Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!
Unaddressed Issues
I hate the changes to path. Refreshing path was like templar's ritual of retribution and I always loved it. It was a skill I could use in PvE and in PvP
They had the right idea with the changes to strife but did it all so terribly wrong. The lazy way to fix it would be to give it a cost reduction and reduce the damage of the swallow morph by a bit. A more complex fix would be revert strife to what it is on live but reduce the damage it does by 10-15% as well as reducing it's cost and the healing it does to other targets. This gives the skill it's identity back as a lower damage spammable that is a lower cost that is a filler skill to keep you alive in-between using Assassin's Will. Must I remind people this is also reflectable?
WTB more snare removal
Why did we increase the costs of using Merciless and Power Lash rather than just buffing Frags!?!?!?! Like magblade keeps getting screwed here for stupid reasons and mDK already has tricky sustain
Since everyone and their mother uses wings now I feel like it needs to be touched upon. The concept of wings is very much so anti zerg skill but a defensive skill in general. Now that it has snare removal and immunity it feels even more necessary that the skill be changed. I have often said as well as a few others that wings should reflect 2-3 projectiles per person. This would make wings far less of a issue to fight against as ranged builds while still stopping DKs from getting sniped. 1v1 the skill will still be worth slotting because now it has snare removal and immunity but it won't be totally overpowering for some opponents.
Befoul is still a problem. It scales far to well.
Ward cast time? Get rid of it!
Flawless Conqueror ~ Grand Overlord
She/Her ~ PC/NA | I record things for fun and for info