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Healer Class Recommendation for Cyrodiil

Mendosa
Mendosa
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I'm planning to create a new character for pure healer + group utility, only for Cyrodiil, probably will play in a small group (5-10 people). Do you recommend me Magicka Templar or Magicka Warden?
Magblade with Dual Wield
  • Kelces
    Kelces
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    If you are moving a lot, I would recommend a warden, especially if you have another templar in your group already. Templars are better for defensive situations like in towers or keeps, can't get too many of those in this case.
    You reveal yourself best in how you play.

    Kelces - Argonian Templar
    Farel Donvu - Dark Elf Sorcerer
    Navam Llervu - Dark Elf Dragonknight
    Aniseth - Wood Elf Warden
    Therediel - Wood Elf Templar
    Nilonwy - Wood Elf Nightblade
    Jurupari - Argonian Warden
    Kú-Chulainn - Argonian Sorcerer
    PC - EU
    For the Pact!
  • Rygonix
    Rygonix
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    Yes with a lot of movement you will want to play warden as a healer. They outshine templars in that category in nearly every way. Between Falcon's Swiftness and vines you'll be flying across the battlefield, sometimes literally.
    Edited by Rygonix on September 27, 2018 12:09AM
    Ceres Des Mortem-Dark Elf Templar, EP
    PC-NA
  • Taleof2Cities
    Taleof2Cities
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    Templar and Warden are what I play in Cyrodiil.
  • SydneyGrey
    SydneyGrey
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    Magicka warden.
    Wardens have excellent area-of-effect healing, which is fantastic in Cyro.
  • Morgul667
    Morgul667
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    I maybe old school but id go with templar, safe and efficient, great purge
  • _Ahala_
    _Ahala_
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    If you like powerful burst heals and purifying synergies with a stand your ground playsyle go templar... If you like powerful healing over time heals and good group utility through buffs and debuffs with a teleporting around the battlefield like a maniac playsyle go warden
    Edited by _Ahala_ on September 27, 2018 6:26AM
  • Thrain
    Thrain
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    I prefer a templar to heal
    But for pvp+the movement speed+the aoe heal warden would be a better choice i guess and if you run with 1 ice staff you can freeze your enemies a bit so they cant run away from your mini zerg ;)
  • Thraben
    Thraben
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    For 5-10 people a templar is better, as the healing Ulti is stronger.

    However if you manage to provide for Purge and Defensive Manoevre on your warden, the warden will be more useful. Requires a lot of work, though.
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • Mendosa
    Mendosa
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    Thanks for replies. Could you share a warden healer build for cyrodiil. There is no PVP healer for Warden in alcasthq, only stamina exists, confused me :o
    Magblade with Dual Wield
  • Tryxus
    Tryxus
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    Mendosa wrote: »
    Thanks for replies. Could you share a warden healer build for cyrodiil. There is no PVP healer for Warden in alcasthq, only stamina exists, confused me :o

    Kagrenac's Hope + Transmutation/Gossamer/SPC + Troll King/Earthgore/Bloodspawn
    Fasalla's Guile + Transmutation/Gossamer/Plague Doctor + Troll King/Earthgore/Bloodspawn

    5 Heavy - 1 Med - 1 Light

    Kag's is great for faster rezzing and healing, while Fasalla stacks nicely with the Corrupting Pollen morph of Healing Seed. The 2nd set depends on the group setup, like if others in the group are running Transmutation alrdy then I use one of the others.

    Monster set also depends on the group: Earthgore is standard, but you need at least a few Troll Kings around. Bloodspawn is also a lovely choice for faster Permafrosts and Healing Thickets
    Edited by Tryxus on September 27, 2018 9:21AM
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Aurielle
    Aurielle
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    Tryxus wrote: »
    Mendosa wrote: »
    Thanks for replies. Could you share a warden healer build for cyrodiil. There is no PVP healer for Warden in alcasthq, only stamina exists, confused me :o

    Kagrenac's Hope + Transmutation/Gossamer/SPC + Troll King/Earthgore/Bloodspawn
    Fasalla's Guile + Transmutation/Gossamer/Plague Doctor + Troll King/Earthgore/Bloodspawn

    5 Heavy - 1 Med - 1 Light

    Kag's is great for faster rezzing and healing, while Fasalla stacks nicely with the Corrupting Pollen morph of Healing Seed. The 2nd set depends on the group setup, like if others in the group are running Transmutation alrdy then I use one of the others.

