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My opinion as to what's wrong with ESOs combat.

MaxwellC
MaxwellC
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This is my opinion & you're all welcomed to break it down however you want to.

My issue with ESOs combat is that as of late it seems they're trying to make it so every class is able to perform the same role as good as the traditional role e.g DK as a Tank, Templar as a Healer,etc.
Now I think sure all classes should be able to perform all roles but some classes should be able to perform that role better because that is the whole reason to have a class.
ESO is changing skills, nerfing others, & buffing others so all classes can do all roles near the same capacity; If this is the case then why don't we simply get rid of classes all together?

I honestly feel that we need to go back to where classes had their identity i.e 1.5/1.6. This is not to say that all the clear OP aspects return but a return of what made classes the best for the role to return.
We cannot keep trying to make everything equal & then call for more class identity.

-Discuss & inb4 "Okay" responses >:)
不動の Steadfast - Unwavering
XBL Gamer Tag - Maxwell
XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwel
l
  • Ragnarock41
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    I still think having classes is nothing but a limitation at this point. They threw identity out of the window so might aswell throw the current class system for a new no class system where we only have roles.
  • usmguy1234
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    MaxwellC wrote: »
    This is my opinion & you're all welcomed to break it down however you want to.

    My issue with ESOs combat is that as of late it seems they're trying to make it so every class is able to perform the same role as good as the traditional role e.g DK as a Tank, Templar as a Healer,etc.
    Now I think sure all classes should be able to perform all roles but some classes should be able to perform that role better because that is the whole reason to have a class.
    ESO is changing skills, nerfing others, & buffing others so all classes can do all roles near the same capacity; If this is the case then why don't we simply get rid of classes all together?

    I honestly feel that we need to go back to where classes had their identity i.e 1.5/1.6. This is not to say that all the clear OP aspects return but a return of what made classes the best for the role to return.
    We cannot keep trying to make everything equal & then call for more class identity.

    -Discuss & inb4 "Okay" responses >:)

    Agree 100%. Also, why punish classes for doing what they were designed to do. Another huge thorn is the fact that they didn't bother to balance pvp and pvp separately.
    Edited by usmguy1234 on August 20, 2018 11:06PM
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • Wifeaggro13
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    MaxwellC wrote: »
    This is my opinion & you're all welcomed to break it down however you want to.

    My issue with ESOs combat is that as of late it seems they're trying to make it so every class is able to perform the same role as good as the traditional role e.g DK as a Tank, Templar as a Healer,etc.
    Now I think sure all classes should be able to perform all roles but some classes should be able to perform that role better because that is the whole reason to have a class.
    ESO is changing skills, nerfing others, & buffing others so all classes can do all roles near the same capacity; If this is the case then why don't we simply get rid of classes all together?

    I honestly feel that we need to go back to where classes had their identity i.e 1.5/1.6. This is not to say that all the clear OP aspects return but a return of what made classes the best for the role to return.
    We cannot keep trying to make everything equal & then call for more class identity.

    -Discuss & inb4 "Okay" responses >:)

    many many players long for 1.6 ESO is now a snow flake
  • Valrien
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    Starlock wrote: »
    Huh. The thing that jumps out at me personally is that it’s dumb to cancel an ability and have it still do damage somehow. No other game I’ve played works like that. It makes no sense.

    I don’t feel that allowing different classes to play similar roles destroys identity. Then again, I’m also a gamer who explicitly focuses on creating unique identities for my characters. I face challenges doing this, but it definitely isn’t because the class system supports all classes being able to do all roles. That actually enhances my ability to create unique identities. My nightblade healer, for example, works very differently from my warden healer.

    Plenty of other games work that way, especially if the combat is GCD based since the animation may not always finish playing before the next starts.

    And class identity after 1.6 has been destroyed effectively
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • LiquidPony
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    Starlock wrote: »
    Huh. The thing that jumps out at me personally is that it’s dumb to cancel an ability and have it still do damage somehow. No other game I’ve played works like that. It makes no sense.

