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How to speed up dungeon finder - Tank Armory

richo262
richo262
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This might be a bit of a task, so this is probably just my pipe dream.

If every player could collect and store heavy sets, it might incentivise players to tank more often. More tanks, less waiting time on the dungeon finder. Tank is obviously the least popular.

1) All toons gets another item selection lay out screen specifically for tanking.
2) When selecting tank as a role you are forced to use that lay out.
3) When you join the undaunted you get invited by the Armorsmith to participate in restoring the undaunted armories around Tamriel.
4) The cost of the armory is to forego the 30 unit storage chest they unlocked when leveling up their toon (Overworld Heavy sets).
5) The cost of the armory to include Dungeon/Trial (heavy only) sets is a 60 unit storage chest.
6) The cost of the armory to include Monster Sets is another 60 storage chest.
7) The cost of the armory to include all unique named items (ie Debaser) is another 30 storage chest.
8) The armory only accepts gold items or purple items. Purples can later be upgraded.
9) The armories are scattered around Tamriel and each store different sets, the player will need to go to go to the respective armory to adjust their tank lay out with that set.
10) Any item added to armory is available immediately but it uses a research timer slot. 24 hours for Gold, 3 days for Purple.
11) Players can buy a 'Squire' from the crown store which allows them to adjust their tank profile without having to go to the respective vaults.
12) When a player enters a Dungeon or Trial with tank role selected, their layout and items from the vault are put on by default. When they leave it is restored.

Incentives
If an item that is added to the vault is removed from the loot table DPS players farming their light / med sets would use it as the more heavy sets they have in the vault the more chance their item will drop.

Armory locations
In the base game zones, all crafting stations are in triplicate, and some of the crafting stations are in prime location for an armory vault. Vampire Kiss in Eastmarch, Nightmothers in Riften are some examples. Since T1 there isn't much value in having these stations in triplicate anymore.

The goal of this is simple, it is to have every toon have the capacity to tank without hassle, and provide an incentive for people to tank. Those that only DPS might muster up a collection of tanking gear and be inspired to tank.

I know there are some addons out there that let people swap gear on the fly, but it isn't mainstream and it also doesn't inspire anybody to tank.
  • Hateanthem
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    No. Please Lord above no.

    That would devalue tanks.

    Sure, we aren't really needed in normal dungeons, and even some vet dungeons, but when you need a tank, you NEED a tank. Not a fake tank, or just some person with Puncture on their bars.

    #TankLivesMatter
  • richo262
    richo262
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    Not sure you get what I'm saying.

    The Tank Layout forces a tank build. We already have fake tanks, this minimises it.

    People obviously wouldn't be marching into a Vet Trial with their main DPS after having slapped on a heavy set. The really hard stuff isn't even done via the Dungeon Finder.
  • FlyingSwan
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    richo262 wrote: »
    Not sure you get what I'm saying.

    The Tank Layout forces a tank build. We already have fake tanks, this minimises it.

    People obviously wouldn't be marching into a Vet Trial with their main DPS after having slapped on a heavy set. The really hard stuff isn't even done via the Dungeon Finder.

    I don't think the build makes someone a tank, they can adorn the best heavy armour going but if they can't work out what to taunt, when, when to block, when to recharge stam, how to balance resources and all the rest of the tanking stuff, they are still in essence a fake tank.
  • firedrgn
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    Tanks are more than just gear a good tank knows the fight. That right there is going to be the trouble.
  • Hateanthem
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    I fully get what you are saying.

    You want a cheese mechanic that lets DPS get through queues faster.

    I get it.

    If you want fast queues, level as a tank and experience all the negatives we have to experience as we level up.

    Crap damage. Crap movement speed. Everything taking FOREVER.

    Our one main perk is that we are rare and we have earned those queues.

    I think it's you who doesn't get it.
  • richo262
    richo262
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    Yes, and most DPS players also know the fight.

    Is Tanking some sort of exclusive club or something? Fine, have one of the armories have a special VIP lounge then.
  • FlyingSwan
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    firedrgn wrote: »
    Tanks are more than just gear a good tank knows the fight. That right there is going to be the trouble.

