ZOS_MattFiror wrote: »On the development side, we have a strict policy to never change art assets once they have been in the live game, except – and this is important – if they are obviously “wrong”. Think bad animations, shoulder pads clipping through armor, weapons hanging too far off a character model’s hip – that kind of thing. This “no change” policy has been in effect since the Redguard Female Armor Debacle of 2015. This was where we updated the visuals of one type of Redguard Female armor and pushed it live without thinking of the consequences of players who liked the way it looked and had been using it for over a year. This caused a lot of – very much merited – criticism from players that liked the older style much better. That’s when we started our “no change” policy. Even if we think an asset needs to updated because it doesn’t fit ESO’s established art style or the artist responsible thinks they could have done better, we no longer change live assets because players are used to the way the game and their characters look, and that is more important than what WE think.
Funny story about this – and I’m sure you are all seeing where this is going – we have a backlog of art bugs and issues that we address over time. If these are flagged as low priority, it can take a long time to get to them. Just after our HDR versions of ESO launched, we flagged an HDR issue where some assets were not responding correctly to our HDR renderer – their color values were not configured properly and were “blown out”, meaning they were far too bright for the established ESO art style. This was entered as a bug, and sat there (not high priority) on the bug list for a few years. Eventually it was addressed and made its way into the build that launched with Update 19 (Wolfhunter).
So now this leaves us in a sticky situation: if we change it back, there will be players that like the new way better than the old. And they will be correct, just as are the ones who like the old way – this is subjective. We are now in a no-win situation, which is why we haven’t given you guys much information up until this point. What we need to do is step back, look at our options, and figure out what is the best thing to do that makes the highest number of players happy. I’m not 100% sure what this is yet, but hang tight and we’ll let you know.
And my sincere apologies for rolling this out with no information, no background, and no heads-up. We take this very seriously, and we’ll make some process changes to ensure something like this doesn’t happen again in the future, just like we did during the Redguard Female Armor Debacle.


Let’s be honest here. That policy is just a cop out so they never have to address the art errors and poor design choices
I fully understand why things like this policy exist, but in cases like the Renegade Dragon Priest costume, where the dye on the hips does not line up with the costume AT ALL, they need to fix it regardless of any policy. That outfit was 2000 crowns, and the dye doesn't line up with the armor at all...that is not acceptable.
The policy is their choice and will remain effect when and where, for as long as the choose. If they wanted to do something to change things they would. They own all game assests and can do with them as they see fit at any moment they desire.
I fully understand why things like this policy exist, but in cases like the Renegade Dragon Priest costume, where the dye on the hips does not line up with the costume AT ALL, they need to fix it regardless of any policy. That outfit was 2000 crowns, and the dye doesn't line up with the armor at all...that is not acceptable.
Yes, it is. I have it on my tank, and it look ok, until you look at the side and see where it doesn't line up at all. I still like it, but that's just really annoying!
Let’s be honest here. That policy is just a cop out so they never have to address the art errors and poor design choices
I don't think that that is the case. They made this policy because they care about player's attachments to things, but it backfired because it makes players think that they don't care enough to fix things after they get our money.
Not sure where exactly I stand on this issue but I do agree that it has the potential to hinder some of the refreshing or issues with the game
If they "update" my highelf light armor motifs... Im not gunna be happy. BUUUUT @ZOS_MattFiror there nothing stopping you from making " Exemplary Highelf Shoes" and adding it to the base blue motif book if Zos feels that its update time for some of the older looks. We have existing multiple versions of old armor already and as long as it doesnt override the option for the old look im happy to see more variety
The color thing, I dont see this as being an issue. Personally if I select a color to dye something i want it to be the EXACT color i selected. Ive never understood why this has been an issue but I remember it was even a problem with back in vanilla eso, medium armor never dyed right either.
The part where i think they might run into problems is updating old npc outfits. Nocturnal for example sucks, not many down votes to change her look. The moamer having the old ancient elf armor or the militant ordinators have (idk i dont go to red zones) I could see how some ppl could fall into either category of update or leave the same. Foe those its not about looks for me as much as showing off the history of the game. However I think at some point regardless there will be a time when the older zones need to get graphically updated
Not sure where exactly I stand on this issue but I do agree that it has the potential to hinder some of the refreshing or issues with the game
If they "update" my highelf light armor motifs... Im not gunna be happy. BUUUUT @ZOS_MattFiror there nothing stopping you from making " Exemplary Highelf Shoes" and adding it to the base blue motif book if Zos feels that its update time for some of the older looks. We have existing multiple versions of old armor already and as long as it doesnt override the option for the old look im happy to see more variety
The color thing, I dont see this as being an issue. Personally if I select a color to dye something i want it to be the EXACT color i selected. Ive never understood why this has been an issue but I remember it was even a problem with back in vanilla eso, medium armor never dyed right either.
The part where i think they might run into problems is updating old npc outfits. Nocturnal for example sucks, not many down votes to change her look. The moamer having the old ancient elf armor or the militant ordinators have (idk i dont go to red zones) I could see how some ppl could fall into either category of update or leave the same. Foe those its not about looks for me as much as showing off the history of the game. However I think at some point regardless there will be a time when the older zones need to get graphically updated
they can add the old armor visual looks as "legacy" armor styles as replace the old with new updated quality armor. Battleground motifs prove that alternate appearances can exist for existing motif styles
This means don't buy anything unless you are 100% satisfied. If you aren't satisfied or if something is wrong with an item more than likely it will not be fixed. Do not buy in hopes they will update/fix it, I think it only encourages them to release shoddy work.
they can add the old armor visual looks as "legacy" armor styles as replace the old with new updated quality armor. Battleground motifs prove that alternate appearances can exist for existing motif styles
Let’s be honest here. That policy is just a cop out so they never have to address the art errors and poor design choices
I don't think that that is the case. They made this policy because they care about player's attachments to things, but it backfired because it makes players think that they don't care enough to fix things after they get our money.