    I don’t feel that allowing different classes to play similar roles destroys identity. Then again, I’m also a gamer who explicitly focuses on creating unique identities for my characters. I face challenges doing this, but it definitely isn’t because the class system supports all classes being able to do all roles. That actually enhances my ability to create unique identities. My nightblade healer, for example, works very differently from my warden healer.

    Didn't take long for the "ermahgerd animation canceling" response.

    No other game works like that?

    League of Legends has animation canceling. DotA has animation canceling. Smite has animation canceling. Overwatch has animation canceling. Fortnite has animation canceling. Breath of the Wild has animation canceling. Mario 64 had animation canceling. Street Fighter IV (and many other entries in the series) has animation canceling (as do many other fighting games ... Guilty Gear, Killer Instinct, Mortal Kombat, etc ... look up "Roman Cancel" in Guilty Gear which is a form of animation canceling that is a core gameplay mechanic). Super Smash Brothers has animation canceling. Plenty of FPS games have animation canceling in the form of reload/swap canceling.

    It's funny ... go read Monster Hunter forums or Warframe forums or Final Fantasy XIV forums and you'll find plenty of people saying things like "I really wish I could cancel my animations, I press a button and some long animation winds up and then the boss hits me with some random attack and I can't dodge or block it. Please add animation canceling."
    Edited by LiquidPony on August 20, 2018 11:42PM
  • MaxwellC
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    My problem is that we keep on trying to blend the classes into this all purpose form where each class has the near same capacity to perform all roles evenly instead of having one class have a better time doing X supportive role or one class doing X as an offensive role.

    This even stems to PvP where people want for example DKs to have high mobility so we can be similar to that of a sorcerer instead of playing to our strengths and further bolstering what makes our class our class.
    As years progressed the classes lose their identities, now they cannot stand on what made them unique & a challenge before.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Strider__Roshin
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    The more counterplay the better. This game was a lot more enjoyable when you could reflect meteor and interrupt soul assault.
  • Yakidafi
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    @MaxwellC you say classes are for certain roles. I never saw it as that.

    I have always seen it as skills are suited for certain roles.

    And I have seen that every class have skills that will enable them to do every role in a different way from how another class do it.

    I think skill uniqueness rather than class is important for the game and that is what have given classes their identity. By performing different, easier in certain situations.


    Moons and sands shall be your guide and path.
    PC EU/NA
  • Mr_Walker
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    In PvE it's crowd control, every mob seems to have CC. Waiting for its introduction on mudcrabs.
  • Xarico
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    LiquidPony wrote: »
    Didn't take long for the "ermahgerd animation canceling" response.

    No other game works like that?

    League of Legends has animation canceling. DotA has animation canceling. Smite has animation canceling. Overwatch has animation canceling. Fortnite has animation canceling. Breath of the Wild has animation canceling. Mario 64 had animation canceling. Street Fighter IV (and many other entries in the series) has animation canceling (as do many other fighting games ... Guilty Gear, Killer Instinct, Mortal Kombat, etc ... look up "Roman Cancel" in Guilty Gear which is a form of animation canceling that is a core gameplay mechanic). Super Smash Brothers has animation canceling. Plenty of FPS games have animation canceling in the form of reload/swap canceling.

    They have animation canceling, yes. The difference is, in those other games AC is infinitely more challenging to pull off and still have the ability damage/effect go through; especially since in ESO it's not challenging at all.
    LiquidPony wrote: »
    It's funny ... go read Monster Hunter forums or Warframe forums or Final Fantasy XIV forums and you'll find plenty of people saying things like "I really wish I could cancel my animations, I press a button and some long animation winds up and then the boss hits me with some random attack and I can't dodge or block it. Please add animation canceling."

    It's indeed funny how people wish to face no negative consequences of their own poor tactical decisions instead of learning to make better decisions. If you have a skill with a long wind-up animation, you shouldn't be using this skill unless you have a safe opening and/or a support ally ready to heal or shield you - or unless you think it's worth it to take the risk, knowing and accepting that you can get hit or killed in the attempt.
    Edited by Xarico on August 21, 2018 2:50AM
  • Emma_Overload
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    Starlock wrote: »
    Huh. The thing that jumps out at me personally is that it’s dumb to cancel an ability and have it still do damage somehow. No other game I’ve played works like that. It makes no sense.

