SpiderCultist wrote: »1s cast time still makes them useless
try it on the PTS, it's pathetic
It doesnt matter if the duration got increased, if it will be gone within 3 seconds in pvp (if you manage to cast your shield in time at all)
If you read the PTS notes the following changes are being added:
Conjured Ward:
This ability and its morphs now have a 1-second cast time, previously an instant cast.
Increased the duration of the damage shield for Conjured Ward and the Hardened Ward morph to 9 seconds from 6 seconds.
Empowered Ward (morph): Increased the duration of the damage shield to 14 seconds from 9 seconds.
Annulment
This ability and its morphs now have a 1 second cast time, previously instant-cast.
Increased the duration of the damage shield to 9 seconds from 6 seconds.
Given the durations are being extended for a much greater period of time than the "1 second" cast time there is really little reason to complain.
All this is doing is balancing out the shield stacking and durability it provides.
It's unreasonable for a shield magicka user to be nearly as durable if not more durable than a heavy armor user while having the luxury of range, cc, and extreme damage.
I fail to see any argument against this change that would be legitimate.
Here's an example argument that someone could pose:
"This change makes me weaker than before and I can no longer sustain equal or greater amounts of damage than a heavy armor melee player" - This is an unreasonable argument.
"I can no longer sustain attacks from multiple sources while having access to invisibility, range, and extreme amounts of damage." - This is unreasonable.
The bottom line is that shield stacking and the shields themselves were incredibly strong for ranged players. This change is much less severe than others seem to think given the duration increase.
Next we have the following changes:
You can now deal a Critical Strike against an enemy with a damage shield.
Your Spell and Physical Resistance now reduces incoming damage before it is applied to your damage shield.
These changes once again provide balance to the game. Expecting to have maximum defense, maximum damage, not be able to be critically struck, and having the luxury of range is extremely unreasonable.
Please understand that after evaluating these changes I believe it is entirely balanced.
If you read the PTS notes the following changes are being added:
Conjured Ward:
This ability and its morphs now have a 1-second cast time, previously an instant cast.
Increased the duration of the damage shield for Conjured Ward and the Hardened Ward morph to 9 seconds from 6 seconds.
Empowered Ward (morph): Increased the duration of the damage shield to 14 seconds from 9 seconds.
Annulment
This ability and its morphs now have a 1 second cast time, previously instant-cast.
Increased the duration of the damage shield to 9 seconds from 6 seconds.
Given the durations are being extended for a much greater period of time than the "1 second" cast time there is really little reason to complain.
All this is doing is balancing out the shield stacking and durability it provides.
It's unreasonable for a shield magicka user to be nearly as durable if not more durable than a heavy armor user while having the luxury of range, cc, and extreme damage.
I fail to see any argument against this change that would be legitimate.
Here's an example argument that someone could pose:
"This change makes me weaker than before and I can no longer sustain equal or greater amounts of damage than a heavy armor melee player" - This is an unreasonable argument.
"I can no longer sustain attacks from multiple sources while having access to invisibility, range, and extreme amounts of damage." - This is unreasonable.
The bottom line is that shield stacking and the shields themselves were incredibly strong for ranged players. This change is much less severe than others seem to think given the duration increase.
Next we have the following changes:
You can now deal a Critical Strike against an enemy with a damage shield.
Your Spell and Physical Resistance now reduces incoming damage before it is applied to your damage shield.
These changes once again provide balance to the game. Expecting to have maximum defense, maximum damage, not be able to be critically struck, and having the luxury of range is extremely unreasonable.
Please understand that after evaluating these changes I believe it is entirely balanced.
It doesnt matter if the duration got increased, if it will be gone within 3 seconds in pvp (if you manage to cast your shield in time at all)
GreenhaloX wrote: »1 sec cast time isn't bad at all. Likewise for the current Dark Conversion, it's isn't so bad haven't to wait for it to cast (just annoying as hell that you have to wait till it's casted in order to be able switch bar, though). So, it will be similar to wait for the Ward to cast. Heck, I probably wouldn't even notice the diff so much as I'm probably in the midst of combat anyways.. and besides, I always have Hurricane (for stamsorc) or Boundless Storm up. We'll be fine.. and definitely liking the increased to duration; particularly to Hardened Ward. I would so enjoy that for my stamsorc.
https://www.youtube.com/watch?v=24n9fYPHkfI&t=3812s here is a complete break down of the magicka sorcerer changes by one of the best magsorcs NA if not the best, its a bit long so id skip to the more recent patches but he explains why these changes are detrimental from a top tier player perspective far more eloquently then I do. OrphanHelgen wrote: »I think it's because it can be interrupted and is one of the reason it's not reliable