Protossyder wrote: »Have ran quite a few dungeons with test dummy heros..
Usual case is me ending up doing 45-48% of the DPS, healer doing 17-20% and the test dummy hero doing 36%.
You can fish for higher than median crit epeen posts but when it counts on a boss, most often than not, they underperform.
(X) doubt
Back on topic
Arcane
3x Arcane is 2520 max mag (purple jewelry), that is equal's to ~240 extra spell damage, that can be buffed by racial passives (+10%) or Warhorn (+10%), so ~290 with that buffs. Would be 301 with gold jewelry and 20% buff
Infused
3x Infused is ~261 extra spell damage (purple jewelry with 3x gold spell damage enchs), that can be buffed by Maj Sorcery (+20% or ~313). Would be 312 with gold jewelry and 374 with buff
So if compare Arcane vs Infused: Infused is a bit better for DPS (especially, for races without max mag passives), Arcane - for survivability (stronger shields) and sustain
Bloodthirsty is a different story.
3x Blood is a raw 30% damage increase at targets lower than 25% health for the cost of ~374 (in the best case or 300 in the most common) spell damage lost.
it's hard to notice 300 less spell power.
But 30% damage boost is a frkn huge, especially for hardest content, where bosses has dozens of millions hitpoints
Back on topic
Arcane
3x Arcane is 2520 max mag (purple jewelry), that is equal's to ~240 extra spell damage, that can be buffed by racial passives (+10%) or Warhorn (+10%), so ~290 with that buffs. Would be 301 with gold jewelry and 20% buff
Cybercore_Death wrote: »Half the community will call me stupid for running a non meta, heavy attack based MagDK build. They say "only PetSorcs are viable for heavy attack builds, you'll never be raid material". Guess what, a heavy attack non meta MakDK works. Is viable and pulls awesome numbers. Has zero resource management issues.
The point i'm making is don't call someone stupid cos your opinion on the matter is different @Vrany69 , instead you should try explaining why it doesnt work and back it up with facts and numbers.
That being said, i'm a firm believer that anything can be made to work, case in point with my MagDK, so @Syiccal i would say give it a go if you're able to and see how it fairs. You never know, it may just give you an pleasantly surprising results.
Also, see as i talked about backing up with facts and figures, here's my DK build @Vrany69 just so you can see. I look forward to your response to this if its anything like your above comment ;-)
https://www.youtube.com/watch?v=h92S0f9Sipg&feature=youtu.be
EDIT: The build is still viable with this setup and produces the same results in Wolfhunter. I'll be updating CP changes accordingly soon.
I hate to tell you bro but 40k isn’t very good nowadays. I just hit 57k solo on my magblade. So 40k is 42% lower dps....
Pet's damage is ~15-20% of overall damage. Not a big deal.
Also, we are talking about overall comparison, not for specific builds
Yes, having a mix 1blood/2inf or 2blood/1inf would be a wise choice for a most cases
has any one ran the numbers on a magplar. With the buff to RD is it worth running 1 bloodthirsty to squeeze abit more out of it
Bladerunner1 wrote: »Back on topic
Arcane
3x Arcane is 2520 max mag (purple jewelry), that is equal's to ~240 extra spell damage, that can be buffed by racial passives (+10%) or Warhorn (+10%), so ~290 with that buffs. Would be 301 with gold jewelry and 20% buff
Isn't there also +20% magicka multiplier from CPs, + 7% from slotting Inner Light, +6% from Undaunted, +8% for Nightblades with a Siphoning Skill / 8% for Sorcs with another skill slotted?
I mean... stacking magicka from 2-4 item set pieces and Arcane Jewelry isn't all that far from BIS.
Pet's damage is ~15-20% of overall damage. Not a big deal.
Also, we are talking about overall comparison, not for specific builds
Yes, having a mix 1blood/2inf or 2blood/1inf would be a wise choice for a most cases
And my point was it’s bu I’d speicic what would perform best. With that it is a big deal. Otherwise why would someone be concerned.
Protossyder wrote: »Have ran quite a few dungeons with test dummy heros..
Usual case is me ending up doing 45-48% of the DPS, healer doing 17-20% and the test dummy hero doing 36%.
You can fish for higher than median crit epeen posts but when it counts on a boss, most often than not, they underperform.
(X) doubt
What is there to doubt? I am talking about test dummy heroes who can do stationary parses well but add in a bit of movement and one mechanic and their DPS drops.
