Waffennacht wrote: »I like the 3 way personally. As a PuG player, if one team is essentially a premade, or mostly pros, and I get Joe Shmo, I need that third team to have a chance at winning
Waffennacht wrote: »I like the 3 way personally. As a PuG player, if one team is essentially a premade, or mostly pros, and I get Joe Shmo, I need that third team to have a chance at winning
We should have the option for custom lobbies of 2v2, 4v4, 6v6, etc.
But for random ques I think 4v4v4 is the way to go because it prevents a scenario where one side completely outclasses and outguns the other, and the weaker team has to just sit there and take it for 15 minutes. Three factions adds some....distractions. I’m fairly certain that’s why they went this route in the first place.
Waffennacht wrote: »I like the 3 way personally. As a PuG player, if one team is essentially a premade, or mostly pros, and I get Joe Shmo, I need that third team to have a chance at winning
You're assuming that your team is more organized than the premade, which in most cases is going to be completely wrong. Any good, organized premade will use the third team to their advantage, rear ending the other two teams while they're fighting.
So let's assume they were to listen to the whiners and makes these changes. What would you cry about when you get mollywhopped by the other team of 4 or 8?