Wolf_Watching wrote: »How long are these natch potes suppose to take? I have 2 hours before I have to leave for work but...
codestripper wrote: »Changed the game to run turn based as we felt gameplay was getting too fast. Players must roll a d20 for initiative whenever a new encounter starts.
codestripper wrote: »Changed the game to run turn based as we felt gameplay was getting too fast. Players must roll a d20 for initiative whenever a new encounter starts.
Lethal Arrow: This skill is now insta cast and does 5m damage to the caster
SammyFable wrote: »
OrphanHelgen wrote: »It's sad when the solution to enjoying the game is to stop caring
Sorcerer
Dark Magic
Negate Magic: Fixed an issue where this ability and its morphs were not applying their stun to monsters correctly.
Daedric Summoning
Conjured Ward
Hardened Ward (morph): This morph now also increases the shield cap to 50% of your Max Health (previously 40%), and now also gives the 20% shield value bonus to your pets as well.