    Exactly this. It took me a while to learn to tank and it was pretty stressful at times due to the responsibility. Thankfully my guildies didn't mind wiping each time I cocked up a fight, not sure PUGs would be so forgiving!

    A character with a taunt and heavy is not a tank, the skill is in the knowledge and you can't just turn that on and off.

    As a tank, I have no issue with the dungeon timer ;-)
    Edited by FlyingSwan on October 3, 2018 4:25PM
  • richo262
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    I have a tank, he is my main, Nord Dragon Knight.

    I thought of this when trying to get a dungeon on my alt.
  • FlyingSwan
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    richo262 wrote: »
    Yes, and most DPS players also know the fight.

    Is Tanking some sort of exclusive club or something? Fine, have one of the armories have a special VIP lounge then.

    Yes, but DPS know it from a DPS perspective. I think the point the other poster was making is that just donning tank gear does not mean that person will know the fight from a tank perspective, it's entirely different, and therefore, they are still likely to fail in that role.
  • Hateanthem
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    richo262 wrote: »
    Yes, and most DPS players also know the fight.

    Is Tanking some sort of exclusive club or something? Fine, have one of the armories have a special VIP lounge then.

    Actually, yeah it kind of is.

    We have to pay attention to not only the boss, but to all of our dps as well. At least a good tank does. We have to know the fights, we have to know the boss animations, we have to have the patience of Mother Teresa, and most of all, we have to be willing to sacrifice a lot of perks in order to make you better at what you do.

    A good tank's entire mindset is about helping his/her party out. "How can I buff them? How can I debuff the enemies? Is that DPS running a fire staff? Better switch this skill to increase their fire damage."

    Our whole gaming world ends up revolving around helping other players out, and then we usually get to take all the blame when things go south.

    So yeah, it is kind of a special little club.

  • richo262
    richo262
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    Perhaps I'm just awesome at tanking, but I have a hard time seeing how it would fail. Even if the tank is unfamiliar, DPS / Healers can type mechanics.

    I just got the Bones DLC and jumped in on Vet (admittedly thought it was normal) and had the mechanics explained, was an easy win.

    I mean, they should probably lock vet dungeons off from sub CP200 players generally. (Unless they have a party).
  • richo262
    richo262
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    Hateanthem wrote: »
    richo262 wrote: »
    Yes, and most DPS players also know the fight.

    Is Tanking some sort of exclusive club or something? Fine, have one of the armories have a special VIP lounge then.

    Actually, yeah it kind of is.

    We have to pay attention to not only the boss, but to all of our dps as well. At least a good tank does. We have to know the fights, we have to know the boss animations, we have to have the patience of Mother Teresa, and most of all, we have to be willing to sacrifice a lot of perks in order to make you better at what you do.

    A good tank's entire mindset is about helping his/her party out. "How can I buff them? How can I debuff the enemies? Is that DPS running a fire staff? Better switch this skill to increase their fire damage."

    Our whole gaming world ends up revolving around helping other players out, and then we usually get to take all the blame when things go south.

    So yeah, it is kind of a special little club.

    I main as a tank, and I do not share or feel this exclusive delusion of grandeur.
  • FlyingSwan
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    richo262 wrote: »
    Perhaps I'm just awesome at tanking, but I have a hard time seeing how it would fail. Even if the tank is unfamiliar, DPS / Healers can type mechanics.

    I just got the Bones DLC and jumped in on Vet (admittedly thought it was normal) and had the mechanics explained, was an easy win.

    I think that's because you are an experienced tank, I also did not struggle with the new content, but again I'm an experienced tank with a lot of trials under my belt etc. But a person who usually plays as DPS (itself actually tough to do really well in ESO) would struggle IMO.

    But hey, that's just my view. Who knows, for every ten people who made a total pig's ear of it you might get one tank convert who excelled.
  • Hateanthem
    Hateanthem
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    richo262 wrote: »
    Hateanthem wrote: »
    richo262 wrote: »
    Yes, and most DPS players also know the fight.

