Shadowshire wrote: »and evidently the TESO development managers don't have a clue.
Shadowshire wrote: »and evidently the TESO development managers don't have a clue.
"Combat Cue customization has been added to game with Update 15, Horns of the Reach. You can change this in the in-game Settings, allowing you to customize the colors associated with the different in-game combat cues. This setting will be especially useful to those players who have trouble identifying certain colors in game, but anybody can edit and customize the combat cues however they see fit, including color and brightness for both friendly and enemy indicators."
https://help.elderscrollsonline.com/app/answers/detail/a_id/22870/~/how-do-i-change-the-color-of-the-combat-cues
If you want a solution for your specific eyesight, talk to EnChroma. There is no universal solution. Any correction option is going to help some people and hinder others:
Improvements needed to colorblind mode (applies to WOW too):
https://us.battle.net/forums/en/overwatch/topic/20744974525
Shadowshire wrote: »Personally, I found it to be quite effective. With it, the player can specify a setting, according to which of the eight varieties of color-blindness which the player has inherited. Those varieties are discussed extensively in an article on Wikipedia: Color blindness
Enjoy!
That does not change the weapon colors...
weedgenius wrote: »What about the non-human males? Doesn't anybody care about them?
weedgenius wrote: »What about the non-human males? Doesn't anybody care about them?
Wait, what?
... corrective eyewear remains the best solution as that eyewear can be worn while using any product and during any activity.
Combat Cue customization has been added to game with Update 15, Horns of the Reach. You can change this in the in-game Settings, allowing you to customize the colors associated with the different in-game combat cues. This setting will be especially useful to those players who have trouble identifying certain colors in game, but anybody can edit and customize the combat cues however they see fit, including color and brightness for both friendly and enemy indicators
There is no universal solution. Any correction option is going to help some people and hinder others:
weedgenius wrote: »What about the non-human males? Doesn't anybody care about them?
Wait, what?
Hes talking about those Attack Helicopters again..
weedgenius wrote: »What about the non-human males? Doesn't anybody care about them?
Wait, what?
Hes talking about those Attack Helicopters again..
There’s always one.
In this case you can put away your phobias because he was talking about species: “non human”, not gender. But people gotta go with the super original “I identify as Apache attack helicopter huehuehuehue” :eyeroll
To OP, even without color blindness I have trouble distinguishing item quality. I always double check the descriptors are the same when doing writs. Like it asks for epic weapon, in my head I don’t immediately thing purple so I double and triple check with the craft menu to be sure I chose the right thing. I don’t know how they can make it more accessible than it already is, maybe a sound cue over when rolled over? I tend to use sound cues a lot in this game.
weedgenius wrote: »What about the non-human males? Doesn't anybody care about them?
Wait, what?
Hes talking about those Attack Helicopters again..
There’s always one.
In this case you can put away your phobias because he was talking about species: “non human”, not gender. But people gotta go with the super original “I identify as Apache attack helicopter huehuehuehue” :eyeroll
To OP, even without color blindness I have trouble distinguishing item quality. I always double check the descriptors are the same when doing writs. Like it asks for epic weapon, in my head I don’t immediately thing purple so I double and triple check with the craft menu to be sure I chose the right thing. I don’t know how they can make it more accessible than it already is, maybe a sound cue over when rolled over? I tend to use sound cues a lot in this game.
To play devils advocate: Isn't it a bit weird that the title is specifically mentions 'human'. You would think it would be pretty obvious. After all, nobody really cares if a dog can see the difference between tempering alloys and grain solvent.
It's just such an odd choice of words.
weedgenius wrote: »weedgenius wrote: »What about the non-human males? Doesn't anybody care about them?
Wait, what?
Hes talking about those Attack Helicopters again..
There’s always one.
In this case you can put away your phobias because he was talking about species: “non human”, not gender. But people gotta go with the super original “I identify as Apache attack helicopter huehuehuehue” :eyeroll
To OP, even without color blindness I have trouble distinguishing item quality. I always double check the descriptors are the same when doing writs. Like it asks for epic weapon, in my head I don’t immediately thing purple so I double and triple check with the craft menu to be sure I chose the right thing. I don’t know how they can make it more accessible than it already is, maybe a sound cue over when rolled over? I tend to use sound cues a lot in this game.
To play devils advocate: Isn't it a bit weird that the title is specifically mentions 'human'. You would think it would be pretty obvious. After all, nobody really cares if a dog can see the difference between tempering alloys and grain solvent.
It's just such an odd choice of words.
That's the only reason I pointed it out, I wasn't trying to make any sort of statement about anything other than it was funny that OP specified "human males" as if cats and dogs are playing this game
weedgenius wrote: »weedgenius wrote: »What about the non-human males? Doesn't anybody care about them?
