I'm talking about medium armor here. Not heavy.
I'm talking about shuffle here. Not Forward momentum.
You're entire thread is based on the false premise that the shuffle cost redux will cause medium armor users to have 100% maj evasion uptime, and they wouldn't have had that before.
You're not really talking about anything, just making claims based on false premises.
More survivability for medium so more people drop heavy and people are complaining?
The matter of this Skill pre-Murkmire was that: the snare immunity was too short for the cost of the skill. NOT the MAJOR EVASION BUFF
Now what will have is a skill which negates the damage from aoes (and thus switches off templar alone as a class), which is easy to maintain and now even cheaper.
What I'm saying is: the cost wasn't the iusse. The Time on Snare-Removal was. Now people will just have a 100% up 25%AoE DMG mitigation leaving them tankier then heavy in most occasions
What a bunch of hyperbolic garbage. I guess anyone who runs blade cloak on live "negates the damage from AoEs"? Christ, get a clue; have you ever run medium armor vs a Templar? Blade cloak so OP everyone runs it in PvP right?
The cost is totally the issue to make this skill useful in PvE to give bow and 2h needed survivability in certain trials. In PvP if you're using it for snare immunity then you are always going to be recasting it before Major Evasion buff has expired, unless you're suggesting to give snare immunity for 30s? Because that's the only scenario in which someone wouldn't have 100% uptime on major evasion. Think before you post.
Blade cloak+ shuffle= two skills
Blade cloak=Skill only usable on a determined weapon skill line
After patch
Shuffle=blade cloak buff
Shuffle can be used everywhere and it's 1 skill.
Do the math
Blade cloak + FM = two skills
After patch
Blade cloak + FM = two skills
Shuffle=skill only usable on a determined armor skill line that is inferior to heavy.
Do the math
Extra credit:
HA + Blur + FM + cloak = ???
I'm talking about medium armor here. Not heavy.
I'm talking about shuffle here. Not Forward momentum.
You're entire thread is based on the false premise that the shuffle cost redux will cause medium armor users to have 100% maj evasion uptime, and they wouldn't have had that before.
You're not really talking about anything, just making claims based on false premises.
1 skill that does 2 things. Yes. Shuffle will be again so much more useful it's not needed a cost reduction
anatole1234 wrote: »Lol, asking for the nerfs. it actually need more of a cost reduction to put it on par with heavy armor
More survivability for medium so more people drop heavy and people are complaining?
Pretty much this.The matter of this Skill pre-Murkmire was that: the snare immunity was too short for the cost of the skill. NOT the MAJOR EVASION BUFF
Now what will have is a skill which negates the damage from aoes (and thus switches off templar alone as a class), which is easy to maintain and now even cheaper.
What I'm saying is: the cost wasn't the iusse. The Time on Snare-Removal was. Now people will just have a 100% up 25%AoE DMG mitigation leaving them tankier then heavy in most occasions
What a bunch of hyperbolic garbage. I guess anyone who runs blade cloak on live "negates the damage from AoEs"? Christ, get a clue; have you ever run medium armor vs a Templar? Blade cloak so OP everyone runs it in PvP right?
The cost is totally the issue to make this skill useful in PvE to give bow and 2h needed survivability in certain trials. In PvP if you're using it for snare immunity then you are always going to be recasting it before Major Evasion buff has expired, unless you're suggesting to give snare immunity for 30s? Because that's the only scenario in which someone wouldn't have 100% uptime on major evasion. Think before you post.
Blade cloak+ shuffle= two skills
Blade cloak=Skill only usable on a determined weapon skill line
After patch
Shuffle=blade cloak buff
Shuffle can be used everywhere and it's 1 skill.
Do the math
Blade cloak + FM = two skills
After patch
Blade cloak + FM = two skills
Shuffle=skill only usable on a determined armor skill line that is inferior to heavy.
Do the math
Extra credit:
HA + Blur + FM + cloak = ???
I'm talking about medium armor here. Not heavy.
I'm talking about shuffle here. Not Forward momentum.
You're entire thread is based on the false premise that the shuffle cost redux will cause medium armor users to have 100% maj evasion uptime, and they wouldn't have had that before.
You're not really talking about anything, just making claims based on false premises.
1 skill that does 2 things. Yes. Shuffle will be again so much more useful it's not needed a cost reduction
And we respect you opinion, but disagree
and besides, in 7 pieces medium armor on live the rough comparisons are below. Seems Shuffle should have a cost reduction, using your logic.
So shuffle does 2 things and on live costs 3,700
Quick cloak does 3 things and costs 2,700
The matter of this Skill pre-Murkmire was that: the snare immunity was too short for the cost of the skill. NOT the MAJOR EVASION BUFF
Now what will have is a skill which negates the damage from aoes (and thus switches off templar alone as a class), which is easy to maintain and now even cheaper.
What I'm saying is: the cost wasn't the iusse. The Time on Snare-Removal was. Now people will just have a 100% up 25%AoE DMG mitigation leaving them tankier then heavy in most occasions
What a bunch of hyperbolic garbage. I guess anyone who runs blade cloak on live "negates the damage from AoEs"? Christ, get a clue; have you ever run medium armor vs a Templar? Blade cloak so OP everyone runs it in PvP right?
The cost is totally the issue to make this skill useful in PvE to give bow and 2h needed survivability in certain trials. In PvP if you're using it for snare immunity then you are always going to be recasting it before Major Evasion buff has expired, unless you're suggesting to give snare immunity for 30s? Because that's the only scenario in which someone wouldn't have 100% uptime on major evasion. Think before you post.
Blade cloak+ shuffle= two skills
Blade cloak=Skill only usable on a determined weapon skill line
After patch
Shuffle=blade cloak buff
Shuffle can be used everywhere and it's 1 skill.
Do the math
Blade cloak + FM = two skills
After patch
Blade cloak + FM = two skills
Shuffle=skill only usable on a determined armor skill line that is inferior to heavy.
Do the math
Extra credit:
HA + Blur + FM + cloak = ???
I'm talking about medium armor here. Not heavy.
I'm talking about shuffle here. Not Forward momentum.
You're entire thread is based on the false premise that the shuffle cost redux will cause medium armor users to have 100% maj evasion uptime, and they wouldn't have had that before.
You're not really talking about anything, just making claims based on false premises.
1 skill that does 2 things. Yes. Shuffle will be again so much more useful it's not needed a cost reduction
usmguy1234 wrote: »The matter of this Skill pre-Murkmire was that: the snare immunity was too short for the cost of the skill. NOT the MAJOR EVASION BUFF
Now what will have is a skill which negates the damage from aoes (and thus switches off templar alone as a class), which is easy to maintain and now even cheaper.
What I'm saying is: the cost wasn't the iusse. The Time on Snare-Removal was. Now people will just have a 100% up 25%AoE DMG mitigation leaving them tankier then heavy in most occasions
It must be nice to complain about having to choose between medium and heavy because they are both viable for stam players now...what do magicka characters have besides the ones who could wear light being forced to run heavy?
The exact same choices as everyone else.