    Is Tanking some sort of exclusive club or something? Fine, have one of the armories have a special VIP lounge then.

    Actually, yeah it kind of is.

    We have to pay attention to not only the boss, but to all of our dps as well. At least a good tank does. We have to know the fights, we have to know the boss animations, we have to have the patience of Mother Teresa, and most of all, we have to be willing to sacrifice a lot of perks in order to make you better at what you do.

    A good tank's entire mindset is about helping his/her party out. "How can I buff them? How can I debuff the enemies? Is that DPS running a fire staff? Better switch this skill to increase their fire damage."

    Our whole gaming world ends up revolving around helping other players out, and then we usually get to take all the blame when things go south.

    So yeah, it is kind of a special little club.

    I main as a tank, and I do not share or feel this exclusive delusion of grandeur.

    There is no delusion of grandeur. It's just reality. We are rare. There is a reason tanks are rare.

    If you say you main a DK tank, and you are worried about DPS queues to the point that you are willing to hop on the forums to push for faster queue times and some kind of armory that would decrease the need for players to be tanks, then you are doing it wrong.

    Also if you think just holding aggro and surviving is tanking, you are doing it wrong.

  • richo262
    richo262
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    FlyingSwan wrote: »
    richo262 wrote: »
    Perhaps I'm just awesome at tanking, but I have a hard time seeing how it would fail. Even if the tank is unfamiliar, DPS / Healers can type mechanics.

    I just got the Bones DLC and jumped in on Vet (admittedly thought it was normal) and had the mechanics explained, was an easy win.

    I think that's because you are an experienced tank, I also did not struggle with the new content, but again I'm an experienced tank with a lot of trials under my belt etc. But a person who usually plays as DPS (itself actually tough to do really well in ESO) would struggle IMO.

    But hey, that's just my view. Who knows, for every ten people who made a total pig's ear of it you might get one tank convert who excelled.

    I agree entirely. Some people will be crap at it. Some people will learn.

    The point is, I became experienced, through experience. Much like you.

    It could even be that you cannot even select the tank role until you have completed an entire tank set AND gone through an undaunted tutorial where you have a taunt skill. Actually act as a tutorial to show players the basics. It'll make the role, to a degree, even more exclusive.
  • FlyingSwan
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    richo262 wrote: »
    FlyingSwan wrote: »
    richo262 wrote: »
    Perhaps I'm just awesome at tanking, but I have a hard time seeing how it would fail. Even if the tank is unfamiliar, DPS / Healers can type mechanics.

    I just got the Bones DLC and jumped in on Vet (admittedly thought it was normal) and had the mechanics explained, was an easy win.

    I think that's because you are an experienced tank, I also did not struggle with the new content, but again I'm an experienced tank with a lot of trials under my belt etc. But a person who usually plays as DPS (itself actually tough to do really well in ESO) would struggle IMO.

    But hey, that's just my view. Who knows, for every ten people who made a total pig's ear of it you might get one tank convert who excelled.

    I agree entirely. Some people will be crap at it. Some people will learn.

    The point is, I became experienced, through experience. Much like you.

    It could even be that you cannot even select the tank role until you have completed an entire tank set AND gone through an undaunted tutorial where you have a taunt skill. Actually act as a tutorial to show players the basics. It'll make the role, to a degree, even more exclusive.

    I've actually started to come around to this idea in principle. One of the things I lamented when I started tanking was the lack of any form of introduction. I got trained by a guildie over Discord but it seemed a bit overwhelming at first, I mean it's not now, I actually finding it easier than getting really good DPS figures, but a more shallow learning curve might encourage more people to do it.
  • Hateanthem
    Hateanthem
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    FlyingSwan wrote: »
    richo262 wrote: »
    FlyingSwan wrote: »
    richo262 wrote: »
    Perhaps I'm just awesome at tanking, but I have a hard time seeing how it would fail. Even if the tank is unfamiliar, DPS / Healers can type mechanics.

    I just got the Bones DLC and jumped in on Vet (admittedly thought it was normal) and had the mechanics explained, was an easy win.