Not talking about the good players who do test dummy parses that high and actually hit 50k+ on mechanic intensive fights as well.
gethemshauna wrote: »IZZEFlameLash wrote: »gethemshauna wrote: »Every dd should run 3x BT because it scales multiplicative, makes execute (most dangerous phases of boss fights) much shorter and safer.
And stay useless for 75% of the fight where most parses are decided?
I will just pass on this one, because you simply lack knowledge.
Lightspeedflashb14_ESO wrote: »IZZEFlameLash wrote: »gethemshauna wrote: »Every dd should run 3x BT because it scales multiplicative, makes execute (most dangerous phases of boss fights) much shorter and safer.
And stay useless for 75% of the fight where most parses are decided?
Because in most fights the last 25% is actually the most important, not sure why you think different, that is when most bosses has the the most one hit mechanics, when you need to put them down. Think Kenas double lightning walls and such.
IZZEFlameLash wrote: »gethemshauna wrote: »IZZEFlameLash wrote: »gethemshauna wrote: »Every dd should run 3x BT because it scales multiplicative, makes execute (most dangerous phases of boss fights) much shorter and safer.
And stay useless for 75% of the fight where most parses are decided?
I will just pass on this one, because you simply lack knowledge.
Lack knowledge yadayadaya. Good try to discredit. What do you gain as a magicka using triple Bloodthirsty? Stam, sure, I can see the usage but magicka? Not really. 2 Arcane 1 Bloodthirsty would be a better setup. Just like how 2 Bloodthirsty and 1 Infused is good for Stamblade. Both setups let you keep all around DPS high on top of execute phase damage higher.Lightspeedflashb14_ESO wrote: »IZZEFlameLash wrote: »gethemshauna wrote: »Every dd should run 3x BT because it scales multiplicative, makes execute (most dangerous phases of boss fights) much shorter and safer.
And stay useless for 75% of the fight where most parses are decided?
Because in most fights the last 25% is actually the most important, not sure why you think different, that is when most bosses has the the most one hit mechanics, when you need to put them down. Think Kenas double lightning walls and such.
Last 25% increases damage if you run a class with execute yes, however, it is not going to take your 40k DPS into 60k suddenly. And with 3 Bloodthirsty, your DPS at 75% of the fight will be lower and you at 25% will be making up for it instead of adding. Which results in lower parse than what you can have with not 3 Bloodthirsty setup where you don't have to make up for much but at the same time leap the benefit of having harder hitting ability. Also, if that phase is so precious, why would you try to shorten it too much where you won't do much if everyone else also run 3 BT.
IZZEFlameLash wrote: »gethemshauna wrote: »IZZEFlameLash wrote: »gethemshauna wrote: »Every dd should run 3x BT because it scales multiplicative, makes execute (most dangerous phases of boss fights) much shorter and safer.
And stay useless for 75% of the fight where most parses are decided?
I will just pass on this one, because you simply lack knowledge.
Lack knowledge yadayadaya. Good try to discredit. What do you gain as a magicka using triple Bloodthirsty? Stam, sure, I can see the usage but magicka? Not really. 2 Arcane 1 Bloodthirsty would be a better setup. Just like how 2 Bloodthirsty and 1 Infused is good for Stamblade. Both setups let you keep all around DPS high on top of execute phase damage higher.Lightspeedflashb14_ESO wrote: »IZZEFlameLash wrote: »gethemshauna wrote: »Every dd should run 3x BT because it scales multiplicative, makes execute (most dangerous phases of boss fights) much shorter and safer.
And stay useless for 75% of the fight where most parses are decided?
Because in most fights the last 25% is actually the most important, not sure why you think different, that is when most bosses has the the most one hit mechanics, when you need to put them down. Think Kenas double lightning walls and such.
Last 25% increases damage if you run a class with execute yes, however, it is not going to take your 40k DPS into 60k suddenly. And with 3 Bloodthirsty, your DPS at 75% of the fight will be lower and you at 25% will be making up for it instead of adding. Which results in lower parse than what you can have with not 3 Bloodthirsty setup where you don't have to make up for much but at the same time leap the benefit of having harder hitting ability. Also, if that phase is so precious, why would you try to shorten it too much where you won't do much if everyone else also run 3 BT.
I think you all need to stop comparing raw resources to a percentage gain. Whether Bloodthirsty or Arcane is better will largely depend on your total resources.
Assuming you have no executes in your rotation, 3x golded bloodthirsty will increase potential DPS by 30% for 25% of the Fight. This equates to roughly a 7.5% increase over the length of the fight.
