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Forced Armor Colors

Tyrobag
Tyrobag
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Once again, we have gotten a armor style with parts that you can't recolor. The Deadwater style has bright yellow plates all over it, seriously limiting the outfit design potential of the armor (which is tragic, since otherwise it would be a great armor style). The most annoying part is that it feels like they've gone out of their way to do this. The yellow plates are identical in style to the other plate parts on the armor (color slot 3 on heavy) but do not color along with them. This is made more frustrating by the fact that it's impossible to even get the colorable plates to a matching shade of yellow. The armor also has a second type of uncolorable parts to it, the bone pieces of the armor. These aren't that bad, and are understandable to leave them uncolorable as they are a fairly innocuous color. The issue is that it is a second uncolorable part, which clashes with the awful yellow plates! This is most noticeable on the heavy gauntlets, which are almost entirely made up of the yellow scales and bones. If the plates were the same color as the bones that would be totally fine, but as is it clashes with everything, including itself!

This brings me to the question: Do you want ZoS to stop making parts of armor uncolorable? If no, why?

Attempt to match color:
Screenshot_20180917_172012.png

All colors Coldharbour Ash Black (so you can see clearly what is uncolorable)
Screenshot_20180917_174200.png

Best styling I could get:
Screenshot_20180917_172203.png
Notice that it still clashes horribly because of the bone and yellow scales. This would be easily solved (thus making this an amazing armor style) if the yellow scales just used the same color slot as the matching scales on the chest (slot 3).
Edited by Tyrobag on September 17, 2018 9:54PM

Forced Armor Colors 57 votes

Yes, all major sections of armor should be colorable
87%
opajBam_BamSheezabeastDerNachtfalterAlex_LexCHVINZZSilverwillowDMuehlhausenTaleof2CitiesEnemy-of-ColdharbourRagged_ClawAesthierTheShadowScoutAetherderiusRecremenShadowMole25ADarkloreAliyavanaGuyNamedSeanTheDreamyWriter 50 votes
No, I like having parts I can't color
12%
Acrolasotis67CrumornDorianDragonRazeWildRaptorXPrinsethStrychnos 7 votes
  • Recremen
    Recremen
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    Yes, all major sections of armor should be colorable
    It makes no sense for things to be undyeable. All it does is limit aesthetic diversity, which is universally undesirable unless you hate fun.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Acrolas
    Acrolas
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    No, I like having parts I can't color
    With three dye channels, there are inevitably going to be some adornments and accents that cannot be dyed. Keeping the contrast may be better alternative than rolling them into one or two other channels in some cases, and a worse alternative in others.

    I see dyes as a way for me to customize the parts of a visual that ZOS wants me to be able to customize. Not absolute free reign over every single style.
    signing off
  • DMuehlhausen
    DMuehlhausen
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    Yes, all major sections of armor should be colorable
    I think they need to make it even more open. Let me have a pencil icon and just a sash or something one color or part of a gauntlet a color.
  • Tyrobag
    Tyrobag
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    Yes, all major sections of armor should be colorable
    Acrolas wrote: »
    With three dye channels, there are inevitably going to be some adornments and accents that cannot be dyed. Keeping the contrast may be better alternative than rolling them into one or two other channels in some cases, and a worse alternative in others.

    I see dyes as a way for me to customize the parts of a visual that ZOS wants me to be able to customize. Not absolute free reign over every single style.

    Except there are styles with uncolorable parts and unusable slots, and with the Deadwater armor the offending section can be easily assigned to be the same as the other scales.

    As I said, I realize that some parts may need to be left uncolorable (and are ok to do so) such as the bone sections. But things like those bright yellow scales that clash with everything need to be able to be changed, or set to be the same color as the bone to prevent a clashing of colors.
    Edited by Tyrobag on September 17, 2018 10:25PM
  • Recremen
    Recremen
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    Yes, all major sections of armor should be colorable
    Tyrobag wrote: »
    Acrolas wrote: »
    With three dye channels, there are inevitably going to be some adornments and accents that cannot be dyed. Keeping the contrast may be better alternative than rolling them into one or two other channels in some cases, and a worse alternative in others.