    I think that's because you are an experienced tank, I also did not struggle with the new content, but again I'm an experienced tank with a lot of trials under my belt etc. But a person who usually plays as DPS (itself actually tough to do really well in ESO) would struggle IMO.

    But hey, that's just my view. Who knows, for every ten people who made a total pig's ear of it you might get one tank convert who excelled.

    I agree entirely. Some people will be crap at it. Some people will learn.

    The point is, I became experienced, through experience. Much like you.

    It could even be that you cannot even select the tank role until you have completed an entire tank set AND gone through an undaunted tutorial where you have a taunt skill. Actually act as a tutorial to show players the basics. It'll make the role, to a degree, even more exclusive.

    I've actually started to come around to this idea in principle. One of the things I lamented when I started tanking was the lack of any form of introduction. I got trained by a guildie over Discord but it seemed a bit overwhelming at first, I mean it's not now, I actually finding it easier than getting really good DPS figures, but a more shallow learning curve might encourage more people to do it.

    In the beginning it was brutal. I came from tanking in another MMO, but the first few days ESO was out, was brutal. Many, many, wipes in Fungal Grotto. Rocking all white and green quest gear and taking that place on with nothing but a sword and board, and a smile. So many deaths.

    The learning curve is steep but it's worth it. If it wasn't steep then ESO would be filled with people only tanking to get fast queues and all this content that we think is easy would get.... messy.

    I think something that would help low level tanks out would be to quit putting CP7,000,000 damage dealers in with low level tanks. They don't learn anything when the DPS just annihilate everything in the instance. Everything ends up being a breeze until they hit level 50 and move on to harder content, then suddenly it's like "Why don't I have any resources? Why is everything staying alive so long? Where am I? So I'm actually supposed to use this right mouse button? WTF"

  • Ilithyania
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    how about tanks and healers get more more XP from group dungeons then DPS ?
    PC
  • richo262
    richo262
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    That CP7 million DPS was probably in a que for 20 minutes.

    More tanks, would mean better pairing rather than just taking the next waiting DPS in line.
  • idk
    idk
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    FlyingSwan wrote: »
    richo262 wrote: »
    Not sure you get what I'm saying.

    The Tank Layout forces a tank build. We already have fake tanks, this minimises it.

    People obviously wouldn't be marching into a Vet Trial with their main DPS after having slapped on a heavy set. The really hard stuff isn't even done via the Dungeon Finder.

    I don't think the build makes someone a tank, they can adorn the best heavy armour going but if they can't work out what to taunt, when, when to block, when to recharge stam, how to balance resources and all the rest of the tanking stuff, they are still in essence a fake tank.

    Yea, I think OP does not get that the "fake tanks" do not taunt because they do not want to tank. After all, a taunt is all that is needed for normal dungeons and they are not even slotting the taunt.
  • Hateanthem
    Hateanthem
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    richo262 wrote: »
    That CP7 million DPS was probably in a que for 20 minutes.

    More tanks, would mean better pairing rather than just taking the next waiting DPS in line.

    More tanks would literally just mean faster queues for DPS, which I am fine with. It would do nothing whatsoever for dungeon pairing.

  • richo262
    richo262
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    idk wrote: »
    FlyingSwan wrote: »
    richo262 wrote: »
    Not sure you get what I'm saying.

    The Tank Layout forces a tank build. We already have fake tanks, this minimises it.

    People obviously wouldn't be marching into a Vet Trial with their main DPS after having slapped on a heavy set. The really hard stuff isn't even done via the Dungeon Finder.

    I don't think the build makes someone a tank, they can adorn the best heavy armour going but if they can't work out what to taunt, when, when to block, when to recharge stam, how to balance resources and all the rest of the tanking stuff, they are still in essence a fake tank.

    Yea, I think OP does not get that the "fake tanks" do not taunt because they do not want to tank. After all, a taunt is all that is needed for normal dungeons and they are not even slotting the taunt.