    I don’t feel that allowing different classes to play similar roles destroys identity. Then again, I’m also a gamer who explicitly focuses on creating unique identities for my characters. I face challenges doing this, but it definitely isn’t because the class system supports all classes being able to do all roles. That actually enhances my ability to create unique identities. My nightblade healer, for example, works very differently from my warden healer.

    If you cancel an ability it does NOT do damage. I'm guessing what you were trying to say was that abilities do damage even if their ANIMATION is cancelled. Animation canceling makes perfect sense in a game with such short cooldowns.

    Haven't you read any of the HUNDREDS of threads on this topic since 2014? This has all been explained over and over and over.
    #CAREBEARMASTERRACE
  • ak_pvp
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    Chains, CCs and the likes are all communized for everyone.

    When will they do that to cloak I wonder.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Sylosi
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    LiquidPony wrote: »
    League of Legends has animation canceling. DotA has animation canceling. Smite has animation canceling. Overwatch has animation canceling. Fortnite has animation canceling. Breath of the Wild has animation canceling. Mario 64 had animation canceling. Street Fighter IV (and many other entries in the series) has animation canceling (as do many other fighting games ... Guilty Gear, Killer Instinct, Mortal Kombat, etc ... look up "Roman Cancel" in Guilty Gear which is a form of animation canceling that is a core gameplay mechanic). Super Smash Brothers has animation canceling. Plenty of FPS games have animation canceling in the form of reload/swap canceling.

    Well I can't speak for every game, but in most games I've played animation cancelling does not "work" like in ESO and that is the problem, in most games ani cancelling involves cutting the end of the animation to go into the next skill quicker, not cutting off pretty much the entire animation.

    If I go play Streetfighter 4 for example and do a kick along the floor what animation cancelling allows in that is once I've made the kick the animation continues a bit (you pull your leg back along the floor for a little), that is the bit you can cancel, that then allows you to go into the next move faster.

    So the difference is the opponent gets to see most of the animation this allows for skilled play because it allows a good player to react to that animation, in ESO on the other hand I can cancel say reverse slice pretty much as soon as I cast it, so there is basically no meaningful animation because you can cancel so soon, this is laughably broken in a supposed "action" combat game where you are meant to react to your opponents animations.

    So essentially ESO has a trash tier ani cancelling system that is very low skilled, not just in that much of the time there is no meaningful animation for your opponent to react to, but also because a lot of the time you can cancel so early there is a massive window to cancel which is a joke compared to lots of fighting games where you have to be very precise due to the small window, learn precise timings for different moves and even learn different timings for different characters.
    LiquidPony wrote: »
    I really wish I could cancel my animations, I press a button and some long animation winds up and then the boss hits me with some random attack and I can't dodge or block it. Please add animation canceling."

    You don't require animation cancelling for that in a game, you just require skill cancelling. Furthermore in some games that don't allow either that is part of the skill-cap, that you have to make a judgement can I get this get this skill off at this time, do I need to position myself better to guarantee I can get this skill off, etc.
    Edited by Sylosi on August 21, 2018 10:23PM
  • LiquidPony
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    Starlock wrote: »
    LiquidPony wrote: »
    Starlock wrote: »
    Huh. The thing that jumps out at me personally is that it’s dumb to cancel an ability and have it still do damage somehow. No other game I’ve played works like that. It makes no sense.

    I don’t feel that allowing different classes to play similar roles destroys identity. Then again, I’m also a gamer who explicitly focuses on creating unique identities for my characters. I face challenges doing this, but it definitely isn’t because the class system supports all classes being able to do all roles. That actually enhances my ability to create unique identities. My nightblade healer, for example, works very differently from my warden healer.

    Didn't take long for the "ermahgerd animation canceling" response.

    No other game works like that?

