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Cast time on Shields no good - Alternative Nerf idea

GusTheWizard
GusTheWizard
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I say we make conjured ward and annulment have a major buff associated with them so they can’t stack. The cast time is just too much.

This way magic sorcerers can’t stack two Shields all the time negating all damage.
  • Didgerion
    Didgerion
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    I feel like it is a good timing to remove shields altogether from the game. Replace them with useful heals and cleanses and lets move one.

    No one needs shields with 1s cast time.
    Edited by Didgerion on September 17, 2018 9:47PM
  • LadyNalcarya
    LadyNalcarya
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    Or maybe they could stop nerfing things to the ground and try buffing underperforming abilities and classes instead?.. No, it would make too much sense.
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  • DisgracefulMind
    DisgracefulMind
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    I wouldn't even mind harness and hardened being both "Major" something. Sorcerer would have to still build differently, but one shield stack would be fine. But the cast time? Factoring in lag, all the melee stam, etc. It's just a stupid change. Absolutely uncalled for. No one wants cast times in a fast-action combat game. Trust me, I main a Magplar, and cast times screw us more than help us. But I also extensively play sorc. I mean, sure, building different is one thing, but the cast time. Hu.
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  • Mintaka5
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    Didgerion wrote: »
    I feel like it is a food timing to remove shields altogether from the game. Replace them with useful heals and cleanses and lets move one.

    No one needs shields with 1s cast time.

    LOL, right?

    I spend more time cleansing crap off me than anytime I need shields which does nothing for those types of damage. I used instant shields to mitigate more incoming physical damage (usually under a second), so I could regen health. I don't think this will even be feasible anymore. Sad day for me.
  • eso_nya
    eso_nya
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    Horrible alternative nerf ideas:
    - no magicka regen while a shield is up, in line w/ no stam while blocking
    - consecutive use of shields gets more expensive, like dodge
    - let every shield in the game scale with (max mag + max hp + max stam)/3 -> everyone gets the same bubbles no matter the spec
    - the 3 things above together
    - rework: if u slot a shield ability blocking costs magicka and stops mag regen, incoming dmg is halved

    jk, put away the pitchforks pls ;)
  • Jim_Pipp
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    The cast-time Nerf is hugely unpopular.

    I hate the idea because damage shields can either be a proactive defense or a panic button. This Nerf makes them (at best) proactive defense. If zos are determined to take away a staple of mag builds I suggest they change one morph of sorc wards and annulment to make a damage shield that is a channelled ability. Similar to wards in Skyrim, the channelled shield would be almost instant cast and would constantly replenish while channelled, and when you finish casting it leaves a residual shield of roughly half the current value. This allows shields to function as a panic button but at a huge loss to dps.

    It is not all bad, now that resistances buff damage shields there are new builds that become viable. I am on holiday but I am theory crafting two new tank builds to try on PTS. Both are 5-1-1 heavy.
    1) torugs pact +infused weapons + damage shield enchant is about a 7k shield every 2 seconds.
    2) ebon + bone pirates + dubious Cameron drink + wood elf nightblade + werewolf. 35k health, 3k Stam recovery so you can spam bone shield and brawler for instant cast shields all day.
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  • NyassaV
    NyassaV
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    How about not going through with this change since they are critable now???????
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  • GusTheWizard
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    NyassaV wrote: »
    How about not going through with this change since they are critable now???????

    I agree but they obviously want something to change, I main a sorc and I can tell you shield stacking is a little overpowered.
  • Nicko_Lps
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    ZoS is extemely unreliable company with extremely bad Devs that balance game according to forum tears.

    Best answer to ZoS and their nerf to please the forum tears is quit eso, and teach them a harsh lesson.

    Now if you insist on eso, delete your sorc let everyone be nightblade.
  • Bevik
    Bevik
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    Make shields as every single cast of them increase the cost. Not casting shield for 3 seconds or so reset the timer. Means you can't spam shields. Cast time is very unnecessary. Critable shields make sense though. Also resists make shields stronger. Good changes them.
    Edited by Bevik on September 18, 2018 12:29AM
  • SilverWF
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    Allowing crit on shield is a HUGE nerf by itself already.
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  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    SilverWF wrote: »
    Allowing crit on shield is a HUGE nerf by itself already.

    Ding Ding. That's the answer already.

    People dont realize this is already going to help NB burst on shield users.
    Plus every set or ability that grants some effect or ability on crit will be able to be used on shield users
    Shield users in PvP will have to run more inpen, which means more opportunity cost.
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