This sounds really great. I really like the idea of base building and trying to hold strategic points to gain access to better areas and rewards. I also like the fog idea so that scouting is necessary to see what the enemy is up to.
I'm curious are you picturing a skill line similar to Alliance War divided into Reachman and Nord instead of Assault and Support or are you picturing more of premade builds that you chose from when you queue in or enter the zone? I haven't played LotRO so I have no idea how it was implemented in that game.
This sounds really great. I really like the idea of base building and trying to hold strategic points to gain access to better areas and rewards. I also like the fog idea so that scouting is necessary to see what the enemy is up to.
I'm curious are you picturing a skill line similar to Alliance War divided into Reachman and Nord instead of Assault and Support or are you picturing more of premade builds that you chose from when you queue in or enter the zone? I haven't played LotRO so I have no idea how it was implemented in that game.
Pre-made builds for both sides would be a step-up from LOTRO. PvMP in LOTRO allowed the Free Peoples (i.e. men, elves, hobbits, dwarves) to use their PVE builds. There was a PVP armour stat called Audacity that forced freeps into using PVP gear, but for the most part, they were usually quite OP compared to monsters (creeps). Creeps unlocked skills and passives by ranking up, so low ranked monsters were at a disadvantage compared to low rank freeps. At some point, monster skills were added to the cash shop to provide “balance”, but of course not everyone wanted to pony up the cash to unlock skills. That imbalance was one of the biggest flaws with LOTRO’s PvMP system.