Ragnarock41 wrote: »Medium armor requires faster reaction times, as result bad/inexperienced players can not make it work at all.
Though if you're a nightblade and still struggling against Dks/stamplars, maybe you should try another game because nothing is easier than stamblade right now.
leepalmer95 wrote: »Heavy is just better overall.
Best mobility because forward momentum, higher hp, defence etc.. means better sustin as you are not spamming dodge and having things go through it.
Im having fun with my medium stamplar at the moment, but getting snared every 2s isn't fun.
Chilly-McFreeze wrote: »leepalmer95 wrote: »Heavy is just better overall.
Best mobility because forward momentum, higher hp, defence etc.. means better sustin as you are not spamming dodge and having things go through it.
Im having fun with my medium stamplar at the moment, but getting snared every 2s isn't fun.
And what stops you from using forward momentum on medium?
leepalmer95 wrote: »Heavy is just better overall.
Best mobility because forward momentum, higher hp, defence etc.. means better sustin as you are not spamming dodge and having things go through it.
Im having fun with my medium stamplar at the moment, but getting snared every 2s isn't fun.
ZarkingFrued wrote: »leepalmer95 wrote: »Heavy is just better overall.
Best mobility because forward momentum, higher hp, defence etc.. means better sustin as you are not spamming dodge and having things go through it.
Im having fun with my medium stamplar at the moment, but getting snared every 2s isn't fun.
And this is why they're gonna nerf the crap outta forward momentum. Medium doesn't even use it cause we gotta have rally, and heavy just runs around full swift, forward momentum, and max resist doing laps around people in armor that is supposed to be the "heaviest weight" in game. No sacrifice for the extra resist and heavy passives lol
ZarkingFrued wrote: »
I was using hunding/vipers in medium with 2 piece heavy kraghs with the lover mundus
dual wield/bow, 2600 weapon dmg and 40% crit chance in bgs, still plenty of guys that i cant even scratch they just casually heal and bash me down with a couple reverse slices
currently switched to a heavy shacklebreaker set, i can live for an extra 5 seconds and still kill all the same people i killed before, but the heavy armor dks and stamplars, same issue
leepalmer95 wrote: »I was using hunding/vipers in medium with 2 piece heavy kraghs with the lover mundus
dual wield/bow, 2600 weapon dmg and 40% crit chance in bgs, still plenty of guys that i cant even scratch they just casually heal and bash me down with a couple reverse slices
currently switched to a heavy shacklebreaker set, i can live for an extra 5 seconds and still kill all the same people i killed before, but the heavy armor dks and stamplars, same issue
Kraghs and viper are bad sets.
Also you're missing either rally or forward momentum from 2h which is important.
leepalmer95 wrote: »I was using hunding/vipers in medium with 2 piece heavy kraghs with the lover mundus
dual wield/bow, 2600 weapon dmg and 40% crit chance in bgs, still plenty of guys that i cant even scratch they just casually heal and bash me down with a couple reverse slices
currently switched to a heavy shacklebreaker set, i can live for an extra 5 seconds and still kill all the same people i killed before, but the heavy armor dks and stamplars, same issue
Kraghs and viper are bad sets.
Also you're missing either rally or forward momentum from 2h which is important.
Figured the pen would help since i do no damage do them anyways
I already have major brutality from other sources and failing to see how the minor heals from rally are gonna save me at all
What do you think if i were to replace vipers with spriggans
@Waffennacht what would u run for a medium bg sorc then?
Im a little confused about velidreth, every time i see the poison balls i just step around them, why is it good?
Also for me when it comes to dodge rolling, even with some well fitted and reductions i dont see myself having enough stamina during combat to use that on top of everything else and still keep fighting, without just running out of stamina midway...
if im using stam recovery on jewelry should i just drop it for weapon damage instead? because like I said above, my experience is that no matter what, ur just gonna be out of stamina within like 5 seconds anyways, so recovery doesnt seem to matter (currently around 1500ish)
Waffennacht wrote: »Im a little confused about velidreth, every time i see the poison balls i just step around them, why is it good?
Also for me when it comes to dodge rolling, even with some well fitted and reductions i dont see myself having enough stamina during combat to use that on top of everything else and still keep fighting, without just running out of stamina midway...
if im using stam recovery on jewelry should i just drop it for weapon damage instead? because like I said above, my experience is that no matter what, ur just gonna be out of stamina within like 5 seconds anyways, so recovery doesnt seem to matter (currently around 1500ish)
Velidreth is good when you're up close - I also use leash (you can combine with EH's rune too)
In x7 medium with 5 well fitted I can roll about 7 times in a row, though I've noted I really only need 2 or 3 in quick succession at most
I use the same Regen amount as you (about 1500)
Let's see here, combat for me is usually short and if it's not I use LoS and speed to get out and recover.
If you can, try to incorporate heavy attacks while in combat to help with sustain
I don't use a "spammable" really. Let's say I'm in combat, close enough where I wouldn't use snipe... I go: injection, Rending, if no DB ready probably a heavy attack, spin2win.
Usually Dawnbreaker is ready quickly
You're looking at bleed from axe, bleed from Rending, hurricane DoT, probably Dawnbreaker + it's DoT, and spin2win.
If they try to LoS or run away, leash brings em back + a snare (back into your hurricane and possibly Veli - if using it)
A note about my build:
Eternal + well fitted turns my Dodge roll into like a 2k costing mitigation that can deal 5k damage (after battle spirit) dodge roll in this set up is not only a great form of mitigation, but also of damage. I like to roll through an opponent, then back the other way, leaving my opponent looking in the wrong direction and surrounded by explosive runes. Oh and because I use bow I get major expedition.
So dodge roll gives me: complete damage mitigation window, major expedition, and heavy hitting attack at a lower cost than most abilities in game (think about that and then how people say Shields are OP lol)