It's another example of how little care this developer shows towards its players. Through the nerfs to mobility, they removing playstyles from the game players have enjoyed for years.
It's all part of their ongoing effort to better enable their slow whales to achieve success by raising the floor and lowering the ceiling.
All hail the slow (reflexes) zerging earthgored 35k hp masses.
This nerf was needed, stop complaining on that. The introduction to swift brought a lot of cancer builds to the game, specially the stamsorcs spamming dark deal without any counters (basically inmune with the spam of forward momentun)
So yeah, deal with it
This nerf was needed, stop complaining on that. The introduction to swift brought a lot of cancer builds to the game, specially the stamsorcs spamming dark deal without any counters (basically inmune with the spam of forward momentun)
So yeah, deal with it
Mid-2016 was years ago.usmcjdking wrote: »To be fair, this isn't necessarily true. Major Expedition wasn't tremendously important until mid 2016 with the rise of procsets, ravage poisons, massive dodge nerf, which resulted in the dramatic increase in damage being done by the potato zerglings.
This nerf was needed, stop complaining on that. The introduction to swift brought a lot of cancer builds to the game, specially the stamsorcs spamming dark deal without any counters (basically inmune with the spam of forward momentun)
So yeah, deal with it
So is it swift or Major Expedition? Make up your mind.
This nerf was needed, stop complaining on that. The introduction to swift brought a lot of cancer builds to the game, specially the stamsorcs spamming dark deal without any counters (basically inmune with the spam of forward momentun)
So yeah, deal with it
So is it swift or Major Expedition? Make up your mind.
Why?, they were both OP and everyone knows it, so is a well received nerf. And I do have a stamsorc build with who I play from time to time.
They both needed a nerf, but I have to recon making it only 12s is a overkill, half the duration would be fine
This nerf was needed, stop complaining on that. The introduction to swift brought a lot of cancer builds to the game, specially the stamsorcs spamming dark deal without any counters (basically inmune with the spam of forward momentun)
So yeah, deal with it
So is it swift or Major Expedition? Make up your mind.
Why?, they were both OP and everyone knows it, so is a well received nerf. And I do have a stamsorc build with who I play from time to time.
They both needed a nerf, but I have to recon making it only 12s is a overkill, half the duration would be fine
If both were OP, then why did the complaining only start when swift was introduced? Prior to the introduction of swift, I don't recall seeing much complaining about speed, more about immunity to snares thanks to Forward Momentum.
Still, at least we agree in that the nerfs are way overkill.
These speed potions were over performing for a very long time. So much so that very few other potions were viable options on stamina builds for any context of PvP. This change not-only fixes that issue, but also greatly increases the value of Infused + Potion Cooldown jewelry. This is kind of cool since the durations for Unstoppable and Major Expedition are more in line and can both be granted better uptime with the investment of those traits/enchantments.
This also makes the value of other sources that grant Major Expedition to go up which is a very good thing, even with the recent nerfs to abilities that grant it. Major Expedition is by far the most powerful buff in Cyrodiil and is now in a much better place and requires effort to maintain it; this is a great change.
These speed potions were over performing for a very long time. So much so that very few other potions were viable options on stamina builds for any context of PvP. This change not-only fixes that issue, but also greatly increases the value of Infused + Potion Cooldown jewelry. This is kind of cool since the durations for Unstoppable and Major Expedition are more in line and can both be granted better uptime with the investment of those traits/enchantments.
This also makes the value of other sources that grant Major Expedition to go up which is a very good thing, even with the recent nerfs to abilities that grant it. Major Expedition is by far the most powerful buff in Cyrodiil and is now in a much better place and requires effort to maintain it; this is a great change.
It's another example of how little care this developer shows towards its players. Through the nerfs to mobility, they removing playstyles from the game players have enjoyed for years.
It's all part of their ongoing effort to better enable their slow whales to achieve success by raising the floor and lowering the ceiling.
All hail the slow (reflexes) zerging earthgored 35k hp masses.
Speed_Kills wrote: »Nerf was needed, glad to see this change. Major exp with 100% uptime was way too strong (even before swift). On Stam characters, don’t sacrifice much at all to use speed immovs.
Haashhtaag wrote: »Speed_Kills wrote: »Nerf was needed, glad to see this change. Major exp with 100% uptime was way too strong (even before swift). On Stam characters, don’t sacrifice much at all to use speed immovs.
Give magicka access to a similar pot would have been a better fix IMO.
This is a concern that has been expressed by many since Swift builds became Widespread. However, prior to that, it was not.It's not all reflexes. High speed had the tendency to completely desync and break targeting. It was so bad you could do it purposely and allow your self never to be hit due to poor communication (ping) between the sever and the client.
It often didn't even matter you had AOEs either. It didn't matter how quick you were before someone closed LOS. The game would tell you nope, despite the ass of the person still clearly sticking out some good 2-3 meters before the wall.
Speed_Kills wrote: »Nerf was needed, glad to see this change. Major exp with 100% uptime was way too strong (even before swift). On Stam characters, don’t sacrifice much at all to use speed immovs.
Lord_Dexter wrote: »Good change to SPeed Pots, nerf was needed.
Speed builds are too OP to catch currently!