I was just thinking about how with the round of nerfs coming with the murkmire patch, that a NB healer could create a healing 'identity' around losing health to heal instead. I came up with this idea for a couple of tweaks to NB abilities to accomplish this. Note: This is just an interesting idea I had, but would probably never be implemented into the game, I know this.
Refreshing path -> Sacrificial Path
New ability -
Same magicka to cast, same HPS as proposed for pts
While standing on the path Sacrificial Path's healing changes to damage, you lose 1000 health per second, and slowly refunds its casting cost.
or
New ability - Same magicka to cast, same damage/healing as now
Sacrificial path does Y damage to enemies, you lose X health per second, and heals x per second. (Note you don't net a health loss if you are on the path, but take damage if you leave)
Double take (Blur morph) - Gift to Nocturnal
Removes casting cost
Sacrifice 1000 health per second to Nocturnal to imbue your team with the gift of shadows, granting them Major evasion & refreshing shadows (15 % stam/magicka recovery) for Y seconds but doesn't proc for anyone that already has refreshing shadows (so it doesn't do multiple stacks and will be worthless as a self buff to a NB dps that already has refreshing shadow passive)
Malevolent Offering - Stays the same
I think this would be an interesting play style for a NB because the 2.5k health drain from path/gift would be more than managable for any healer that kept the NB hots up and would also make using malevolent offering a much more difficult decision. Right now there really is no downside to continually using Healthy Offering, and instead of nerfing the ability it would be more interesting to stack its effect with other abilities. If scaling is a problem, it could change from a set 1000 to 400 per ally affected (1200 in a dungeon, 4800 in a trial, 0 when alone, but you'd only get the major evasion for the morph). This means that the other blur morph is probably more attractive for solo play/oversized groups). That way using it during a trial/oversized alliance war group is a huge risk, but is manageable in a dungeon/small group.
Starfire Protocol lvl 50 NB Redmage healer - Main + Master Crafter
Gives Good Heed lvl 50 Warden Super Buff Healer
Crafty Smyth lvl 50 Stamblade Poison Assassin - Farmer
Everyon's Pal Adin lvl 44 Templar Splash Healer
Stands Against Danger lvl 16 DK Tank -ex mule
Matriarch Tamer lvl 18 Baby Sorc Healer