    Monster set also depends on the group: Earthgore is standard, but you need at least a few Troll Kings around. Bloodspawn is also a lovely choice for faster Permafrosts and Healing Thickets

    All good suggestions. I would probably go with Fasalla — especially if there’s another Templar in the group running Transmutation. Defile healers are hella annoying. :)

    Another frequently overlooked secondary healing set (again, only useful if someone else is running a standard main healing set) is Clever Alchemist. You can use it strategically to get a nice spell damage boost before you pop a big heal. I run it sometimes on my Templar healtank if I’m in a stronger group that isn’t dying much. Otherwise, I use Kags — mostly because Kags + Templar revive passive + Support heal passive = pure hilarity. ;)
  • Jeremy
    Jeremy
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    Mendosa wrote: »
    I'm planning to create a new character for pure healer + group utility, only for Cyrodiil, probably will play in a small group (5-10 people). Do you recommend me Magicka Templar or Magicka Warden?

    I don't recommend playing as a Templar healer in Cyrodil. They suck (and I say that as a Templar who wish they didn't). So I would suggest giving warden a go.

    But if you have a small group of 5-10 people to constantly run with you for protection who knows, maybe you could have some fun with it.

    In my experience high health builds work best as a Templar. Everything else just seems to melt.
    Edited by Jeremy on September 27, 2018 10:31AM
  • Thraben
    Thraben
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    Mendosa wrote: »
    Thanks for replies. Could you share a warden healer build for cyrodiil. There is no PVP healer for Warden in alcasthq, only stamina exists, confused me :o

    Warden Healer in small medium scale groups (5-10)


    1. Purpose:
    To know your purpose as a warden, you have to know that Templars have stronger emergency heal options, and no matter what you do, you can never compete with them in that department by imitating them.
    Your purpose is what they CAN´T do: Replacing the "rapid bot", "purge bot", and healer role sufficiently good while doing some basic damage. A healer who can provide for Retreating Manoevres will save FAR more lives than a classical heal bot.

    2. Stamina or Magicka?
    Both work well with almost the same skill setup; competitive small medium scale PvP groups would prefer a StamWarden Off-Healer, though, because Healing Springs (THE argument of a MagWarden) starts outperforming all other healing skills only at a group size of approximately 8, and because a StamWarden Healer is still a rather powerful DD in small scale fights whereas a MagWarden is not.

    3. Race
    Wood Elf, particularly for Magicka: The role of a rapid bot is demanding, and while there are plenty of methods to restore magicka, there are only very few to restore stamina. Alternatively, Argonian.

    4. Main Healing Skills

    a) A Morph of Fungal Groth

    b) Cleanse - a standard mistake of inexperienced groups is to run with Efficient Purge, or even Ritual of Retribution. Cleanse is one of the most powerful group heals in the game which converts enemy Bow and Magic ranged attacks into healing for the group. If you start using it, maybe 70% of the players in Cyro will be a no-threat to your group. Furthermore, it doesn´t scale with Magicka, so that a StamWarden healer can make good use of it.

    c) If Magicka: Healing Springs or Energy Orb
    If Stamina: Echoing Vigor

    d) Healing Thicket or Light´s Champion: The Resto Staff Ulti is good up to 4 players, if you have more in your group, throw trees.

    5. Main Support Skills:
    a) Retreating Manoevre: makes your group immune to soft CC
    b) A Morph of Scorch: debuffs and is a ground based damage source; and ground based damage sources are the prefered ones in Cyro because they can´t be as easily countered as e.g. projectiles
    c) Permafrost: the ideal Ulti to support a charge of your group. Don´t even consider the other morph.
    d) Corrupting Pollen: Though in most combat situations useless, it is a deciding factor if you fight other guild groups to take out their healing.

    6. Main Regen Skills:

    7a) Bull Netch: No matter if you are Magicka or Stamina, always pick the stam version.
    b) Lotus Flower or Nature´s Embrace: You need a reliable class based HoT to push your regeneration. Trees work, too.
    c) Mediate + Nature´s Embrace: I you have the Skill slots, this combo frees you of additional regen problems


    7. Monster Set:
    TrollKing outperforms Earthgore on a HoT- healer. Only pick Earthgore if there is another RELIABLE Stamina player in your group who already uses TrollKing.

    8. Support Set:
    Transmutation > Gossamer > SpellPower Cure, if things on the PTS stay like this

    9. Main Set:
    a) FrostMage: If you use a Frost Staff, you could use Vanguard´s Challenge, taking out the most dangerous enemy DD (typically a Magblade).
    b) StamWarden: medium Fortified Brass or Bastion of the Heartland
    c) other MagWarden: Shacklebraker or Bastion of the Heartland

    10. Weapon Traits:
    No matter how you play, you have to regenerate your Ulti extremely quickly to become what some people impolitely call "a trees spammer". Not only your heal output, but also your Stam and MAg regeneration depends on it. At least one weapon trait must be "decisive".
    Edited by Thraben on September 27, 2018 12:37PM
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
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