Not sure you get what I'm saying.
The Tank Layout forces a tank build. We already have fake tanks, this minimises it.
People obviously wouldn't be marching into a Vet Trial with their main DPS after having slapped on a heavy set. The really hard stuff isn't even done via the Dungeon Finder.
Tanks are more than just gear a good tank knows the fight. That right there is going to be the trouble.
Yes, and most DPS players also know the fight.
Is Tanking some sort of exclusive club or something? Fine, have one of the armories have a special VIP lounge then.
Yes, and most DPS players also know the fight.
Is Tanking some sort of exclusive club or something? Fine, have one of the armories have a special VIP lounge then.
Hateanthem wrote: »Yes, and most DPS players also know the fight.
Is Tanking some sort of exclusive club or something? Fine, have one of the armories have a special VIP lounge then.
Actually, yeah it kind of is.
We have to pay attention to not only the boss, but to all of our dps as well. At least a good tank does. We have to know the fights, we have to know the boss animations, we have to have the patience of Mother Teresa, and most of all, we have to be willing to sacrifice a lot of perks in order to make you better at what you do.
A good tank's entire mindset is about helping his/her party out. "How can I buff them? How can I debuff the enemies? Is that DPS running a fire staff? Better switch this skill to increase their fire damage."
Our whole gaming world ends up revolving around helping other players out, and then we usually get to take all the blame when things go south.
So yeah, it is kind of a special little club.
Perhaps I'm just awesome at tanking, but I have a hard time seeing how it would fail. Even if the tank is unfamiliar, DPS / Healers can type mechanics.
I just got the Bones DLC and jumped in on Vet (admittedly thought it was normal) and had the mechanics explained, was an easy win.
Hateanthem wrote: »Yes, and most DPS players also know the fight.
Is Tanking some sort of exclusive club or something? Fine, have one of the armories have a special VIP lounge then.
Actually, yeah it kind of is.
We have to pay attention to not only the boss, but to all of our dps as well. At least a good tank does. We have to know the fights, we have to know the boss animations, we have to have the patience of Mother Teresa, and most of all, we have to be willing to sacrifice a lot of perks in order to make you better at what you do.
A good tank's entire mindset is about helping his/her party out. "How can I buff them? How can I debuff the enemies? Is that DPS running a fire staff? Better switch this skill to increase their fire damage."
Our whole gaming world ends up revolving around helping other players out, and then we usually get to take all the blame when things go south.
So yeah, it is kind of a special little club.
I main as a tank, and I do not share or feel this exclusive delusion of grandeur.
FlyingSwan wrote: »Perhaps I'm just awesome at tanking, but I have a hard time seeing how it would fail. Even if the tank is unfamiliar, DPS / Healers can type mechanics.
I just got the Bones DLC and jumped in on Vet (admittedly thought it was normal) and had the mechanics explained, was an easy win.
I think that's because you are an experienced tank, I also did not struggle with the new content, but again I'm an experienced tank with a lot of trials under my belt etc. But a person who usually plays as DPS (itself actually tough to do really well in ESO) would struggle IMO.
But hey, that's just my view. Who knows, for every ten people who made a total pig's ear of it you might get one tank convert who excelled.
FlyingSwan wrote: »Perhaps I'm just awesome at tanking, but I have a hard time seeing how it would fail. Even if the tank is unfamiliar, DPS / Healers can type mechanics.
I just got the Bones DLC and jumped in on Vet (admittedly thought it was normal) and had the mechanics explained, was an easy win.
I think that's because you are an experienced tank, I also did not struggle with the new content, but again I'm an experienced tank with a lot of trials under my belt etc. But a person who usually plays as DPS (itself actually tough to do really well in ESO) would struggle IMO.
But hey, that's just my view. Who knows, for every ten people who made a total pig's ear of it you might get one tank convert who excelled.
I agree entirely. Some people will be crap at it. Some people will learn.
The point is, I became experienced, through experience. Much like you.
It could even be that you cannot even select the tank role until you have completed an entire tank set AND gone through an undaunted tutorial where you have a taunt skill. Actually act as a tutorial to show players the basics. It'll make the role, to a degree, even more exclusive.
FlyingSwan wrote: »FlyingSwan wrote: »Perhaps I'm just awesome at tanking, but I have a hard time seeing how it would fail. Even if the tank is unfamiliar, DPS / Healers can type mechanics.
I just got the Bones DLC and jumped in on Vet (admittedly thought it was normal) and had the mechanics explained, was an easy win.
I think that's because you are an experienced tank, I also did not struggle with the new content, but again I'm an experienced tank with a lot of trials under my belt etc. But a person who usually plays as DPS (itself actually tough to do really well in ESO) would struggle IMO.
But hey, that's just my view. Who knows, for every ten people who made a total pig's ear of it you might get one tank convert who excelled.