    League of Legends has animation canceling. DotA has animation canceling. Smite has animation canceling. Overwatch has animation canceling. Fortnite has animation canceling. Breath of the Wild has animation canceling. Mario 64 had animation canceling. Street Fighter IV (and many other entries in the series) has animation canceling (as do many other fighting games ... Guilty Gear, Killer Instinct, Mortal Kombat, etc ... look up "Roman Cancel" in Guilty Gear which is a form of animation canceling that is a core gameplay mechanic). Super Smash Brothers has animation canceling. Plenty of FPS games have animation canceling in the form of reload/swap canceling.

    It's funny ... go read Monster Hunter forums or Warframe forums or Final Fantasy XIV forums and you'll find plenty of people saying things like "I really wish I could cancel my animations, I press a button and some long animation winds up and then the boss hits me with some random attack and I can't dodge or block it. Please add animation canceling."

    You completely missed my point if you think that was an “ermahgerd animation canceling” response. You need to read the whole sentance someone writes before responding.

    The thing that jumps out at me personally is that it’s dumb to cancel an ability and have it still do damage somehow.

    Last time I checked, if I reload my guns in Overwatch I’m not still shooting bullets out of them somehow. Same in every other FPS I’ve played. I don’t play any of that other stuff you mentioned.

    Animation canceling in Overwatch isn't limited to reload animations. Look up Genji right click/melee or slash/dash/melee combos or Hanzo ulti animation cancel.

    The idea that canceling an animation would cancel the damage doesn't make sense. The damage already happened. That's why you can cancel it. Animation canceling in ESO is effectively combo chaining. You don't need to do the follow-through of a light attack because you've chained it into another attack.
    Xarico wrote: »
    LiquidPony wrote: »
    Didn't take long for the "ermahgerd animation canceling" response.

    No other game works like that?

    League of Legends has animation canceling. DotA has animation canceling. Smite has animation canceling. Overwatch has animation canceling. Fortnite has animation canceling. Breath of the Wild has animation canceling. Mario 64 had animation canceling. Street Fighter IV (and many other entries in the series) has animation canceling (as do many other fighting games ... Guilty Gear, Killer Instinct, Mortal Kombat, etc ... look up "Roman Cancel" in Guilty Gear which is a form of animation canceling that is a core gameplay mechanic). Super Smash Brothers has animation canceling. Plenty of FPS games have animation canceling in the form of reload/swap canceling.

    They have animation canceling, yes. The difference is, in those other games AC is infinitely more challenging to pull off and still have the ability damage/effect go through; especially since in ESO it's not challenging at all.
    LiquidPony wrote: »
    It's funny ... go read Monster Hunter forums or Warframe forums or Final Fantasy XIV forums and you'll find plenty of people saying things like "I really wish I could cancel my animations, I press a button and some long animation winds up and then the boss hits me with some random attack and I can't dodge or block it. Please add animation canceling."

    It's indeed funny how people wish to face no negative consequences of their own poor tactical decisions instead of learning to make better decisions. If you have a skill with a long wind-up animation, you shouldn't be using this skill unless you have a safe opening and/or a support ally ready to heal or shield you - or unless you think it's worth it to take the risk, knowing and accepting that you can get hit or killed in the attempt.

    This isn't relevant in ESO. Skills with truly long animations are almost all channeled, and canceling those animations does in fact partially or completely cancel the effect. Skills that are instant cast (notice the key word "instant") can be canceled to block or dodge or bash or bar swap if necessary. And regardless, this is a silly and altogether moot point. Players don't "wish to face no negative blah blah blah," that's just the way it is. That's the way ESO combat is designed. If you just fired Endless Hail as The Warrior turns to Chuck his shield at you, you're just dead if you can't cancel it with a block. If you just hit Blockade and S'kinrai and his adds Jesus Beam your tank and DPS during conversions, they're dead if you can't bash cancel. If you just hit Rearming Trap as The Mage drops a meteor on you, you're dead if you can't block cancel.

    Four years later and people are still beating this dead horse. It's preposterous.
  • Sparr0w
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    LiquidPony wrote: »
    Starlock wrote: »
    LiquidPony wrote: »
    Starlock wrote: »
    Huh. The thing that jumps out at me personally is that it’s dumb to cancel an ability and have it still do damage somehow. No other game I’ve played works like that. It makes no sense.