Now, how much magic you can lose before you see no benefit from that 7.5% increase will largely be determined by your total pool. Given that spell damage should remain equal, I'm going to guess you can afford to lose somewhere between 3.5 - 5k if you have a 50k pool and between 2.5 - 3.5k if you have a 38k pool.
The idea that dropping 2.5k Magic is going to make yourself useless for 75% of the fight is ludicrous at best given the size of the magic pools most people are running with.
Ultimately, I'll go back to my earlier comment, if you really want to know how it will affect your specific build then jump on the PTS and test (my condolences to console players)
Protossyder wrote: »Have ran quite a few dungeons with test dummy heros..
Usual case is me ending up doing 45-48% of the DPS, healer doing 17-20% and the test dummy hero doing 36%.
You can fish for higher than median crit epeen posts but when it counts on a boss, most often than not, they underperform.
(X) doubt
What is there to doubt? I am talking about test dummy heroes who can do stationary parses well but add in a bit of movement and one mechanic and their DPS drops.
Not talking about the good players who do test dummy parses that high and actually hit 50k+ on mechanic intensive fights as well.
When you spend more time trolling than contributing people just start to take everything you say with a grain of salt, there's the doubt....
Ultimately, I'll go back to my earlier comment, if you really want to know how it will affect your specific build then jump on the PTS and test (my condolences to console players)
LegendaryMage wrote: »Like someone said, the most dangerous mechanics are in execute phases so you definitely might want to consider bloodthirsty, that's pretty cool stuff.
40k self buffed is bad for most classes? I'm pretty sure a Nightblade said this without even reading rest of the comments.
XiDiabolismiX wrote: »Bloodthirsty all the way.
And to weigh in on @Cybercore_Death.. you do see the drawback to your build in any trial content right? 40k self-buffed is not good when your raid dps with group buffs will only be 1/4 of what everyone else is pushing. The thing about heavy attack builds is that they’re too reliant on the heavy attack. Try performing any mechanically intensive fight with a channeled ability and you’ll notice this is not the build to use. What happens when you need to move out of range of boss/adds or block? Your cast is interrupted and dps suffers tremendously.
It may be great for solo or some vet dungeons, but tough challenging content... not so much.
Cybercore_Death wrote: »Pulling 50k+ on a dummy parse means nothing at this point unless you're alive for the entire of the fight. A lot of people can boast they pull high numbers but when it comes to staying alive they fall short so their numbers are suddenly meaningless. A dead DPS is no DPS.
Alpha-Lupi wrote: »Cybercore_Death wrote: »Pulling 50k+ on a dummy parse means nothing at this point unless you're alive for the entire of the fight. A lot of people can boast they pull high numbers but when it comes to staying alive they fall short so their numbers are suddenly meaningless. A dead DPS is no DPS.
Took the words right out of my mind @Cybercore_Death, as I think to myself: “a dead DPS is no DPS with each passing second during combat, as the time taken to revive that fallen teammate could result in a slightly less overall DPS average at most boss intervals.” That is why I run Mighty Chudan, Bloodmoon & Sunderflame on my Stamina DK.(Sunderflame is temporary until I can replace it with Arms of Relenquen, Eventually...) as my true DPS is found in Lycanthropy. (Corrosive Armor if needed for some dungeons that bear enemies which have poison mechanics/attacks.)
hedna123b14_ESO wrote: »Alpha-Lupi wrote: »Cybercore_Death wrote: »Pulling 50k+ on a dummy parse means nothing at this point unless you're alive for the entire of the fight. A lot of people can boast they pull high numbers but when it comes to staying alive they fall short so their numbers are suddenly meaningless. A dead DPS is no DPS.
Took the words right out of my mind @Cybercore_Death, as I think to myself: “a dead DPS is no DPS with each passing second during combat, as the time taken to revive that fallen teammate could result in a slightly less overall DPS average at most boss intervals.” That is why I run Mighty Chudan, Bloodmoon & Sunderflame on my Stamina DK.(Sunderflame is temporary until I can replace it with Arms of Relenquen, Eventually...) as my true DPS is found in Lycanthropy. (Corrosive Armor if needed for some dungeons that bear enemies which have poison mechanics/attacks.)
You guys are funny...why do you assume that those people dont stay alive? You arent a good player if you stay alive...you arent a good player if you do 50k dps on dummy...you're a good player if you can do both...and there are a ton of players that can do both...
hedna123b14_ESO wrote: »Alpha-Lupi wrote: »Cybercore_Death wrote: »Pulling 50k+ on a dummy parse means nothing at this point unless you're alive for the entire of the fight. A lot of people can boast they pull high numbers but when it comes to staying alive they fall short so their numbers are suddenly meaningless. A dead DPS is no DPS.