They do. Grimalkin pet is still being sold and the model mesh is completely messed up still. No fix for renegade dragon priest still. Costumes still don’t dye correctly. The one Argonians costume still warps legs on female toons.
They seriously do not care once they’ve got your money
The policy is hidden in the spoiler above, it has been shortened to include the important bits:ZOS_MattFiror wrote: »On the development side, we have a strict policy to never change art assets once they have been in the live game, except – and this is important – if they are obviously “wrong”. Think bad animations, shoulder pads clipping through armor, weapons hanging too far off a character model’s hip – that kind of thing. This “no change” policy has been in effect since the Redguard Female Armor Debacle of 2015. This was where we updated the visuals of one type of Redguard Female armor and pushed it live without thinking of the consequences of players who liked the way it looked and had been using it for over a year. This caused a lot of – very much merited – criticism from players that liked the older style much better. That’s when we started our “no change” policy. Even if we think an asset needs to updated because it doesn’t fit ESO’s established art style or the artist responsible thinks they could have done better, we no longer change live assets because players are used to the way the game and their characters look, and that is more important than what WE think.
Funny story about this – and I’m sure you are all seeing where this is going – we have a backlog of art bugs and issues that we address over time. If these are flagged as low priority, it can take a long time to get to them. Just after our HDR versions of ESO launched, we flagged an HDR issue where some assets were not responding correctly to our HDR renderer – their color values were not configured properly and were “blown out”, meaning they were far too bright for the established ESO art style. This was entered as a bug, and sat there (not high priority) on the bug list for a few years. Eventually it was addressed and made its way into the build that launched with Update 19 (Wolfhunter).
So now this leaves us in a sticky situation: if we change it back, there will be players that like the new way better than the old. And they will be correct, just as are the ones who like the old way – this is subjective. We are now in a no-win situation, which is why we haven’t given you guys much information up until this point. What we need to do is step back, look at our options, and figure out what is the best thing to do that makes the highest number of players happy. I’m not 100% sure what this is yet, but hang tight and we’ll let you know.
And my sincere apologies for rolling this out with no information, no background, and no heads-up. We take this very seriously, and we’ll make some process changes to ensure something like this doesn’t happen again in the future, just like we did during the Redguard Female Armor Debacle.
Can we talk about this? This entire policy can potentially hurt the expansion of the game especially when many things are on a deadline. Anyone remember how much backlash has been received due to Nocturnal's budget cosplayer character model, costumes dying poorly, and various house issues with interiors not matching exteriors? This policy leaves little room for improvement and many players can get the wrong impression that ZOS does not care for the product once it has been sold which isn't true at all. This policy while a good intention should be reviewed and polished if anything as so much more improvement can be made. Im sure the devs try the best to make things as good as possible within a deadline but this makes it so that they cannot go back and improve on it.
"Even if we think an asset needs to updated because it doesn’t fit ESO’s established art style or the artist responsible thinks they could have done better, we no longer change live assets because players are used to the way the game and their characters look, and that is more important than what WE think." I see with this the devs have great intentions, but what if a bunch of players want the base game motifs to be updated to the graphical quality of todays standards? the old armor sets show their age compared to new assets for example.
look at the huge support for a Nocturnal model update to bring her up to standards to the other amazing daedric prince character models.https://forums.elderscrollsonline.com/en/discussion/415511/dissapointed-that-nocturnal-looks-like-a-budget-cosplayer/p1
https://forums.elderscrollsonline.com/en/discussion/435222/silly-nocturnal-model-is-still-a-thing#latest
https://forums.elderscrollsonline.com/en/discussion/418481/official-respond-for-nocturnal-model-change
https://forums.elderscrollsonline.com/en/discussion/417856/do-you-like-nocturnals-model
There is various threads complaining about costumes dyeing horribly but this policy makes it so that they cant fix the dye channels. Many like fellow forum dweller @Recremen has many threads about the subject of many crown store costumes dyeing horribly. Like the renegade priest outfit not even having dyes where it is supposed to be, has that been fixed?https://forums.elderscrollsonline.com/en/discussion/432263/renegade-dragon-priest-dye-issue
https://forums.elderscrollsonline.com/en/discussion/432167/psa-renegade-dragon-priest-costume-has-some-serious-dye-issues
https://forums.elderscrollsonline.com/en/discussion/356335/holiday-in-balmora-costume-does-not-dye/p1
https://forums.elderscrollsonline.com/en/discussion/357546/any-news-on-fixing-the-dye-issues-for-holiday-in-balmora-costume
https://forums.elderscrollsonline.com/en/discussion/359623/what-on-earth-are-you-doing-to-the-dye-system
https://forums.elderscrollsonline.com/en/discussion/388332/jarls-deluxe-moot-regalia-dyes-poorly/p1
The various threads about issues with exterior not matching interiors in several houses where windows and other things are completely missing.https://forums.elderscrollsonline.com/en/discussion/398927/exterior-interior-inconsistancies
https://forums.elderscrollsonline.com/en/discussion/331699/about-windows-and-inconsistencies-in-our-houses
etc
Even with lore, time constraints dont allow them to go back and update art assets. An example is the colored netch lore where The pet text implies that the adults of the mossy and rosy netch breed should be colored the same as their calfs, but yet the adults have the same color despite their text implying that they should
And lets not forget how base game Maomer and Ordinator armor is still using old art assets.