Lightspeedflashb14_ESO wrote: »The way snare reduction works is subtractive. Meaning that the up to 28% reduction is actually calculated like this- 60%-28%= 32% snare. If you are a warden, this stacks with the 15% passive, icy aura, bringing the actual snare down to 17%. Realistically, you will only have 5 light on, so it will be 60%, from stampede, down to 40% and then down to 25% if you are a warden.
lucky_dutch wrote: »Lightspeedflashb14_ESO wrote: »The way snare reduction works is subtractive. Meaning that the up to 28% reduction is actually calculated like this- 60%-28%= 32% snare. If you are a warden, this stacks with the 15% passive, icy aura, bringing the actual snare down to 17%. Realistically, you will only have 5 light on, so it will be 60%, from stampede, down to 40% and then down to 25% if you are a warden.
Thanks for the detail although I did know that. Bare in mind that to actually kite someone you need to maintain a sustainable speed advantage over them.
40% snare vs say crippling’s 40% is no difference especially when you can add stuns in every few seconds and swift boosts or stamsorcs various mobility options.
I still don’t see kiting as a practical possibility and with shields being so weak now LA is just dead outside ganking.
Lightspeedflashb14_ESO wrote: »lucky_dutch wrote: »Lightspeedflashb14_ESO wrote: »The way snare reduction works is subtractive. Meaning that the up to 28% reduction is actually calculated like this- 60%-28%= 32% snare. If you are a warden, this stacks with the 15% passive, icy aura, bringing the actual snare down to 17%. Realistically, you will only have 5 light on, so it will be 60%, from stampede, down to 40% and then down to 25% if you are a warden.
Thanks for the detail although I did know that. Bare in mind that to actually kite someone you need to maintain a sustainable speed advantage over them.
40% snare vs say crippling’s 40% is no difference especially when you can add stuns in every few seconds and swift boosts or stamsorcs various mobility options.
I still don’t see kiting as a practical possibility and with shields being so weak now LA is just dead outside ganking.
Cripples 40% would be reduced to 20% with just 5 light on, to 5% if you are a warden, all the way to 0% if you are a warden and wearing 7 light. Now, I am not 100% this is the way it works on the PTS but that is the way it would work if it was the way it worked on live.
lucky_dutch wrote: »
40% snare vs say crippling’s 40% is no difference especially when you can add stuns in every few seconds and swift boosts or stamsorcs various mobility options.
I still don’t see kiting as a practical possibility and with shields being so weak now LA is just dead outside ganking.
Superhero1257b14_ESO wrote: »Passives should be geared so that they are effective to everyone, not just PvP'ers and not just PvE'rs.
Snare Reduction is evil garbage.
Make it so that it adds Major Resolve and Major Ward when cast, lasting for the duration of the shield.
Superhero1257b14_ESO wrote: »Passives should be geared so that they are effective to everyone, not just PvP'ers and not just PvE'rs.
Snare Reduction is evil garbage.
Make it so that it adds Major Resolve and Major Ward when cast, lasting for the duration of the shield.
Major Defense buff is useless for magblade, magDK or even magplar. The only class that benefits it is Magsorc, as all others get it as secondary bonuses of essential skills.
Superhero1257b14_ESO wrote: »Passives should be geared so that they are effective to everyone, not just PvP'ers and not just PvE'rs.
Snare Reduction is evil garbage.
Make it so that it adds Major Resolve and Major Ward when cast, lasting for the duration of the shield.
Major Defense buff is useless for magblade, magDK or even magplar. The only class that benefits it is Magsorc, as all others get it as secondary bonuses of essential skills.
You want 20% snare reduction... per piece...
You want 20% snare reduction... per piece...
Not sure if anyone asked for this. Most of us are talking about 5x0.04=20%.
I want this to be additive. A 20% snare does nothing to you, a 60% snare snares for 40% etc.
AFAIK, no one posted how it works on the PTS. In the worst case it's snare x 0.96**5 for five pieces.
Lightspeedflashb14_ESO wrote: »The way snare reduction works is subtractive. Meaning that the up to 28% reduction is actually calculated like this- 60%-28%= 32% snare. If you are a warden, this stacks with the 15% passive, icy aura, bringing the actual snare down to 17%. Realistically, you will only have 5 light on, so it will be 60%, from stampede, down to 40% and then down to 25% if you are a warden.
You want 20% snare reduction... per piece...
Not sure if anyone asked for this. Most of us are talking about 5x0.04=20%.
I want this to be additive. A 20% snare does nothing to you, a 60% snare snares for 40% etc.
AFAIK, no one posted how it works on the PTS. In the worst case it's snare x 0.96**5 for five pieces.
OP said that 4% isn't enough, and "That snare resistance needs to be more like 20% if you want anyone to actually play LA in PvP."
You want 20% snare reduction... per piece... So do you want complete immunity in light, or multiplicative? So a 60% snare (60 x 0.8^5) would 20%. For doing nothing but wearing light.
Yikes.
Speed should be unnerfed. Snares/roots at base should be weaker, 10% and 30% min/maj. Multipicative so better vs fast builds.
Immunity should be removal and 50% reduction for 10s. Grace be 5% per piece, so about 25% on average.
Any root removal should be 4s immunity.
Ta daa, fast bois snarable and rootable, but not super badly. Slow boys less snared+rooted.
Everyone is happy.