brandonv516 wrote: »Check out @Liam12548
I believe he runs medium armor builds and has no problem taking down guys in heavy armor. Bleeds I think?
Amdar_Godkiller wrote: »brandonv516 wrote: »Check out @Liam12548
I believe he runs medium armor builds and has no problem taking down guys in heavy armor. Bleeds I think?
He's like literally the best 1v1 stam player on Xbox though.
I always focus him because it gets me better.
Unless of course your StamBlade is a brawler and doesn't like to hide.Ragnarock41 wrote: »because nothing is easier than stamblade right now.
Ragnarock41 wrote: »Medium armor requires faster reaction times, as result bad/inexperienced players can not make it work at all.
Though if you're a nightblade and still struggling against Dks/stamplars, maybe you should try another game because nothing is easier than stamblade right now.
Waffennacht wrote: »Im a little confused about velidreth, every time i see the poison balls i just step around them, why is it good?
Also for me when it comes to dodge rolling, even with some well fitted and reductions i dont see myself having enough stamina during combat to use that on top of everything else and still keep fighting, without just running out of stamina midway...
if im using stam recovery on jewelry should i just drop it for weapon damage instead? because like I said above, my experience is that no matter what, ur just gonna be out of stamina within like 5 seconds anyways, so recovery doesnt seem to matter (currently around 1500ish)
Velidreth is good when you're up close - I also use leash (you can combine with EH's rune too)
In x7 medium with 5 well fitted I can roll about 7 times in a row, though I've noted I really only need 2 or 3 in quick succession at most
I use the same Regen amount as you (about 1500)
Let's see here, combat for me is usually short and if it's not I use LoS and speed to get out and recover.
If you can, try to incorporate heavy attacks while in combat to help with sustain
I don't use a "spammable" really. Let's say I'm in combat, close enough where I wouldn't use snipe... I go: injection, Rending, if no DB ready probably a heavy attack, spin2win.
Usually Dawnbreaker is ready quickly
You're looking at bleed from axe, bleed from Rending, hurricane DoT, probably Dawnbreaker + it's DoT, and spin2win.
If they try to LoS or run away, leash brings em back + a snare (back into your hurricane and possibly Veli - if using it)
A note about my build:
Eternal + well fitted turns my Dodge roll into like a 2k costing mitigation that can deal 5k damage (after battle spirit) dodge roll in this set up is not only a great form of mitigation, but also of damage. I like to roll through an opponent, then back the other way, leaving my opponent looking in the wrong direction and surrounded by explosive runes. Oh and because I use bow I get major expedition.
So dodge roll gives me: complete damage mitigation window, major expedition, and heavy hitting attack at a lower cost than most abilities in game (think about that and then how people say Shields are OP lol)
Waffennacht wrote: »Im a little confused about velidreth, every time i see the poison balls i just step around them, why is it good?
Also for me when it comes to dodge rolling, even with some well fitted and reductions i dont see myself having enough stamina during combat to use that on top of everything else and still keep fighting, without just running out of stamina midway...
if im using stam recovery on jewelry should i just drop it for weapon damage instead? because like I said above, my experience is that no matter what, ur just gonna be out of stamina within like 5 seconds anyways, so recovery doesnt seem to matter (currently around 1500ish)
Velidreth is good when you're up close - I also use leash (you can combine with EH's rune too)
In x7 medium with 5 well fitted I can roll about 7 times in a row, though I've noted I really only need 2 or 3 in quick succession at most
I use the same Regen amount as you (about 1500)
Let's see here, combat for me is usually short and if it's not I use LoS and speed to get out and recover.
If you can, try to incorporate heavy attacks while in combat to help with sustain
I don't use a "spammable" really. Let's say I'm in combat, close enough where I wouldn't use snipe... I go: injection, Rending, if no DB ready probably a heavy attack, spin2win.
Usually Dawnbreaker is ready quickly
You're looking at bleed from axe, bleed from Rending, hurricane DoT, probably Dawnbreaker + it's DoT, and spin2win.
If they try to LoS or run away, leash brings em back + a snare (back into your hurricane and possibly Veli - if using it)
A note about my build:
Eternal + well fitted turns my Dodge roll into like a 2k costing mitigation that can deal 5k damage (after battle spirit) dodge roll in this set up is not only a great form of mitigation, but also of damage. I like to roll through an opponent, then back the other way, leaving my opponent looking in the wrong direction and surrounded by explosive runes. Oh and because I use bow I get major expedition.
So dodge roll gives me: complete damage mitigation window, major expedition, and heavy hitting attack at a lower cost than most abilities in game (think about that and then how people say Shields are OP lol)
IZZEFlameLash wrote: »Waffennacht wrote: »Im a little confused about velidreth, every time i see the poison balls i just step around them, why is it good?