I agree entirely. Some people will be crap at it. Some people will learn.
The point is, I became experienced, through experience. Much like you.
It could even be that you cannot even select the tank role until you have completed an entire tank set AND gone through an undaunted tutorial where you have a taunt skill. Actually act as a tutorial to show players the basics. It'll make the role, to a degree, even more exclusive.
I've actually started to come around to this idea in principle. One of the things I lamented when I started tanking was the lack of any form of introduction. I got trained by a guildie over Discord but it seemed a bit overwhelming at first, I mean it's not now, I actually finding it easier than getting really good DPS figures, but a more shallow learning curve might encourage more people to do it.
FlyingSwan wrote: »Not sure you get what I'm saying.
The Tank Layout forces a tank build. We already have fake tanks, this minimises it.
People obviously wouldn't be marching into a Vet Trial with their main DPS after having slapped on a heavy set. The really hard stuff isn't even done via the Dungeon Finder.
I don't think the build makes someone a tank, they can adorn the best heavy armour going but if they can't work out what to taunt, when, when to block, when to recharge stam, how to balance resources and all the rest of the tanking stuff, they are still in essence a fake tank.
That CP7 million DPS was probably in a que for 20 minutes.
More tanks, would mean better pairing rather than just taking the next waiting DPS in line.
FlyingSwan wrote: »Not sure you get what I'm saying.
The Tank Layout forces a tank build. We already have fake tanks, this minimises it.
People obviously wouldn't be marching into a Vet Trial with their main DPS after having slapped on a heavy set. The really hard stuff isn't even done via the Dungeon Finder.
I don't think the build makes someone a tank, they can adorn the best heavy armour going but if they can't work out what to taunt, when, when to block, when to recharge stam, how to balance resources and all the rest of the tanking stuff, they are still in essence a fake tank.
Yea, I think OP does not get that the "fake tanks" do not taunt because they do not want to tank. After all, a taunt is all that is needed for normal dungeons and they are not even slotting the taunt.
Hateanthem wrote: »That CP7 million DPS was probably in a que for 20 minutes.
More tanks, would mean better pairing rather than just taking the next waiting DPS in line.
More tanks would literally just mean faster queues for DPS, which I am fine with. It would do nothing whatsoever for dungeon pairing.
The fact is that there is NOTHING that can be done to incentivize a thankless job. It takes a certain personality to tank...that's all there is to it. People who have that personality are less common than those who DPS and even those who heal. Most people are after the instant gratification of DPS rather than the slow control of the battlefield a tank exerts. People without patience and unable to react dynamically to changing battlefield situations are not able to tank effectively. Its a personality thing...most gamers in general are after self-glory and have no interest in playing support roles to elevate team members instead. There is no incentive you can offer to make people play against their personality type. I myself enjoy tanking...even(maybe especially) tanking pug groups in vet DLC dungeons...but most people don't have the patience to do so.
FlyingSwan wrote: »Not sure you get what I'm saying.
The Tank Layout forces a tank build. We already have fake tanks, this minimises it.
People obviously wouldn't be marching into a Vet Trial with their main DPS after having slapped on a heavy set. The really hard stuff isn't even done via the Dungeon Finder.
I don't think the build makes someone a tank, they can adorn the best heavy armour going but if they can't work out what to taunt, when, when to block, when to recharge stam, how to balance resources and all the rest of the tanking stuff, they are still in essence a fake tank.
Yea, I think OP does not get that the "fake tanks" do not taunt because they do not want to tank. After all, a taunt is all that is needed for normal dungeons and they are not even slotting the taunt.
No, I get that loud and clear. Hell, I used to do it on my DPS's sometimes when I wanted a random normal for the XP. The purpose was to make a proper tank lay out that gets used when selecting tank. Effectively preventing fake tanking.
FlyingSwan wrote: »Not sure you get what I'm saying.
The Tank Layout forces a tank build. We already have fake tanks, this minimises it.
People obviously wouldn't be marching into a Vet Trial with their main DPS after having slapped on a heavy set. The really hard stuff isn't even done via the Dungeon Finder.
I don't think the build makes someone a tank, they can adorn the best heavy armour going but if they can't work out what to taunt, when, when to block, when to recharge stam, how to balance resources and all the rest of the tanking stuff, they are still in essence a fake tank.
Yea, I think OP does not get that the "fake tanks" do not taunt because they do not want to tank. After all, a taunt is all that is needed for normal dungeons and they are not even slotting the taunt.
No, I get that loud and clear. Hell, I used to do it on my DPS's sometimes when I wanted a random normal for the XP. The purpose was to make a proper tank lay out that gets used when selecting tank. Effectively preventing fake tanking.
But it fails to do anything to prevent fake tanking.