Easy fix and this is what ZoS really wants you to do..........
Roll a stam toon......there all fixed.
Curse, flame reach, force pulse, mages fury, dead. Throw in a Meteor just before a flame reach. Spam shields.
This is not a nerf or buff thread, I'm simply curious as to what experienced players do so I can learn. I myself is very new to PvP and often feel useless against stam players.
There are 3 things that I struggle with:
1. Unable to kite stamplayers as they can sprint to you in no time or use their gap closers so I have to be on the defensive a lot of the time. This sometimes leads me to run out of magicka/stamina for shields/dodge rolling/blocking rapidly especially if there's more than 1 enemy.
2. My offensive skills don't do enough damage. I'm running 5-1-1 light with impen and infused on large pieces. I try to whittle them down but a vigor here and there negate all my damage since I lack a DOT or maim skill. On the few occasions that I do get a proper combo off with my curse, frags etc, they don't do enough damage to get them down to execute range and either I have to go back on the defensive or they heal it all back.
3. This one is just more general against any other player in general. Finding the opportunity to go on the offensive is very difficult. I lack a DOT heal like vigor and usually when I do get a break from the barrage of attacks, I have to catch my breath and heal myself back up. It's either go on the offensive or go on the defensive, there's not really a way to do both.
If someone could give me some pointers, that would be great! Thanks.
Oreyn_Bearclaw wrote: »...but once you leave Chalman/aleswell Zerg train, you realize they have some serious issues.
Curse, flame reach, force pulse, mages fury, dead. Throw in a Meteor just before a flame reach. Spam shields.
Oreyn_Bearclaw wrote: »Sadly, you are describing the pain points of mag Sorc in their current state. There is a belief among zerglings that Sorcs are over powered because they see mages wrath in their death recap, and don’t have the DPS to pressure shields, but once you leave Chalman/aleswell Zerg train, you realize they have some serious issues.
Sorc mobility via streak is a joke compared to the stamina Swift meta, and only complicates a Sorcs sustain problems. It is also completely nullified by gap closers.
Sorc offense has no pressure. It is all about burst. You either need to time it with a CC of your own, our catch someone that doesn’t realize you are there (i.e. nuke someone that is fighting someone else). As our main CC is dodgable, it’s very difficult to catch a good stamina player with it.
A Sorcs defense (shields) scales very poorly against multilpe opponents. Simply put a great mag Sorc will not beat two Stam characters that are at least competent as they can out DPS even the best shield stacks.
Best pointers I can give are never let Shields fall and build for more sustain than you think you need. You have to keep your distance and be very picky about the fights you choose to engage. You are simply not going to win a fight against multiple Stam opponents 9 times out of 10. The best Sorcs are very patient and will try to kite players out of resources and then burst them down. The Swift meta makes this much more difficult.
If you are still relatively new, I would strongly consider another class with all the PTS changes we are seeing. Sorcs are in trouble.
Oreyn_Bearclaw wrote: »...but once you leave Chalman/aleswell Zerg train, you realize they have some serious issues.
So others have noticed this?
Amdar_Godkiller wrote: »Oreyn_Bearclaw wrote: »Sadly, you are describing the pain points of mag Sorc in their current state. There is a belief among zerglings that Sorcs are over powered because they see mages wrath in their death recap, and don’t have the DPS to pressure shields, but once you leave Chalman/aleswell Zerg train, you realize they have some serious issues.
Sorc mobility via streak is a joke compared to the stamina Swift meta, and only complicates a Sorcs sustain problems. It is also completely nullified by gap closers.
Sorc offense has no pressure. It is all about burst. You either need to time it with a CC of your own, our catch someone that doesn’t realize you are there (i.e. nuke someone that is fighting someone else). As our main CC is dodgable, it’s very difficult to catch a good stamina player with it.
A Sorcs defense (shields) scales very poorly against multilpe opponents. Simply put a great mag Sorc will not beat two Stam characters that are at least competent as they can out DPS even the best shield stacks.
Best pointers I can give are never let Shields fall and build for more sustain than you think you need. You have to keep your distance and be very picky about the fights you choose to engage. You are simply not going to win a fight against multiple Stam opponents 9 times out of 10. The best Sorcs are very patient and will try to kite players out of resources and then burst them down. The Swift meta makes this much more difficult.
If you are still relatively new, I would strongly consider another class with all the PTS changes we are seeing. Sorcs are in trouble.
Umm, the issue with swift is mag sorcs using it in along with shield stacking. There's not much issue with stamina toons using swift. Even less so now that shuffle is useless and dodge roll no longer gives the additional second of dodge chance.