Once again, we have gotten a armor style with parts that you can't recolor. The Deadwater style has bright yellow plates all over it, seriously limiting the outfit design potential of the armor (which is tragic, since otherwise it would be a great armor style). The most annoying part is that it feels like they've gone out of their way to do this. The yellow plates are identical in style to the other plate parts on the armor (color slot 3 on heavy) but do not color along with them. This is made more frustrating by the fact that it's impossible to even get the colorable plates to a matching shade of yellow. The armor also has a second type of uncolorable parts to it, the bone pieces of the armor. These aren't that bad, and are understandable to leave them uncolorable as they are a fairly innocuous color. The issue is that it is a second uncolorable part, which clashes with the awful yellow plates! This is most noticeable on the heavy gauntlets, which are almost entirely made up of the yellow scales and bones. If the plates were the same color as the bones that would be totally fine, but as is it clashes with everything, including itself!
This brings me to the question: Do you want ZoS to stop making parts of armor uncolorable? If no, why?
Attempt to match color:

All colors Coldharbour Ash Black (so you can see clearly what is uncolorable)

Best styling I could get:

Notice that it still clashes horribly because of the bone and yellow scales. This would be easily solved (thus making this an amazing armor style) if the yellow scales just used the same color slot as the matching scales on the chest (slot 3).
Edited by Tyrobag on September 17, 2018 9:54PM
Forced Armor Colors 57 votes
Yes, all major sections of armor should be colorable
No, I like having parts I can't color