Took the words right out of my mind @Cybercore_Death, as I think to myself: “a dead DPS is no DPS with each passing second during combat, as the time taken to revive that fallen teammate could result in a slightly less overall DPS average at most boss intervals.” That is why I run Mighty Chudan, Bloodmoon & Sunderflame on my Stamina DK.(Sunderflame is temporary until I can replace it with Arms of Relenquen, Eventually...) as my true DPS is found in Lycanthropy. (Corrosive Armor if needed for some dungeons that bear enemies which have poison mechanics/attacks.)
You guys are funny...why do you assume that those people dont stay alive? You arent a good player if you stay alive...you arent a good player if you do 50k dps on dummy...you're a good player if you can do both...and there are a ton of players that can do both...
People that can do both are rare tho... I'd rather take someone with lower dps but better awareness than a target dummy hero that stands in stupid.
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »Alpha-Lupi wrote: »Cybercore_Death wrote: »Pulling 50k+ on a dummy parse means nothing at this point unless you're alive for the entire of the fight. A lot of people can boast they pull high numbers but when it comes to staying alive they fall short so their numbers are suddenly meaningless. A dead DPS is no DPS.
Took the words right out of my mind @Cybercore_Death, as I think to myself: “a dead DPS is no DPS with each passing second during combat, as the time taken to revive that fallen teammate could result in a slightly less overall DPS average at most boss intervals.” That is why I run Mighty Chudan, Bloodmoon & Sunderflame on my Stamina DK.(Sunderflame is temporary until I can replace it with Arms of Relenquen, Eventually...) as my true DPS is found in Lycanthropy. (Corrosive Armor if needed for some dungeons that bear enemies which have poison mechanics/attacks.)
You guys are funny...why do you assume that those people dont stay alive? You arent a good player if you stay alive...you arent a good player if you do 50k dps on dummy...you're a good player if you can do both...and there are a ton of players that can do both...
People that can do both are rare tho... I'd rather take someone with lower dps but better awareness than a target dummy hero that stands in stupid.
not in my experience...i have 2 guilds with 200+ members that can pull that
Cybercore_Death wrote: »Half the community will call me stupid for running a non meta, heavy attack based MagDK build. They say "only PetSorcs are viable for heavy attack builds, you'll never be raid material". Guess what, a heavy attack non meta MakDK works. Is viable and pulls awesome numbers. Has zero resource management issues.
The point i'm making is don't call someone stupid cos your opinion on the matter is different @Vrany69 , instead you should try explaining why it doesnt work and back it up with facts and numbers.
That being said, i'm a firm believer that anything can be made to work, case in point with my MagDK, so @Syiccal i would say give it a go if you're able to and see how it fairs. You never know, it may just give you an pleasantly surprising results.
Also, see as i talked about backing up with facts and figures, here's my DK build @Vrany69 just so you can see. I look forward to your response to this if its anything like your above comment ;-)
https://www.youtube.com/watch?v=h92S0f9Sipg&feature=youtu.be
EDIT: The build is still viable with this setup and produces the same results in Wolfhunter. I'll be updating CP changes accordingly soon.
I hate to tell you bro but 40k isn’t very good nowadays. I just hit 57k solo on my magblade. So 40k is 42% lower dps....
hedna123b14_ESO wrote: »Alpha-Lupi wrote: »Cybercore_Death wrote: »Pulling 50k+ on a dummy parse means nothing at this point unless you're alive for the entire of the fight. A lot of people can boast they pull high numbers but when it comes to staying alive they fall short so their numbers are suddenly meaningless. A dead DPS is no DPS.
Took the words right out of my mind @Cybercore_Death, as I think to myself: “a dead DPS is no DPS with each passing second during combat, as the time taken to revive that fallen teammate could result in a slightly less overall DPS average at most boss intervals.” That is why I run Mighty Chudan, Bloodmoon & Sunderflame on my Stamina DK.(Sunderflame is temporary until I can replace it with Arms of Relenquen, Eventually...) as my true DPS is found in Lycanthropy. (Corrosive Armor if needed for some dungeons that bear enemies which have poison mechanics/attacks.)
You guys are funny...why do you assume that those people dont stay alive? You arent a good player if you stay alive...you arent a good player if you do 50k dps on dummy...you're a good player if you can do both...and there are a ton of players that can do both...
People that can do both are rare tho... I'd rather take someone with lower dps but better awareness than a target dummy hero that stands in stupid.