I was kidding mate
Anyway, Cyrodiil Ward should return to it's former glory with a bonus of 15% increase to mounted speed.
In regard to PVP: There are too many strong sets which inflict oblivion damage.
Those sets should be adjusted to be less powerful.
Also, Stamina sets are stronger in PVP in general.
I want to see more sets which allow high magicka sustain+higher magicka/spell damage+good 5th piece bonus.
Most of the magicka sets fall behind the stamina sets stats, for both PVP/PVE purposes.
I’d be extremely cautious making changes to existing sets. Just because power gamers don’t like them doesn’t mean the rest of us don’t use them.
One thing I would adjust are poor proc mechanics on a few sets. I had a character idea centered around morkuldin, for example, but as I was trying out the set the proc rate is absolutely terrible. As a general rule, the more soecific the proc condition is, the higher the base percent to proc should be. That set needs more like a 30% proc rate to be remotely worth it.
I was kidding mate
Anyway, Cyrodiil Ward should return to it's former glory with a bonus of 15% increase to mounted speed.
In regard to PVP: There are too many strong sets which inflict oblivion damage.
Those sets should be adjusted to be less powerful.
Also, Stamina sets are stronger in PVP in general.
I want to see more sets which allow high magicka sustain+higher magicka/spell damage+good 5th piece bonus.
Most of the magicka sets fall behind the stamina sets stats, for both PVP/PVE purposes.
Lol I know, but in all honesty, am I the only one who feels we have so many sets and alot which are basically useless, and the soul ones that are used alot are the ones that either receive a buff or nerf, I would love for zos to go back and take a set that was never used and change it in a way, that people would utilize.
Isn't it crazy?

...is to give people something new all the time to strive towards.How we have so many sets within the game...
Don’t you touch my Kaggrrnacs lol, when I pug on my Templar healer it is mandatory. Even with the reduced Rez time of templars.
Imho dps and tank should be rezzing but needs must
...
New:
(5 items) When you deal damage with a Light or Heavy Attack against a Player with a damage shield, you deal an additional 2150 Oblivion Damage to them. 3 seconds cooldown.
You look at Duneripper and think "huh, it could be a nice tanking set", but then you remember that Fortified Brass exists, which gives more resistances, doesn't require you to do anything to get them, and is craftable, and you realize that Duneripper may as well not exist at all, because Fortified Brass is just a better version of it.