    No, I get that loud and clear. Hell, I used to do it on my DPS's sometimes when I wanted a random normal for the XP. The purpose was to make a proper tank lay out that gets used when selecting tank. Effectively preventing fake tanking.
    Edited by richo262 on October 3, 2018 5:08PM
  • richo262
    richo262
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    Hateanthem wrote: »
    richo262 wrote: »
    That CP7 million DPS was probably in a que for 20 minutes.

    More tanks, would mean better pairing rather than just taking the next waiting DPS in line.

    More tanks would literally just mean faster queues for DPS, which I am fine with. It would do nothing whatsoever for dungeon pairing.

    What I mean is, if there were more tanks to choose from, ZOS could implement a system of finding suitable pairing. Presently, there are few tanks to choose from, so it is a line up. You get paired with whoever is next regardless of suitability.
  • FakeFox
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    richo262 wrote: »
    (heavy only)

    You lost me here.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • josiahva
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    The fact is that there is NOTHING that can be done to incentivize a thankless job. It takes a certain personality to tank...that's all there is to it. People who have that personality are less common than those who DPS and even those who heal. Most people are after the instant gratification of DPS rather than the slow control of the battlefield a tank exerts. People without patience and unable to react dynamically to changing battlefield situations are not able to tank effectively. Its a personality thing...most gamers in general are after self-glory and have no interest in playing support roles to elevate team members instead. There is no incentive you can offer to make people play against their personality type. I myself enjoy tanking...even(maybe especially) tanking pug groups in vet DLC dungeons...but most people don't have the patience to do so.

    P.S. I don't agree in forcing tanks to wear any particular set or armor weight or have any particular skills on their bar...there are many different ways to tank...it CAN even be done effectively enough to clear vet dungeons without a taunt on your bar believe it or not(THAT particular type of tanking requires a beserker damage-based first-aggro build with DPS who actually let you aggro everything before joining in and requires the tank to be able to dish out 20k+ DPS to hold aggro long enough for the DPS to finish off mobs...a taunt is still required for certain bosses, but not all of them)
    Edited by josiahva on October 3, 2018 5:19PM
  • richo262
    richo262
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    FakeFox wrote: »
    richo262 wrote: »
    (heavy only)

    You lost me here.

    Ha, yeah I also want an armory for all items, but it won't happen. However, if collecting the heavies increases the drop rate of light/med you still have an incentive. If everything was able to be stored, incentive to go into the dungeons in the first place would eventually drop off.
  • richo262
    richo262
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    josiahva wrote: »
    The fact is that there is NOTHING that can be done to incentivize a thankless job. It takes a certain personality to tank...that's all there is to it. People who have that personality are less common than those who DPS and even those who heal. Most people are after the instant gratification of DPS rather than the slow control of the battlefield a tank exerts. People without patience and unable to react dynamically to changing battlefield situations are not able to tank effectively. Its a personality thing...most gamers in general are after self-glory and have no interest in playing support roles to elevate team members instead. There is no incentive you can offer to make people play against their personality type. I myself enjoy tanking...even(maybe especially) tanking pug groups in vet DLC dungeons...but most people don't have the patience to do so.

    I don't buy the feng shui arguments. Many players have Tanks, DPS, Healers in their collection. They do not have to suffer from schizophrenia and switch to their 'tank personality' to play this game as a tank. I do however understand some may derive more enjoyment from different play styles.
  • idk
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    richo262 wrote: »
    idk wrote: »
    FlyingSwan wrote: »
    richo262 wrote: »
    Not sure you get what I'm saying.

    The Tank Layout forces a tank build. We already have fake tanks, this minimises it.

    People obviously wouldn't be marching into a Vet Trial with their main DPS after having slapped on a heavy set. The really hard stuff isn't even done via the Dungeon Finder.

    I don't think the build makes someone a tank, they can adorn the best heavy armour going but if they can't work out what to taunt, when, when to block, when to recharge stam, how to balance resources and all the rest of the tanking stuff, they are still in essence a fake tank.

    Yea, I think OP does not get that the "fake tanks" do not taunt because they do not want to tank. After all, a taunt is all that is needed for normal dungeons and they are not even slotting the taunt.

