We all know that ZOS would never introduce something like a cast time to shields without first testing it
mpicklesster wrote: »I don’t understand why everyone is so worried. We all know that ZOS would never introduce something like a cast time to shields without first testing it under a variety of scenarios in which people typically use a damage shield [
Wolf_Watching wrote: »These changes are deserved. Too strong in pve w/ no reason to grab stam. In pvp they made you an unncrittable, no pen tank w/ dps stats. WELCOME TO IMPEN & ARMOR BUFFS LITTLE POTATOES!
mpicklesster wrote: »Wolf_Watching wrote: »These changes are deserved. Too strong in pve w/ no reason to grab stam. In pvp they made you an unncrittable, no pen tank w/ dps stats. WELCOME TO IMPEN & ARMOR BUFFS LITTLE POTATOES!
Great point. You clearly observed that my biggest gripe with the shield changes was them becoming crittable and associated with resistances. That's why I wrote volumes and volumes about the downsides of shields being crittable and associated with resistances. I scarcely wrote anything about the downsides of cast times!
Wolf_Watching wrote: »These changes are deserved. Too strong in pve w/ no reason to grab stam. In pvp they made you an unncrittable, no pen tank w/ dps stats. WELCOME TO IMPEN & ARMOR BUFFS LITTLE POTATOES!
mpicklesster wrote: »Wolf_Watching wrote: »These changes are deserved. Too strong in pve w/ no reason to grab stam. In pvp they made you an unncrittable, no pen tank w/ dps stats. WELCOME TO IMPEN & ARMOR BUFFS LITTLE POTATOES!
Great point. You clearly observed that my biggest gripe with the shield changes was them becoming crittable and associated with resistances. That's why I wrote volumes and volumes about the downsides of shields being crittable and associated with resistances. I scarcely wrote anything about the downsides of cast times!
Yeah its not like every decent mag player was running full tri stat and impen in pvp anyway.... Along with at least 1 regen set and major ward/resolve.
kendellking_chaosb14_ESO wrote: »Stamina build can do end game content without shields so unless PvE stam builds prema roll I think you can survive.
Freddycruz89 wrote: »SHHHH! Stop! I'm collecting their tears for a new potion of get gwud.
I cannot wait for patch! Good bye 3-in-1 exploiters!
Praised be the ZOS deity's for these summer rains upon the dying fields of Cyrodiil!
Freddycruz89 wrote: »SHHHH! Stop! I'm collecting their tears for a new potion of get gwud.
I cannot wait for patch! Good bye 3-in-1 exploiters!
Praised be the ZOS deity's for these summer rains upon the dying fields of Cyrodiil!
Omg if a Sorc is casting 3 shields that only leave 2-3 GCD to kill you. If you are dying to Sorcs playing this way this patch isn't going to help you. You will still get destroyed .
Freddycruz89 wrote: »SHHHH! Stop! I'm collecting their tears for a new potion of get gwud.
I cannot wait for patch! Good bye 3-in-1 exploiters!
Praised be the ZOS deity's for these summer rains upon the dying fields of Cyrodiil!
Omg if a Sorc is casting 3 shields that only leave 2-3 GCD to kill you. If you are dying to Sorcs playing this way this patch isn't going to help you. You will still get destroyed .
arasysb14_ESO wrote: »We all know that ZOS would never introduce something like a cast time to shields without first testing it
stopped reading there.
mpicklesster wrote: »For example, I’m sure that their own development team did a practice run of vet Hel-Ra Citadel hard mode themselves to make sure that the cast time didn’t make it unduly difficult to survive the mechanics in which people normally use a shield. I bet they practiced surviving the Star Fall mechanic on the last boss several times.
mpicklesster wrote: »kendellking_chaosb14_ESO wrote: »Stamina build can do end game content without shields so unless PvE stam builds prema roll I think you can survive.
I agree. And clearly stamina builds don't have any features that enable them to survive without shields. It's not like they typically have higher resistances than magicka builds. And it's not like they have more stamina to block and dodge roll with. And I know that stamina builds are already accustomed to the cast times on their defensive skills--so it's not like magicka builds will suffer differently. We all know that there's a 1 sec cast time for Vigor (or Rally, if you're a 2H build). And there's the infamous 1 sec cast time to Repentance that stamplars have become accustomed to, or the 1 sec cast time to the Warden stamina-based burst heal of Soothing Spores. Stamina builds clearly have years of practice working around all of the cast times to their defenses, so magicka builds should quit complaining and just L2P.
usmguy1234 wrote: »Freddycruz89 wrote: »SHHHH! Stop! I'm collecting their tears for a new potion of get gwud.
I cannot wait for patch! Good bye 3-in-1 exploiters!
Praised be the ZOS deity's for these summer rains upon the dying fields of Cyrodiil!
Omg if a Sorc is casting 3 shields that only leave 2-3 GCD to kill you. If you are dying to Sorcs playing this way this patch isn't going to help you. You will still get destroyed .
You only have to read his tag to raise that to be the truth.
mpicklesster wrote: »I don’t understand why everyone is so worried. We all know that ZOS would never introduce something like a cast time to shields without first testing it under a variety of scenarios in which people typically use a damage shield. For example, I’m sure that their own development team did a practice run of vet Hel-Ra Citadel hard mode themselves to make sure that the cast time didn’t make it unduly difficult to survive the mechanics in which people normally use a shield. I bet they practiced surviving the Star Fall mechanic on the last boss several times. And, seeing as the vast majority of players always preemptively shield before this mechanic anyways, the added cast time in no way increased the number of people who died to this mechanic. Besides, we’re all used to preemptively shielding before every random mechanic, so it’s not like we’re going to have to adopt a “psychic” play style to survive. And you know they always test changes like this with a focus group of carefully selected novice players to ensure that they can survive mechanics like this under the new changes, too. They wouldn’t introduce a change like this without carefully considering whether or not it'll disproportionately impact newer players and/or experienced players learning new content. In addition, we all know that ZOS has a history of testing out their proposed changes themselves in all of the veteran trials (both hard mode and regular mode). So why worry when we know they have an exhaustive, in-house testing process?
I’m also certain that they made sure that the new cast-time wouldn’t unduly impact survival in the high-ping situations we typically experience in places like PvP. For example, remember all of the thorough testing they did before implementing the changes to Rune Cage introduced with Summerset? We all remember the forum post Eric Wrobel made telling us the results of his own tests with the skill in a high-ping PvP environment. He assured us that the skill was thoroughly tested to ensure it didn’t take an excessive amount of time to break free from in high-ping PvP. Remember all of the test videos he posted on the forums to prove this to us? Which is precisely why Rune Cage has remained unchanged ever since. So, if we can trust them to thoroughly test skills such as this in stressful environments, we can rest assured they’ve done the same kind of testing for the new cast time for shields.
Besides, it’s not like we aren’t used to employing a wealth of skills with cast times already. Magicka wardens have many skills with a cast time and that hasn’t stopped them from becoming the most commonly used DPS in both PvE and PvP. And we’re all accustomed to seeing magicka templars constantly use Dark Flare as their spammable ability. Also—cast times haven’t stopped sorcerers from using Dark Deal as their primary sustain tool in PvE. We all know that the reason sorcs are so commonly used to beat veteran Maelstrom Arena (for novice and experienced players alike) is because it’s so easy to cast Dark Deal in the middle of a mechanic-heavy fight to get your resources back. The cast time isn’t an impediment whatsoever and in no way infuses combat with an excruciating level of tedium that makes you consider playing another game entirely.
So quit worrying!
VaranisArano wrote: »I need to send my sarcasm detector in for recalibration.