Considering that one of the strengths of magicka DPS is cleave and the 500 spell dmg only applies to one target, I think it'll be fine in PvE. In PvP duels however...but eh, not like those are balanced around anyway. Maybe they could increase the dmg boost but give it some downtime.
Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Lots of sets buff 500 + mightbbe fun with monster set. If just light attacking
Just the 100% uptime is the issue. Scathing has a low proc chance, bsw has a cooldown and also averages just over juli. I just remember the distinct convos the devs gave us about the nerfs and competition and blah blah and then they makes this set. Lower the uptime, dont delete into Oblivion just 6/10 uptime like everything else makes sense
It´s a pvp set that in return to having 100% uptime does not buff any defensive spells and is pure singletarget. Which is what balances it out for the content it was designed for.
I meant the use of this set in PvE where your heals and mitigation has been taken care of for you and the incoming damage is rather predictable. PvP its balancy???
Problem with spell dmg is that after certain point, there are diminishing returns. Yes, you can get a high spell dmg number but it won't translate into much more dmg.
That's why until certain point, magicka based build look for extra magicka (or penetration in PvP).
This set looks good up to the 4th stat, the 5th one is just meh, similar to WMK, but that one not only increases your spell dmg, but also your procs.
MLGProPlayer wrote: »It gives 858 effective spell damage, lol. It's silly how OP it is in PvE. Nothing else comes even close to providing this much of a boost to damage (other than Siroria, but that set has an actual drawkback, while SS doesn't).
SS = 858 effective SD
BSW = 544 (at 60% uptime)
Julianos = 399
Necropotence = 590
Now, obviously this is just spell damage (some of these sets give crit%), but they all fall well behind SS in terms of DPS in testing.
It needs a nerf or no other set will be viable for PvE magicka. And I'm sure it will get a nerf, but hopefully it will be sooner rather than later (as in before the patch goes live). This is way stronger than Mechanical Acuity ever was, and even that set made every other set obsolete.
MLGProPlayer wrote: »It gives 858 effective spell damage, lol. It's silly how OP it is in PvE. Nothing else comes even close to providing this much of a boost to damage (other than Siroria, but that set has an actual drawkback, while SS doesn't).
SS = 858 effective SD
BSW = 544 (at 60% uptime)
Julianos = 399
Necropotence = 590
Now, obviously this is just spell damage (some of these sets give crit%), but they all fall well behind SS in terms of DPS in testing.
It needs a nerf or no other set will be viable for PvE magicka. And I'm sure it will get a nerf, but hopefully it will be sooner rather than later (as in before the patch goes live). This is way stronger than Mechanical Acuity ever was, and even that set made every other set obsolete.
But again, that is all single target damage. The other sets have a smaller uptime, but when they are up they work on everything. This means in some fights, like the Mage in AA, if you proc this set right before you kill one of her shades, then you have to wait 4 seconds before the set will work against the main boss. Or if you are in a fight and one of your light attacks hit an add and procs the set, you are only doing more damage to that add.
Onefrkncrzypope wrote: »MLGProPlayer wrote: »It gives 858 effective spell damage, lol. It's silly how OP it is in PvE. Nothing else comes even close to providing this much of a boost to damage (other than Siroria, but that set has an actual drawkback, while SS doesn't).
SS = 858 effective SD
BSW = 544 (at 60% uptime)
Julianos = 399
Necropotence = 590
Now, obviously this is just spell damage (some of these sets give crit%), but they all fall well behind SS in terms of DPS in testing.
It needs a nerf or no other set will be viable for PvE magicka. And I'm sure it will get a nerf, but hopefully it will be sooner rather than later (as in before the patch goes live). This is way stronger than Mechanical Acuity ever was, and even that set made every other set obsolete.
But again, that is all single target damage. The other sets have a smaller uptime, but when they are up they work on everything. This means in some fights, like the Mage in AA, if you proc this set right before you kill one of her shades, then you have to wait 4 seconds before the set will work against the main boss. Or if you are in a fight and one of your light attacks hit an add and procs the set, you are only doing more damage to that add.