    I don’t feel that allowing different classes to play similar roles destroys identity. Then again, I’m also a gamer who explicitly focuses on creating unique identities for my characters. I face challenges doing this, but it definitely isn’t because the class system supports all classes being able to do all roles. That actually enhances my ability to create unique identities. My nightblade healer, for example, works very differently from my warden healer.

    Didn't take long for the "ermahgerd animation canceling" response.

    No other game works like that?

    League of Legends has animation canceling. DotA has animation canceling. Smite has animation canceling. Overwatch has animation canceling. Fortnite has animation canceling. Breath of the Wild has animation canceling. Mario 64 had animation canceling. Street Fighter IV (and many other entries in the series) has animation canceling (as do many other fighting games ... Guilty Gear, Killer Instinct, Mortal Kombat, etc ... look up "Roman Cancel" in Guilty Gear which is a form of animation canceling that is a core gameplay mechanic). Super Smash Brothers has animation canceling. Plenty of FPS games have animation canceling in the form of reload/swap canceling.

    It's funny ... go read Monster Hunter forums or Warframe forums or Final Fantasy XIV forums and you'll find plenty of people saying things like "I really wish I could cancel my animations, I press a button and some long animation winds up and then the boss hits me with some random attack and I can't dodge or block it. Please add animation canceling."

    You completely missed my point if you think that was an “ermahgerd animation canceling” response. You need to read the whole sentance someone writes before responding.

    The thing that jumps out at me personally is that it’s dumb to cancel an ability and have it still do damage somehow.

    Last time I checked, if I reload my guns in Overwatch I’m not still shooting bullets out of them somehow. Same in every other FPS I’ve played. I don’t play any of that other stuff you mentioned.

    Animation canceling in Overwatch isn't limited to reload animations. Look up Genji right click/melee or slash/dash/melee combos or Hanzo ulti animation cancel.

    The idea that canceling an animation would cancel the damage doesn't make sense. The damage already happened. That's why you can cancel it. Animation canceling in ESO is effectively combo chaining. You don't need to do the follow-through of a light attack because you've chained it into another attack.
    Xarico wrote: »
    LiquidPony wrote: »
    Didn't take long for the "ermahgerd animation canceling" response.

    No other game works like that?

    League of Legends has animation canceling. DotA has animation canceling. Smite has animation canceling. Overwatch has animation canceling. Fortnite has animation canceling. Breath of the Wild has animation canceling. Mario 64 had animation canceling. Street Fighter IV (and many other entries in the series) has animation canceling (as do many other fighting games ... Guilty Gear, Killer Instinct, Mortal Kombat, etc ... look up "Roman Cancel" in Guilty Gear which is a form of animation canceling that is a core gameplay mechanic). Super Smash Brothers has animation canceling. Plenty of FPS games have animation canceling in the form of reload/swap canceling.

    They have animation canceling, yes. The difference is, in those other games AC is infinitely more challenging to pull off and still have the ability damage/effect go through; especially since in ESO it's not challenging at all.
    LiquidPony wrote: »
    It's funny ... go read Monster Hunter forums or Warframe forums or Final Fantasy XIV forums and you'll find plenty of people saying things like "I really wish I could cancel my animations, I press a button and some long animation winds up and then the boss hits me with some random attack and I can't dodge or block it. Please add animation canceling."

    It's indeed funny how people wish to face no negative consequences of their own poor tactical decisions instead of learning to make better decisions. If you have a skill with a long wind-up animation, you shouldn't be using this skill unless you have a safe opening and/or a support ally ready to heal or shield you - or unless you think it's worth it to take the risk, knowing and accepting that you can get hit or killed in the attempt.

    This isn't relevant in ESO. Skills with truly long animations are almost all channeled, and canceling those animations does in fact partially or completely cancel the effect. Skills that are instant cast (notice the key word "instant") can be canceled to block or dodge or bash or bar swap if necessary. And regardless, this is a silly and altogether moot point. Players don't "wish to face no negative blah blah blah," that's just the way it is. That's the way ESO combat is designed. If you just fired Endless Hail as The Warrior turns to Chuck his shield at you, you're just dead if you can't cancel it with a block. If you just hit Blockade and S'kinrai and his adds Jesus Beam your tank and DPS during conversions, they're dead if you can't bash cancel. If you just hit Rearming Trap as The Mage drops a meteor on you, you're dead if you can't block cancel.