Also for me when it comes to dodge rolling, even with some well fitted and reductions i dont see myself having enough stamina during combat to use that on top of everything else and still keep fighting, without just running out of stamina midway...
if im using stam recovery on jewelry should i just drop it for weapon damage instead? because like I said above, my experience is that no matter what, ur just gonna be out of stamina within like 5 seconds anyways, so recovery doesnt seem to matter (currently around 1500ish)
Velidreth is good when you're up close - I also use leash (you can combine with EH's rune too)
In x7 medium with 5 well fitted I can roll about 7 times in a row, though I've noted I really only need 2 or 3 in quick succession at most
I use the same Regen amount as you (about 1500)
Let's see here, combat for me is usually short and if it's not I use LoS and speed to get out and recover.
If you can, try to incorporate heavy attacks while in combat to help with sustain
I don't use a "spammable" really. Let's say I'm in combat, close enough where I wouldn't use snipe... I go: injection, Rending, if no DB ready probably a heavy attack, spin2win.
Usually Dawnbreaker is ready quickly
You're looking at bleed from axe, bleed from Rending, hurricane DoT, probably Dawnbreaker + it's DoT, and spin2win.
If they try to LoS or run away, leash brings em back + a snare (back into your hurricane and possibly Veli - if using it)
A note about my build:
Eternal + well fitted turns my Dodge roll into like a 2k costing mitigation that can deal 5k damage (after battle spirit) dodge roll in this set up is not only a great form of mitigation, but also of damage. I like to roll through an opponent, then back the other way, leaving my opponent looking in the wrong direction and surrounded by explosive runes. Oh and because I use bow I get major expedition.
So dodge roll gives me: complete damage mitigation window, major expedition, and heavy hitting attack at a lower cost than most abilities in game (think about that and then how people say Shields are OP lol)
Lol. On an unrelated note, what movie is this from?
Unless of course your StamBlade is a brawler and doesn't like to hide.Ragnarock41 wrote: »because nothing is easier than stamblade right now.
In which case it is anything but "easy" in PvP ...
lucky_dutch wrote: »Ragnarock41 wrote: »Medium armor requires faster reaction times, as result bad/inexperienced players can not make it work at all.
Though if you're a nightblade and still struggling against Dks/stamplars, maybe you should try another game because nothing is easier than stamblade right now.
This is such a bad comment. Templars literally ignore dodge which is any medium armor user's only source of mitigation as well as AoEing right through any stealth attempt.
I can, of course, kill a templar if I catch them in a nasty combo but Templars & DKs are currently hard-counters to NBs.
Ragnarock41 wrote: »lucky_dutch wrote: »Ragnarock41 wrote: »Medium armor requires faster reaction times, as result bad/inexperienced players can not make it work at all.
Though if you're a nightblade and still struggling against Dks/stamplars, maybe you should try another game because nothing is easier than stamblade right now.
This is such a bad comment. Templars literally ignore dodge which is any medium armor user's only source of mitigation as well as AoEing right through any stealth attempt.
I can, of course, kill a templar if I catch them in a nasty combo but Templars & DKs are currently hard-counters to NBs.
templars are literally getting meme'd by new shuffle. Same as DKs. What are you even talking about?
I love how all the BAD nightblades are jumping on me now that I exposed them for what they are. Nightblade gets the easiest time in medium armor period.
Anyone saying otherwise better come with a good reason or don't bother me with your ''but templars aoe hurr durr''
Ragnarock41 wrote: »lucky_dutch wrote: »Ragnarock41 wrote: »Medium armor requires faster reaction times, as result bad/inexperienced players can not make it work at all.
Though if you're a nightblade and still struggling against Dks/stamplars, maybe you should try another game because nothing is easier than stamblade right now.
This is such a bad comment. Templars literally ignore dodge which is any medium armor user's only source of mitigation as well as AoEing right through any stealth attempt.
I can, of course, kill a templar if I catch them in a nasty combo but Templars & DKs are currently hard-counters to NBs.
templars are literally getting meme'd by new shuffle. Same as DKs. What are you even talking about?
I love how all the BAD nightblades are jumping on me now that I exposed them for what they are. Nightblade gets the easiest time in medium armor period.
Anyone saying otherwise better come with a good reason or don't bother me with your ''but templars aoe hurr durr''
IZZEFlameLash wrote: »Waffennacht wrote: »Im a little confused about velidreth, every time i see the poison balls i just step around them, why is it good?
Also for me when it comes to dodge rolling, even with some well fitted and reductions i dont see myself having enough stamina during combat to use that on top of everything else and still keep fighting, without just running out of stamina midway...
if im using stam recovery on jewelry should i just drop it for weapon damage instead? because like I said above, my experience is that no matter what, ur just gonna be out of stamina within like 5 seconds anyways, so recovery doesnt seem to matter (currently around 1500ish)
Velidreth is good when you're up close - I also use leash (you can combine with EH's rune too)
In x7 medium with 5 well fitted I can roll about 7 times in a row, though I've noted I really only need 2 or 3 in quick succession at most
I use the same Regen amount as you (about 1500)
Let's see here, combat for me is usually short and if it's not I use LoS and speed to get out and recover.