Well BSW procs 6 secs before the add is dead. You will then have to wait 12 secs before next you have a 15% chance of a proc. In your arguement shows the unbalance with this set. Even with the 4 sec cooldown its still stronger than BSW which also again has a "perfect" uptime of not .66 but an effective uptime of .43. SS needs a cooldown.
Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Lots of sets buff 500 + mightbbe fun with monster set. If just light attacking
Just the 100% uptime is the issue. Scathing has a low proc chance, bsw has a cooldown and also averages just over juli. I just remember the distinct convos the devs gave us about the nerfs and competition and blah blah and then they makes this set. Lower the uptime, dont delete into Oblivion just 6/10 uptime like everything else makes sense
It´s a pvp set that in return to having 100% uptime does not buff any defensive spells and is pure singletarget. Which is what balances it out for the content it was designed for.
I meant the use of this set in PvE where your heals and mitigation has been taken care of for you and the incoming damage is rather predictable. PvP its balancy???
Problem with spell dmg is that after certain point, there are diminishing returns. Yes, you can get a high spell dmg number but it won't translate into much more dmg.
That's why until certain point, magicka based build look for extra magicka (or penetration in PvP).
This set looks good up to the 4th stat, the 5th one is just meh, similar to WMK, but that one not only increases your spell dmg, but also your procs.
I mean currently BSW, which has a larger spell damage but a much much lower uptime, is BiS for alot of high damage builds.
BSW has an uptime coefficant of .43. With SS you lose one spell crit and gain spell damage and gain a coefficient of 1. Also you cant argue diminishing returns if it already has been shown to raise DPS.
Onefrkncrzypope wrote: »MLGProPlayer wrote: »It gives 858 effective spell damage, lol. It's silly how OP it is in PvE. Nothing else comes even close to providing this much of a boost to damage (other than Siroria, but that set has an actual drawkback, while SS doesn't).
SS = 858 effective SD
BSW = 544 (at 60% uptime)
Julianos = 399
Necropotence = 590
Now, obviously this is just spell damage (some of these sets give crit%), but they all fall well behind SS in terms of DPS in testing.
It needs a nerf or no other set will be viable for PvE magicka. And I'm sure it will get a nerf, but hopefully it will be sooner rather than later (as in before the patch goes live). This is way stronger than Mechanical Acuity ever was, and even that set made every other set obsolete.
But again, that is all single target damage. The other sets have a smaller uptime, but when they are up they work on everything. This means in some fights, like the Mage in AA, if you proc this set right before you kill one of her shades, then you have to wait 4 seconds before the set will work against the main boss. Or if you are in a fight and one of your light attacks hit an add and procs the set, you are only doing more damage to that add.
Well BSW procs 6 secs before the add is dead. You will then have to wait 12 secs before next you have a 15% chance of a proc. In your arguement shows the unbalance with this set. Even with the 4 sec cooldown its still stronger than BSW which also again has a "perfect" uptime of not .66 but an effective uptime of .43. SS needs a cooldown.
But the only thing you lose there is the burning damage. You still gain the 500 spell damage that can apply to any enemy and healing. So if the add dies in 6 seconds, you still have the spell damage for 2 more seconds, and then in 4 seconds you will get an opportunity to proc it again. And still, that damage effects all of the outgoing damage you are doing during that time frame to every target you are hitting.
Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »MLGProPlayer wrote: »It gives 858 effective spell damage, lol. It's silly how OP it is in PvE. Nothing else comes even close to providing this much of a boost to damage (other than Siroria, but that set has an actual drawkback, while SS doesn't).
SS = 858 effective SD
BSW = 544 (at 60% uptime)
Julianos = 399
Necropotence = 590
Now, obviously this is just spell damage (some of these sets give crit%), but they all fall well behind SS in terms of DPS in testing.