    I see dyes as a way for me to customize the parts of a visual that ZOS wants me to be able to customize. Not absolute free reign over every single style.

    Except there are styles with uncolorable parts and unusable slots, and with the Deadwater armor the offending section can be easily assigned to be the same as the other scales.

    As I said, I realize that some parts may need to be left uncolorable (and are ok to do so) such as the bone sections. But things like those bright yellow scales that clash with everything need to be able to be changed, or set to be the same color as the bone to prevent a clashing of colors.

    Exactly this. We've seen similar/the same before with otherwise-nice motifs such as Order of the Hour. Lots of great ornamentation but only one or two dye slots when they could have definitely made more use of the channels. It's better to address it now while it's on the PTS before the "no update to live art" policy takes hold and we're stuck with it forever.

    Though I guess to that end this would be better off as a thread on the PTS forum, @Tyrobag
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • starkerealm
    starkerealm
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    It would be nice if the existing system was updated to handle additional channels. Some objects in game, clearly support more channels we can't mess with. This goes right back to the introduction of the dye system, as the Dark Elf medium armor has a fourth color channel that's inaccessible to players.

    There's also items that have no available dye channels, even though they really should. Such as the Malcath shield.
  • Tyrobag
    Tyrobag
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    Yes, all major sections of armor should be colorable
    Recremen wrote: »
    Tyrobag wrote: »
    Acrolas wrote: »
    With three dye channels, there are inevitably going to be some adornments and accents that cannot be dyed. Keeping the contrast may be better alternative than rolling them into one or two other channels in some cases, and a worse alternative in others.

    I see dyes as a way for me to customize the parts of a visual that ZOS wants me to be able to customize. Not absolute free reign over every single style.

    Except there are styles with uncolorable parts and unusable slots, and with the Deadwater armor the offending section can be easily assigned to be the same as the other scales.

    As I said, I realize that some parts may need to be left uncolorable (and are ok to do so) such as the bone sections. But things like those bright yellow scales that clash with everything need to be able to be changed, or set to be the same color as the bone to prevent a clashing of colors.

    Exactly this. We've seen similar/the same before with otherwise-nice motifs such as Order of the Hour. Lots of great ornamentation but only one or two dye slots when they could have definitely made more use of the channels. It's better to address it now while it's on the PTS before the "no update to live art" policy takes hold and we're stuck with it forever.

    Though I guess to that end this would be better off as a thread on the PTS forum, @Tyrobag

    True, I suppose in my haste to express my indignation at this new armor fiasco I neglected to post in the right forum. If any moderator wants to move it to the more relevant thread, they should of course feel free to do so.
    Edited by Tyrobag on September 17, 2018 11:06PM
  • Ragged_Claw
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    Yes, all major sections of armor should be colorable
    Yes, there's nothing more annoying than being unable to customise something how you want it, I hate the costumes that have undyeable parts too. I can understand with styles and costumes that were in-game before the dye system, but all new items should be fully customisable.
    PC EU & NA
  • TheShadowScout
    TheShadowScout
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    Yes, all major sections of armor should be colorable
    Acrolas wrote: »
    With three dye channels, there are inevitably going to be some adornments and accents that cannot be dyed...
    ...so a fourth dye channel would be good.
    I mean... III or should not be such a big difference in space used on screen, right?
  • Taleof2Cities
    Taleof2Cities
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    Yes, all major sections of armor should be colorable
    I had marginally better luck with the Deadwater Light Robe on my lowbie Magicka Sorcerer ... but not being able to dye everything made it a bit harder to choose different combinations.

    By the way, the light sash had zero (0) dye channels ... sent in a bug ticket.

    emxaReR.png
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