We can play whatever we want , but the end game door is restrictive
It doesn't help that most guilds are not flexible enough to try new things either. Once someone does something everyone follows suit and won't try new ways.We can play whatever we want , but the end game door is restrictive
All tanks have to use Alkosh and Ebon and that is my biggest complaint. Tanks have very little variety with their armor. Different monster sets for different situations but mostly Lord Warden (I don’t mind that at all, love LW)
Chains or silver leash; stamina taunt; crowd control; class skill; class skill; ultimate
Inner rage; debuff; class shield,; Absorb magic/class projectile shield; flexible (usually a gap closer or something); Warhorn.
That’s my basic set up for all my tanks: Warden, templar and Nightblade.
True, I meant it more as in groups than individuals. A lot of the guilds I've been part of will just wait for the big guilds to clear something then copy all their tactics and builds without trying anything themselves.
To be fair, by bringing something that ends up not working you are wasting time of 11 other people. And unless the group is made of close friends people will bail once there are no clears/progress. Can't really blame them for that.
All tanks have to use Alkosh and Ebon and that is my biggest complaint. Tanks have very little variety with their armor. Different monster sets for different situations but mostly Lord Warden (I don’t mind that at all, love LW)
Chains or silver leash; stamina taunt; crowd control; class skill; class skill; ultimate
Inner rage; debuff; class shield,; Absorb magic/class projectile shield; flexible (usually a gap closer or something); Warhorn.
That’s my basic set up for all my tanks: Warden, templar and Nightblade.
It never occurred to me to use silver leash to act as a chains skill for a Warden. Going to have to try it out.
For my primary dungeon tanking DK I'm running Ebon, Warrior Poet and Mighty Chudan.
My Warden tank is still a work in progress and a struggle to find something that works well. Trying to think outside the box for the Warden.
There’s lots of tank build variety, and people are tanking successfully with every class and more gear combos than we could list here. It only gets restrictive for vet trials.
For vet trial groups, main tank must be a DK and must run Ebon and Alkosh. Different monster sets can apply in different fights, but usually Lord Warden. If the fight requires an offtank, DK or Warden preferred, but sorcs, nb, and Templars sometimes fill that role as well.
All tanks have to use Alkosh and Ebon and that is my biggest complaint.
Every one else pretty much hit the nail in the coffin, but I guess it depends. For pugs I usually run leeching + baharas just because I don't trust them and it helps to be more selfish and focus on yourself, and definitely makes it easier to solo and ress people. But for guild trials and the such it's pretty much the standard ebon + alkosh or whatever the team needs.
You get an awesome for verbalising my feelings, just maybe not as diplomatically as I would have.All tanks have to use Alkosh and Ebon and that is my biggest complaint.
No. They dont. They SEEM to because people throw a fit if they dont, because most players 1) are idiots who cant think for themselves, research for themselves, and only do what a handful of yew too bers tell them they should, and 2) are too damned lazy to take care of themselves and build in such a way that balances out DPS and survivability, because God forbid mobs should survive 10 to 20% longer! And to claims they HAVE to have that level of DPS to win? Bull. Its just that its the ACCEPTED way for the vast majority of the mouth breathing imbeciles you end up with on most trials.
I've run in solid groups with warden tanks who use torugs and plague doc. I myself have a warden who rocks that setup for 4 man content and there's NOTHING he cant tank. I've healed vet HM content including BRF (why do I always read that as "barf"?) with a guy who runs a magicka heavy templar tank using a variety of gear sets depending on the situation (I think he used 3 diff setups during the "Barf" run). I've even run vet dungeons with magicka sorc tanks who did VERY well.
The issue is people are too afraid or too ignorant to think outside the box, try new things or accept someone else who does. They dont care about results, they only care about pigeonholing classes into builds and roles the masses SAY they should have.
I see what people are offering as options of diversity in a tank but i think something is missing in this discussion.
And the tanks in the above posts all seem t rely on high health, regardless of the armor
so we have healers, damage dealers and tanks.
but then we also have damage dealing healers that work well and healing damage dealers that are playable as well
But what we dont see any of is healing tanks or damage dealing tanks. The op says such things were nerfed? I guess i havent been around enough to know
though i have seen damage dealers slot them self as tanks in daily dungeons and not really tank but because they do so much damage, no one really cares.
Also i see mentioned that you can play whatever you want but endgame requires certain meta. Who decided what the end game is? So far as i can tell, there is no end game.. Or the end game is basically when i grow bored with playing it.
People take this game way to seriously, wrap up their identity and self worth into it and forget that it is just a game. You aren't a better person because you play it better than someone else. *GASP*
Yes it's frustrating when you have a goal in mind and your time is wasted. If that's the point to your playing then stick with playing alongside only the people you know.
The last thing i have to say about this is that it is a group effort. Stay with the group you are in and move at the pace that the whole group can manage or get out and go find a group that moves at the fast pace you like.