It needs a nerf or no other set will be viable for PvE magicka. And I'm sure it will get a nerf, but hopefully it will be sooner rather than later (as in before the patch goes live). This is way stronger than Mechanical Acuity ever was, and even that set made every other set obsolete.
But again, that is all single target damage. The other sets have a smaller uptime, but when they are up they work on everything. This means in some fights, like the Mage in AA, if you proc this set right before you kill one of her shades, then you have to wait 4 seconds before the set will work against the main boss. Or if you are in a fight and one of your light attacks hit an add and procs the set, you are only doing more damage to that add.
Well BSW procs 6 secs before the add is dead. You will then have to wait 12 secs before next you have a 15% chance of a proc. In your arguement shows the unbalance with this set. Even with the 4 sec cooldown its still stronger than BSW which also again has a "perfect" uptime of not .66 but an effective uptime of .43. SS needs a cooldown.
But the only thing you lose there is the burning damage. You still gain the 500 spell damage that can apply to any enemy and healing. So if the add dies in 6 seconds, you still have the spell damage for 2 more seconds, and then in 4 seconds you will get an opportunity to proc it again. And still, that damage effects all of the outgoing damage you are doing during that time frame to every target you are hitting.
Healing is already taken care of by two healers and again if cleave was the issue then stam wouldn't be in the trail because they have a exclusively single target proc set that carries them.
Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »MLGProPlayer wrote: »It gives 858 effective spell damage, lol. It's silly how OP it is in PvE. Nothing else comes even close to providing this much of a boost to damage (other than Siroria, but that set has an actual drawkback, while SS doesn't).
SS = 858 effective SD
BSW = 544 (at 60% uptime)
Julianos = 399
Necropotence = 590
Now, obviously this is just spell damage (some of these sets give crit%), but they all fall well behind SS in terms of DPS in testing.
It needs a nerf or no other set will be viable for PvE magicka. And I'm sure it will get a nerf, but hopefully it will be sooner rather than later (as in before the patch goes live). This is way stronger than Mechanical Acuity ever was, and even that set made every other set obsolete.
But again, that is all single target damage. The other sets have a smaller uptime, but when they are up they work on everything. This means in some fights, like the Mage in AA, if you proc this set right before you kill one of her shades, then you have to wait 4 seconds before the set will work against the main boss. Or if you are in a fight and one of your light attacks hit an add and procs the set, you are only doing more damage to that add.
Well BSW procs 6 secs before the add is dead. You will then have to wait 12 secs before next you have a 15% chance of a proc. In your arguement shows the unbalance with this set. Even with the 4 sec cooldown its still stronger than BSW which also again has a "perfect" uptime of not .66 but an effective uptime of .43. SS needs a cooldown.
But the only thing you lose there is the burning damage. You still gain the 500 spell damage that can apply to any enemy and healing. So if the add dies in 6 seconds, you still have the spell damage for 2 more seconds, and then in 4 seconds you will get an opportunity to proc it again. And still, that damage effects all of the outgoing damage you are doing during that time frame to every target you are hitting.
Healing is already taken care of by two healers and again if cleave was the issue then stam wouldn't be in the trail because they have a exclusively single target proc set that carries them.
Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »MLGProPlayer wrote: »It gives 858 effective spell damage, lol. It's silly how OP it is in PvE. Nothing else comes even close to providing this much of a boost to damage (other than Siroria, but that set has an actual drawkback, while SS doesn't).
SS = 858 effective SD
BSW = 544 (at 60% uptime)
Julianos = 399
Necropotence = 590
Now, obviously this is just spell damage (some of these sets give crit%), but they all fall well behind SS in terms of DPS in testing.
It needs a nerf or no other set will be viable for PvE magicka. And I'm sure it will get a nerf, but hopefully it will be sooner rather than later (as in before the patch goes live). This is way stronger than Mechanical Acuity ever was, and even that set made every other set obsolete.