If you can, try to incorporate heavy attacks while in combat to help with sustain
I don't use a "spammable" really. Let's say I'm in combat, close enough where I wouldn't use snipe... I go: injection, Rending, if no DB ready probably a heavy attack, spin2win.
Usually Dawnbreaker is ready quickly
You're looking at bleed from axe, bleed from Rending, hurricane DoT, probably Dawnbreaker + it's DoT, and spin2win.
If they try to LoS or run away, leash brings em back + a snare (back into your hurricane and possibly Veli - if using it)
A note about my build:
Eternal + well fitted turns my Dodge roll into like a 2k costing mitigation that can deal 5k damage (after battle spirit) dodge roll in this set up is not only a great form of mitigation, but also of damage. I like to roll through an opponent, then back the other way, leaving my opponent looking in the wrong direction and surrounded by explosive runes. Oh and because I use bow I get major expedition.
So dodge roll gives me: complete damage mitigation window, major expedition, and heavy hitting attack at a lower cost than most abilities in game (think about that and then how people say Shields are OP lol)
Lol. On an unrelated note, what movie is this from?
Peter Pan
IZZEFlameLash wrote: »Waffennacht wrote: »Im a little confused about velidreth, every time i see the poison balls i just step around them, why is it good?
Also for me when it comes to dodge rolling, even with some well fitted and reductions i dont see myself having enough stamina during combat to use that on top of everything else and still keep fighting, without just running out of stamina midway...
if im using stam recovery on jewelry should i just drop it for weapon damage instead? because like I said above, my experience is that no matter what, ur just gonna be out of stamina within like 5 seconds anyways, so recovery doesnt seem to matter (currently around 1500ish)
Velidreth is good when you're up close - I also use leash (you can combine with EH's rune too)
In x7 medium with 5 well fitted I can roll about 7 times in a row, though I've noted I really only need 2 or 3 in quick succession at most
I use the same Regen amount as you (about 1500)
Let's see here, combat for me is usually short and if it's not I use LoS and speed to get out and recover.
If you can, try to incorporate heavy attacks while in combat to help with sustain
I don't use a "spammable" really. Let's say I'm in combat, close enough where I wouldn't use snipe... I go: injection, Rending, if no DB ready probably a heavy attack, spin2win.
Usually Dawnbreaker is ready quickly
You're looking at bleed from axe, bleed from Rending, hurricane DoT, probably Dawnbreaker + it's DoT, and spin2win.
If they try to LoS or run away, leash brings em back + a snare (back into your hurricane and possibly Veli - if using it)
A note about my build:
Eternal + well fitted turns my Dodge roll into like a 2k costing mitigation that can deal 5k damage (after battle spirit) dodge roll in this set up is not only a great form of mitigation, but also of damage. I like to roll through an opponent, then back the other way, leaving my opponent looking in the wrong direction and surrounded by explosive runes. Oh and because I use bow I get major expedition.
So dodge roll gives me: complete damage mitigation window, major expedition, and heavy hitting attack at a lower cost than most abilities in game (think about that and then how people say Shields are OP lol)
Lol. On an unrelated note, what movie is this from?
Peter Pan
Thought it was "Hook"
Amdar_Godkiller wrote: »Pretty sure his GT is ReactFaster
I've killed him twice in solo situations (both in WW from), but he's got me so many more times. still, from facing him I learned how to handle other stamplars/stamsorcs (think he has one of each, and they both play similarly with flurry/jabs, bleeds, and ccs).
Waffennacht wrote: »Personally I can't get away from medium because of how effective roll dodge is.
What can't be dodged (for the most part) will have a 25% reduction from shuffle.
That's really all I need
usmguy1234 wrote: »ZarkingFrued wrote: »
Think most of his builds are fury/hundings/bloodspawn
Waffennacht wrote: »Personally I can't get away from medium because of how effective roll dodge is.
What can't be dodged (for the most part) will have a 25% reduction from shuffle.
That's really all I need
You are right and i like medium gameplay too.
But on heavy you don't need roll dodge that often, so you can stay close to your target and keep attacking.
How long does a dodge roll take? Maybe 2 or 3 seconds until you can attack again.
On heavy you can use these seconds to stay offensive.
In the end i also think you don't lose damage on heavy.
Waffennacht wrote: »Personally I can't get away from medium because of how effective roll dodge is.
What can't be dodged (for the most part) will have a 25% reduction from shuffle.
That's really all I need
You are right and i like medium gameplay too.
But on heavy you don't need roll dodge that often, so you can stay close to your target and keep attacking.
How long does a dodge roll take? Maybe 2 or 3 seconds until you can attack again.
On heavy you can use these seconds to stay offensive.
In the end i also think you don't lose damage on heavy.