Wait, what?
Hes talking about those Attack Helicopters again..
There’s always one.
In this case you can put away your phobias because he was talking about species: “non human”, not gender. But people gotta go with the super original “I identify as Apache attack helicopter huehuehuehue” :eyeroll
To OP, even without color blindness I have trouble distinguishing item quality. I always double check the descriptors are the same when doing writs. Like it asks for epic weapon, in my head I don’t immediately thing purple so I double and triple check with the craft menu to be sure I chose the right thing. I don’t know how they can make it more accessible than it already is, maybe a sound cue over when rolled over? I tend to use sound cues a lot in this game.
To play devils advocate: Isn't it a bit weird that the title is specifically mentions 'human'. You would think it would be pretty obvious. After all, nobody really cares if a dog can see the difference between tempering alloys and grain solvent.
It's just such an odd choice of words.
That's the only reason I pointed it out, I wasn't trying to make any sort of statement about anything other than it was funny that OP specified "human males" as if cats and dogs are playing this game
Shadowshire wrote: »and evidently the TESO development managers don't have a clue. For example, most commonly I see the color "green" as either red, orange, or yellow -- or sometimes as gray or brown (e.g., khaki or beige). The only shade/hue/whatever of "green" that I can usually see as "green" is "apple green" -- usually motor vehicles painted with that color. But there are several other variations of "color vision deficiency".
While playing TESO, for example, I cannot distinguish the colors for the qualities of objects -- "Legendary" is the same color as "Fine", and "Epic" is easily mistaken for "Superior". At least two add-ons available from ESOU.com address this oversight in TESO. One is Quality Color Blind, and the other is No Green Incap. Each is helpful, but address the use of color for a specific feature of the game. What we need is a universal solution.
Several years ago, Blizzard Entertainment implemented a "colorblindshader" feature in World of Warcraft. Personally, I found it to be quite effective. With it, the player can specify a setting, according to which of the eight varieties of color-blindness which the player has inherited. Those varieties are discussed extensively in an article on Wikipedia: Color blindness
Enjoy!
Shadowshire wrote: »and evidently the TESO development managers don't have a clue. For example, most commonly I see the color "green" as either red, orange, or yellow -- or sometimes as gray or brown (e.g., khaki or beige). The only shade/hue/whatever of "green" that I can usually see as "green" is "apple green" -- usually motor vehicles painted with that color. But there are several other variations of "color vision deficiency".
While playing TESO, for example, I cannot distinguish the colors for the qualities of objects -- "Legendary" is the same color as "Fine", and "Epic" is easily mistaken for "Superior". At least two add-ons available from ESOU.com address this oversight in TESO. One is Quality Color Blind, and the other is No Green Incap. Each is helpful, but address the use of color for a specific feature of the game. What we need is a universal solution.
Several years ago, Blizzard Entertainment implemented a "colorblindshader" feature in World of Warcraft. Personally, I found it to be quite effective. With it, the player can specify a setting, according to which of the eight varieties of color-blindness which the player has inherited. Those varieties are discussed extensively in an article on Wikipedia: Color blindness
Enjoy!
It took ZOS exactly how long before they added any kind of improvement to help colour blind people? They didn't care about their consumers enough to anticipate this issue and implement it at launch, like pretty much all other AAA titles do, and even after a lot of feedback from colour blind people, it still took them almost 4 years to implement. MMOs are usually always about inclusivity and accessibility, but ZOS don't really have that as their focus. I don't get why they even give us the ability to submit feedback, since they really only listen to outrage on the forum, and don't seem to employ any kind of logical thinking. Like, why is it so hard to look at what other games do right and simply adapt to that, or learn from it, instead of stubbornly wanting to reinvent the wheel and coming up with some wonky-ass *** that doesn't even work right.
Don't women have color blindness????
Yes, about one woman in 254 sees only black, white, shades of gray, and sometimes a few hues of blue. This is because the color-blind trait is recessive and on the X chromosome. Only a girl whose father is red-green or yellow-green color-blind and whose mother's father is also red-green or yellow-green color-blind is at risk of having the recessive trait on both X chromosomes. If she has one normal X with the dominant trait from her mother or father, then the recessive color-blind trait will not be expressed.Don't women have color blindness????
That does not change the weapon colors...
OP led with a blanket attack, so I demonstrated precedent that ZOS has indeed offered some specific assistance for color deficiency.
Item quality colors should not change because Green, Blue, Purple, and Gold are still a more consistent casual reference vocabulary than Fine, Superior, Epic, and Legendary. Adding the tier name to an item description could be helpful in bridging the familiarity between quality and reference color.
As OP describes some degree of Deuteranopia, which affects around 1% of the male population, corrective eyewear remains the best solution as that eyewear can be worn while using any product and during any activity.