But again, that is all single target damage. The other sets have a smaller uptime, but when they are up they work on everything. This means in some fights, like the Mage in AA, if you proc this set right before you kill one of her shades, then you have to wait 4 seconds before the set will work against the main boss. Or if you are in a fight and one of your light attacks hit an add and procs the set, you are only doing more damage to that add.
Well BSW procs 6 secs before the add is dead. You will then have to wait 12 secs before next you have a 15% chance of a proc. In your arguement shows the unbalance with this set. Even with the 4 sec cooldown its still stronger than BSW which also again has a "perfect" uptime of not .66 but an effective uptime of .43. SS needs a cooldown.
But the only thing you lose there is the burning damage. You still gain the 500 spell damage that can apply to any enemy and healing. So if the add dies in 6 seconds, you still have the spell damage for 2 more seconds, and then in 4 seconds you will get an opportunity to proc it again. And still, that damage effects all of the outgoing damage you are doing during that time frame to every target you are hitting.
Healing is already taken care of by two healers and again if cleave was the issue then stam wouldn't be in the trail because they have a exclusively single target proc set that carries them.
But it's ONE enemy. Are you going to focus just in the boss and not in the adds?
Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Lots of sets buff 500 + mightbbe fun with monster set. If just light attacking
Just the 100% uptime is the issue. Scathing has a low proc chance, bsw has a cooldown and also averages just over juli. I just remember the distinct convos the devs gave us about the nerfs and competition and blah blah and then they makes this set. Lower the uptime, dont delete into Oblivion just 6/10 uptime like everything else makes sense
It´s a pvp set that in return to having 100% uptime does not buff any defensive spells and is pure singletarget. Which is what balances it out for the content it was designed for.
I meant the use of this set in PvE where your heals and mitigation has been taken care of for you and the incoming damage is rather predictable. PvP its balancy???
Problem with spell dmg is that after certain point, there are diminishing returns. Yes, you can get a high spell dmg number but it won't translate into much more dmg.
That's why until certain point, magicka based build look for extra magicka (or penetration in PvP).
This set looks good up to the 4th stat, the 5th one is just meh, similar to WMK, but that one not only increases your spell dmg, but also your procs.
Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »MLGProPlayer wrote: »It gives 858 effective spell damage, lol. It's silly how OP it is in PvE. Nothing else comes even close to providing this much of a boost to damage (other than Siroria, but that set has an actual drawkback, while SS doesn't).
SS = 858 effective SD
BSW = 544 (at 60% uptime)
Julianos = 399
Necropotence = 590
Now, obviously this is just spell damage (some of these sets give crit%), but they all fall well behind SS in terms of DPS in testing.
It needs a nerf or no other set will be viable for PvE magicka. And I'm sure it will get a nerf, but hopefully it will be sooner rather than later (as in before the patch goes live). This is way stronger than Mechanical Acuity ever was, and even that set made every other set obsolete.
But again, that is all single target damage. The other sets have a smaller uptime, but when they are up they work on everything. This means in some fights, like the Mage in AA, if you proc this set right before you kill one of her shades, then you have to wait 4 seconds before the set will work against the main boss. Or if you are in a fight and one of your light attacks hit an add and procs the set, you are only doing more damage to that add.
Well BSW procs 6 secs before the add is dead. You will then have to wait 12 secs before next you have a 15% chance of a proc. In your arguement shows the unbalance with this set. Even with the 4 sec cooldown its still stronger than BSW which also again has a "perfect" uptime of not .66 but an effective uptime of .43. SS needs a cooldown.
But the only thing you lose there is the burning damage. You still gain the 500 spell damage that can apply to any enemy and healing. So if the add dies in 6 seconds, you still have the spell damage for 2 more seconds, and then in 4 seconds you will get an opportunity to proc it again. And still, that damage effects all of the outgoing damage you are doing during that time frame to every target you are hitting.