    No, I get that loud and clear. Hell, I used to do it on my DPS's sometimes when I wanted a random normal for the XP. The purpose was to make a proper tank lay out that gets used when selecting tank. Effectively preventing fake tanking.

    But it fails to do anything to prevent fake tanking.
  • richo262
    richo262
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    idk wrote: »
    richo262 wrote: »
    idk wrote: »
    FlyingSwan wrote: »
    richo262 wrote: »
    Not sure you get what I'm saying.

    The Tank Layout forces a tank build. We already have fake tanks, this minimises it.

    People obviously wouldn't be marching into a Vet Trial with their main DPS after having slapped on a heavy set. The really hard stuff isn't even done via the Dungeon Finder.

    I don't think the build makes someone a tank, they can adorn the best heavy armour going but if they can't work out what to taunt, when, when to block, when to recharge stam, how to balance resources and all the rest of the tanking stuff, they are still in essence a fake tank.

    Yea, I think OP does not get that the "fake tanks" do not taunt because they do not want to tank. After all, a taunt is all that is needed for normal dungeons and they are not even slotting the taunt.

    No, I get that loud and clear. Hell, I used to do it on my DPS's sometimes when I wanted a random normal for the XP. The purpose was to make a proper tank lay out that gets used when selecting tank. Effectively preventing fake tanking.

    But it fails to do anything to prevent fake tanking.

    By forcing a load out with a heavy set, sword and board?
  • Troneon
    Troneon
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    All they need to do is make it easier and cheaper to switch skill points / attributes / skills and sets, then give tanks more utility for helping group and better tanking mechanics.

    I have builds for all types and content, for example a "fishing" build, a "thieving" build, pvp build etc etc as well as solo content / group content and then the usual tank / heal/ dd etc.

    The biggest issues I have even though I still switch often is the time, hassle and cost it takes stops me from doing it in between different dungeons / trials and multiple times a day or play session. I tend to spend a week being healer then dd then tank then when I get bored switch to something else or if it is needed by other players / guildies etc.

    You have to switch food, potions, skill points, champion points, attributes, skills, sets etc etc, this takes quite a bit of time and gold never mind the investment of collecting and creating all the builds/sets in the first place which you have to pre prepare and can always get nerfed or changed at any patch. This alone puts a lot of people off.

    Now one solution is obvious and that is using alts but forget that one as I know its rare but some of us do not use alts and prefer to stay on our mains, does not mean we dont have alts, I personally just prefer to do all content and work on one character that does everything in the game.

    Now say I do some dungeons / trials and group calls for a different type, I switch, we do content, one or two people leave and have to go, now we need a different type, I switch again etc etc. In one play session that is a lot of time and gold spent just changing from one build to another for healer/tank/dd etc etc, never mind PVP and other content. Then when I am done doing what everyone else needs in group stuff, I want to go back to solo stuff and have to change again.....

    Even with add ons on PC this process can still be pretty micro managing, expensive and time consuming. Also means others have to wait for you to do it, slowing everyones gaming time down even more.

    If ZOS can make this process easier, cheaper, faster and give more incentive to tanks/healers with better mechanics / utility and more necessity for healers/tanks to be in group you would see a lot more tanks/healers and group finder would actually be useful.

    Problem is it's too little too late as always with ZOS, most players have given up on group finder completely even when they don't break it between patches and leave it bugged for months and personally I have lost all faith in ZOS to even think anything is possible anymore.

    So I go back to switching from build to build as needed and just swallow the annoyance and cost of it.

    Oh and also CHANGE THE IN GAME REWARD SYSTEMS TO COUNT TANKS AND HEALERS .....this alone is another BIG issue, battlegrounds is a good example with the exception of chaos ball, healers and tanks get completely forgotten on being given points compared to kills, damage etc....this is rampant in other areas of the game too. ZOS should of addressed this issue a long time ago.

    ZOS did make some ok "ish" changes to build swapping, skillpoints allocation etc etc, but it is far too little and came way too late. Still needs a lot more investment to have any drastic change for the better.




    Edited by Troneon on October 3, 2018 5:32PM
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