usmcjdking wrote: »I could get on board with snare removal/immunity ala wings to Lightning Form.
Not bad as it would benefit medium armor stam sorc potentially as well that don't use 2h or shuffle cause of lack of bar space. And considering how mistform isn't OP cause you still get gap closed to death I don't see it being OP either.
Oreyn_Bearclaw wrote: »Not bad as it would benefit medium armor stam sorc potentially as well that don't use 2h or shuffle cause of lack of bar space. And considering how mistform isn't OP cause you still get gap closed to death I don't see it being OP either.
If anything in this game needs a stack cost, its gap closers.
Oreyn_Bearclaw wrote: »If they actually plan to continue with the dumbest F'ing change I have ever seen them make (shield cast time), then sorcs need three things immediately. Removal of the stack cost associated with Streak (never should have been there in the first place), access to snare removal to one of their native skills (streak or boundless seem to be most obvious), and a reliable burst heal that doesnt involve a cast time (dark conversion) or being double barred (twilight).
Sorcs at this point have no reliable means of immediate Defense. Shields, DC, and Twilight all effectively have a delay, and lets be honest, almost nobody wants to run a pet in PVP.
Not the best solution but helps recover faster from stuns. I find it useful
flacidstone wrote: »What’s a Sorc?
flacidstone wrote: »What’s a Sorc?
A crafter! He can build you stuff that you need!
ellahellabella wrote: »I've been saying since wings got the snare immunity that sorcs should have some snare immunity themselves.
Zos have shown that they are willing to make tweaks with skills to address snares so I think streak should get the 2 seconds of snare immunity too...
As of PTS - the guy who goes and takes a dump as soon as he get pressured.flacidstone wrote: »What’s a Sorc?
flacidstone wrote: »What’s a Sorc?
I support a root/snare purge only for Streak, not immunity. Streak will get you out of any AoE snares anyway so the immunity is overkill IMO.
No more snare immunity. I don't think anything should have immunity to it, though snares are a pain.
Streak having a removal only makes sense. Can't hold lighting. It does the job getting you out of the area (AoE, root or something) then and allows you to run until you are held.
SmackNCheese wrote: »Honestly, as someone who's played sorc for quite a while, snare removal would make sorc busted. Wouldn't matter with the shield changes because the way to pressure a sorc has always been to pressure their stamina bar, and giving them a way to remove those snares reliably and to give them immunity from snares would be insane. The other things mentioned above such as removing the stacking streak cost, giving burst sorc heal, and perhaps adding minor protection to boundless (Much like wardens) I think would be compensation buffs.
While I'm sympathetic to the idea that Sorcs should receive a major buff to compensate for ZOS's recent butchering of the class, I don't think snare immunity is the right call here. If you're gonna give a ranged, mobile class snare immunity, then what about other classes that don't even have tools like Streak to escape, like Warden or Templar?
Take the scenario where you want to fight and actually kill 2+ people at once. Without any form of immunity, you still face the same situation that dk wings did before they introduced a form of immunity to it. Repeated snares are easy to apply and the whole point is to allow a class to have the ability to remain ranged through their tools if played correctly.
SmackNCheese wrote: »Take the scenario where you want to fight and actually kill 2+ people at once. Without any form of immunity, you still face the same situation that dk wings did before they introduced a form of immunity to it. Repeated snares are easy to apply and the whole point is to allow a class to have the ability to remain ranged through their tools if played correctly.
The major difference between dk and magicka sorc is that a lot of dk's harder hitting abilities require melee range so easily reapplied snares could provide so much safety. Most if not all of magicka sorcerers damage is ranged so not the same circumstances. As I mentioned above giving sorcs a snare immunity would give us too much mobility that didn't come at a cost. As of now sorcs have to play very carefully around fights to make sure they wont get entrapped, so that mobility requires a decent amount of thinking. With an immunity we'd be free to streak in with no regards to a path out, pop an immunity and escape.
I think everyone is missing the actual point. You feel you are entitled to “secure the kill against a competent NB player.” You are not. There are a lot of powerful escape mechanics in this game and I for one am glad for it. PvP would suck if death were a forgone conclusion the split second a bigger group, better player, better build, whatever, layed eyes on you.