Healing is already taken care of by two healers and again if cleave was the issue then stam wouldn't be in the trail because they have a exclusively single target proc set that carries them.
Or maybe, stam don't need the cleave because mag already take care of that...
Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »I understand that it is single Target but regardless of the fight this really pushes the power creep really far. As I don't have pts, I will just use Liko as a good test. He posts pretty straight forward and controlled dps parse of multiple mag toons and comparing to his wolfhunter build they all went up and passed their Stam counterparts. Yes this is single Target but so is Stam. Stam is also super carried by a proc set that is much less reliable than siroria.
I'm concerned that this makes for another elder staves online.
Because it's only single target, does that really justify a perfect uptime with literally the easiest proc condition ever? No cooldown, perfect traits and will be extremely available. I don't see this set being healthy for PvE.
Spell Strategist (Light)
2: Max Magicka
3: Spell Damage
4: Spell Damage
5: When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 500 Spell Damage against your marked target. This effect can occur every 4 seconds.
I take it you didn't read Liko's description.
He explicitly says that the magicka tests aren't meant to be compared to the stamina tests. Why? Well because in all his magicka builds, he has Off Balance and Minor Vulnerability on top of the Minor Berserk and Orbs. So yeah of course magicka builds will be pulling higher DPS in an environment like that: they have about 9% more damage done (when taking into account all the other % boni)! Stamina builds are still pulling more DPS in single target.
Why does Liko include these extra buffs on magicka builds? Because magicka classes deal elemental damage and all classes will have some Minor Vulnerability due to Imbue Weapon. Some classes will have more however (AKA Sorc). So in order to normalize that, he had to include all those buffs in his testing.
TL;DR: Liko's magicka DPS tests have raid buffs and are only meant to be compared between each other, not between the stamina counter parts. Stamina builds still do more deeps.
(Please don't forget to edit your OP and specify this, because I get your concern, I really do, but you're just taking the wrong example and you could be misleading people )
If you read the earlier conversation after my initial post I was already made aware of this and was aware when writing the post. The only buff that is missing from the two tests is maybe minor vunerability. I can't see if i.a is procing with stam because I am colorblind. both mag and stam are missing buff like prohecy/brutality if not available in class rotation and all the pen help and warhorn.
off balance would help stam but its a low uptime and with dimishing returns IDK if vulnerability would be strong enough to argue keeping stam. if the gap is too small why bring stam? and the blade comarision is not the only thing I'm concerned about.
WrathOfInnos wrote: »What exactly is the recommendation for this set? If it gets nerfed to sub-Julianos before it goes live then I don’t really see any point in adding it to the game. Nobody is going to take the time to farm and upgrade a new set if it is not superior to other options.
In its current state, comparing to Julianos, it is a 4% DPS gain on a single target, with a 6% DPS loss on add splash, a 6% loss in all self healing, and a difficult to quantify DPS loss when switching targets. For example, it will take anywhere from 0-4 seconds after killing a protector in vAS before you get the 5-piece bonus again on Olms, and then another 0-4s with no bonus when switching to focus the next protector. And all that being said, Julianos is not even the go-to set for any end game build, just convenient for comparison.
I think the 5-piece bonuses on both Siroria, Moondancer, Relequen, and Ravager are all superior to that of Spell Strategist, and 3/4 of these sets also have Minor Slayer for about a 1-2% additional DPS gain.
I would recommend we wait and see how the set actually performs in a variety of environments before making any changes. Maybe it turns out to be perfectly balanced, or maybe it gets dropped down to about 450 SD on the 5pc eventually (if it ends up below 400 I’m sure it will be useless). It’s hard to be sure at this point. The one thing I do know is that it is obviously the best option for dummy parsing, and that seems to be skewing opinions about it.
usmcjdking wrote: »I haven't tested this particular set, is it possible to apply this debuff onto enemies by simply alternating weaves between, say, 2 dummies?
