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stamplar ww build

Syiccal
Syiccal
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anybody have any suggestions for this, I been playing vamp magika templar for ages now and fancy a change.
I'm thinking
troll king
ravager
bone pirate or impregnable
master bow
2h/ bow
Edited by Syiccal on September 4, 2018 9:35PM
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    I run DW and WW Ult together. You get the effects of both the DW weapons while in WW form. Something to keep in mind.

    I have been running Ravager(jewels+weaps)/BP(armor)/Chudan so I can get that extra armor buff in WW form. Add in one or two Protective rings and your guy in WW form can sit very close to 33k resistances.

    You can build it to be that tanky or you can build it to be more squishy. I recommend building to be more tanky. The reasoning for this is simply the poison that StamDK skills, Bow poison abilities, Weapon Poisons can really give you a rough time if you can't take a few hits from them. When I went into BGs and fought against some of these guys running Squishy WW, they always seemed to drop fast from a couple Poison Injections when I got them into 1v1s situations.

    Some of the WWs I fought were running Berserker and not Pack Leader. I recommend Pack Leader for the Dire Wolfs. They take those poison hits for you so you can focus the target. Dire Wolfs also make it hard for the opponent to target you, AND they take extra free damage from the wolves. Making some players hit the panic button, something you can capitalize on very well with a simple combo; Pounce, Roar, Claws and Howl of Agony.

    In CP, open world Cyro, I recommend running WW in small groups who can support you. WW Stamplar never really felt great to me in situations where I found myself outnumbered. In those situations, I personally would prefer just running Stamplar as is with DBOS.
    Edited by Takes-No-Prisoner on September 4, 2018 10:00PM
  • Waffennacht
    Waffennacht
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    Gosh, there was an absolutely great post made about WWs and how you should build for them

    But I cannot remember who said it;. Basically either build for:
    Permawolf
    Or short Uber wolf.

    I feel buffing, transforming, burst, then out of WW is the better option.

    Btw is the resistance actually working now or is it just showing up on the UI?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Qbiken wrote: »
    Well, first you need to decide if you wanna go with a more burst oriented playstyle or a "permawolf" playstyle, because the choice of gear and playstyle are very different.

    "30 Second burst wolf"
    Alcast´s "Rage" setup is a good example of a "30 Second burst wolf" build. You buff up in human form, turn into werewolf to take down tankier targets and once your "human buffs" runs out you go out of werewolf-form. With this playstyle you don´t wanna stay to long in werewolf form since you don´t have the means to stay alive by yourself unless you´ve a pocket healer with you. This playstyle is in general more "beginner-friendly"

    https://alcasthq.com/eso-stamina-sorcerer-werewolf-build-pvp/

    If you want to go for this playstyle, you don´t have to make any bigger changes to your werewolf next patch.

    "Permawolf"
    Compared to the burst-wolf playstyle you´ve to build your werewolf a bit different. The goal with this playstyle is to stay in WW-form for longer periods of time without having to turn back to human form more than necessary. These builds often sacrifice a lot of their "human potential" but in return they become really good once transformed. Usually more difficult to execute compared to the "burst wolf" but much more rewarding once you get the hang of it (just my personal opinion). You also have to make sure to cover "necessary" buffs on your own since you can´t always rely on other to provide that for you (if you play solo that is)

    So with Wolfhunter you don´t have to utilize Pelinial anymore. However this means that if you want to get a powerful heal, you´ll have to increase your max health quite a bit. So when in comes to choice of gear you want to take a look at sets that offers any kind of health bonuses. While the heal will scale of max heath, I suspect it will still cost magicka. Therefore magicka recovery will become an important stat. Since you´ll be "forced" to spec more into health to get decent use out of the heal, your max stamina and weapon damage will most likely become lower than before. But you never needed 6k weapon damage to be effective as a werewolf anyway.

    So with that in mind what sets are interesting to look at next patch?
    If you´re interesting in discussing these kind of topics I highly recommend writing in this thread:
    https://forums.elderscrollsonline.com/en/discussion/393796/werewolf-theorycrafting-pvp/p1

    But in general you want to go for a tankier approach with more focus on sustain and stats rather than going for high weapon-damage. I also highly recommend running werewolf in a group (preferable with 3-4 other werewolfs). While it is possible to solo and 1vX as a werewolf it´s not something I recommend doing if you´re un-experienced with werewolfs. Werewolfs shine the most in small groups with support from healers and other werewolfs.
    .
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