grizzly375 wrote: »MY collect time is 2000 EST. I've logged in and collected rewards every day. At 1800 when I logged off, it showed the 100K as my next reward. When I logged in at 2011, I was offered two Crown Fortifying Meals. WTF is going on with this?
grizzly375 wrote: »MY collect time is 2000 EST. I've logged in and collected rewards every day. At 1800 when I logged off, it showed the 100K as my next reward. When I logged in at 2011, I was offered two Crown Fortifying Meals. WTF is going on with this?
Funny, because today is STILL the 30th... it has not hit midnight yet! I'm really glad I've decided to quit ESO... I canceled my sub yesterday, thought I'd log in today to get the final month's reward... only to find out the month switched EARLY. Hard to start collecting for October when it's not even the first of the month yet.
Jayman1000 wrote: »
Jayman1000 wrote: »
so basically I craft 200 times with spider egg and a pairing items with Alkahest to make 3200 poisons. Each poison sells for 5 gold...which total 16,000 gold.
More or less the farming the items to craft, I gather over time. I have like 12k of Alkahest...
VaranisArano wrote: »The thing that I find frustrating is that they manage to gate the rewards so that if you log in, but don't take the reward, then you lose it and have to take it the next day.
All other games that I have played allow you to claim all of the previous days' rewards if you logged in on that day even if you didn't actually claim them ON the day.
As usual, crap system design in ESO.
Actually, it's more insidious than a "crap design".
It's a 1st year Psychology design, that has made it's way into the F2P business, and ESO has adopted it. Operant conditioning. Ever heard of a Skinner Box?
So, how ESO manages it, is they have a reward and they want to train you in a behavior to get that item. They train you, daily, to open up their Cash Shop, and click a button to get your Cash Shop item.
Skinner Box.
Personally, I find the aggressive methods to push their Cash Shop in our face over the last year to have tipped the scale for me. Well, amongst other things that were tipping the scale.
Even that marketing push to get the Summerset villa had a catch. Did you see October's Cash Shop showcase? Three separate Summerset furniture packages. Wouldn't those be immediately handy for all those people suddenly finding themselves with a large, empty manor. Sure, some will craft their own items, but it's all about convenience at this point, and they've been training and enticing people into the Store for quite some time.
What bugs me about the psychology of it is that they have those dead days at the end of the month, which is the perfect time to start losing that conditioning.
I suppose that's deliberate too, hoping that people will miss out on the first day or so and then they have to give less rewards, but it still bugs me.