It's a single target dps set. Good luck using it in a boss fight with multiple adds/mini bosses. Even if you can change the marked target you will always lack aoe damage with spell strategist.
Onefrkncrzypope wrote: »Considering that one of the strengths of magicka DPS is cleave and the 500 spell dmg only applies to one target, I think it'll be fine in PvE. In PvP duels however...but eh, not like those are balanced around anyway. Maybe they could increase the dmg boost but give it some downtime.
traditonally yes but if mag were to excel at both? Remember now that stam is using a single target cruddy damage proc set they are much more behind than people think in the cleave aspect to.
hedna123b14_ESO wrote: »It's a single target dps set. Good luck using it in a boss fight with multiple adds/mini bosses. Even if you can change the marked target you will always lack aoe damage with spell strategist.
Aoe damage only matters in bad groups. All content can easily be burned through by letting cleave kill the adds. The only times this set will be bad is if you have to rapidly swap targets like in vAS, or Arenas in PvE. It's a good set and not over powered.Onefrkncrzypope wrote: »Considering that one of the strengths of magicka DPS is cleave and the 500 spell dmg only applies to one target, I think it'll be fine in PvE. In PvP duels however...but eh, not like those are balanced around anyway. Maybe they could increase the dmg boost but give it some downtime.
traditonally yes but if mag were to excel at both? Remember now that stam is using a single target cruddy damage proc set they are much more behind than people think in the cleave aspect to.
Stam has a lot more cleave than Magicka. Every stam swaps to TFS/VO/Stormfist/asylum daggers on trash. Good luck outparsing that with a mag toon. Even in reloquen/yokeda the cleave is better than mag on bosses...
Onefrkncrzypope wrote: »Lots of sets buff 500 + mightbbe fun with monster set. If just light attacking
Just the 100% uptime is the issue. Scathing has a low proc chance, bsw has a cooldown and also averages just over juli. I just remember the distinct convos the devs gave us about the nerfs and competition and blah blah and then they makes this set. Lower the uptime, dont delete into Oblivion just 6/10 uptime like everything else makes sense
Onefrkncrzypope wrote: »
Just the 100% uptime is the issue. Scathing has a low proc chance, bsw has a cooldown and also averages just over juli. I just remember the distinct convos the devs gave us about the nerfs and competition and blah blah and then they makes this set. Lower the uptime, dont delete into Oblivion just 6/10 uptime like everything else makes sense
Onefrkncrzypope wrote: »hedna123b14_ESO wrote: »It's a single target dps set. Good luck using it in a boss fight with multiple adds/mini bosses. Even if you can change the marked target you will always lack aoe damage with spell strategist.
Aoe damage only matters in bad groups. All content can easily be burned through by letting cleave kill the adds. The only times this set will be bad is if you have to rapidly swap targets like in vAS, or Arenas in PvE. It's a good set and not over powered.Onefrkncrzypope wrote: »Considering that one of the strengths of magicka DPS is cleave and the 500 spell dmg only applies to one target, I think it'll be fine in PvE. In PvP duels however...but eh, not like those are balanced around anyway. Maybe they could increase the dmg boost but give it some downtime.
traditonally yes but if mag were to excel at both? Remember now that stam is using a single target cruddy damage proc set they are much more behind than people think in the cleave aspect to.
Stam has a lot more cleave than Magicka. Every stam swaps to TFS/VO/Stormfist/asylum daggers on trash. Good luck outparsing that with a mag toon. Even in reloquen/yokeda the cleave is better than mag on bosses...
So we have some people saying that adds will keep this set balanced and would be a hassle to switch but Stam can? I know you didn't say anything but ad nauseum is insane. Set is balanced I guess lol
Integral1900 wrote: »Against pve bosses, yea maybe, but it’s useless against hordes of trash and most of this game is still chewing through the rank and file. Maybe you could switch to it in mini trials, might be rather good there. Personally I’m not fussed about it, my existing sets work just fine