    Four years later and people are still beating this dead horse. It's preposterous.

    Someone gets it <3
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + Immortal Redeemer + Gryphon Heart
    PC (EU) - Sparrowo | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK
    Completions: All HM's + Tick Tock Tormentor + Gryphon Heart
  • JumpmanLane
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    Starlock wrote: »
    LiquidPony wrote: »
    Starlock wrote: »
    Huh. The thing that jumps out at me personally is that it’s dumb to cancel an ability and have it still do damage somehow. No other game I’ve played works like that. It makes no sense.

    I don’t feel that allowing different classes to play similar roles destroys identity. Then again, I’m also a gamer who explicitly focuses on creating unique identities for my characters. I face challenges doing this, but it definitely isn’t because the class system supports all classes being able to do all roles. That actually enhances my ability to create unique identities. My nightblade healer, for example, works very differently from my warden healer.

    Didn't take long for the "ermahgerd animation canceling" response.

    No other game works like that?

    League of Legends has animation canceling. DotA has animation canceling. Smite has animation canceling. Overwatch has animation canceling. Fortnite has animation canceling. Breath of the Wild has animation canceling. Mario 64 had animation canceling. Street Fighter IV (and many other entries in the series) has animation canceling (as do many other fighting games ... Guilty Gear, Killer Instinct, Mortal Kombat, etc ... look up "Roman Cancel" in Guilty Gear which is a form of animation canceling that is a core gameplay mechanic). Super Smash Brothers has animation canceling. Plenty of FPS games have animation canceling in the form of reload/swap canceling.

    It's funny ... go read Monster Hunter forums or Warframe forums or Final Fantasy XIV forums and you'll find plenty of people saying things like "I really wish I could cancel my animations, I press a button and some long animation winds up and then the boss hits me with some random attack and I can't dodge or block it. Please add animation canceling."

    You completely missed my point if you think that was an “ermahgerd animation canceling” response. You need to read the whole sentance someone writes before responding.

    The thing that jumps out at me personally is that it’s dumb to cancel an ability and have it still do damage somehow.

    Last time I checked, if I reload my guns in Overwatch I’m not still shooting bullets out of them somehow. Same in every other FPS I’ve played. I don’t play any of that other stuff you mentioned.

    Animation canceling works. It’s in the game for a reason (should you suddenly need to block). ZOS isn’t going to change it. Learn it or get reckt.
  • Axoinus
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    What? Classes are not just a cosmetic option?
  • Starlock
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    Animation canceling works. It’s in the game for a reason (should you suddenly need to block). ZOS isn’t going to change it. Learn it or get reckt.

    Another person who didn't actually read what I wrote, because this isn't at all what I was talking about.
    Mr_Walker wrote: »
    It's indeed funny how people wish to face no negative consequences of their own poor tactical decisions instead of learning to make better decisions. If you have a skill with a long wind-up animation, you shouldn't be using this skill unless you have a safe opening and/or a support ally ready to heal or shield you - or unless you think it's worth it to take the risk, knowing and accepting that you can get hit or killed in the attempt.

    I don't know if I'd quite put it that way, but it is definitely the thing that strikes me as the most bizarre about the ESO combat system. For a long time, I didn't realize how liberal this game was with animation cancelling, so I used abilities strategically like you talk about here. If an enemy was winding up a heavy attack, I focused on blocking because I thought I couldn't get off a damaging ability before the attack hit. Turns out I don't have to do any of that, because I can block in mid-swing with a sword for example yet the sword still hits and does damage somehow. In any other online game, if something like that happened I would assume I'm lagging. In this game? I don't know what to call it other than bad design. From what I understand, the developers basically couldn't fix the problem, but I don't put much stock into hearsay.
    I play ESO on XBOX NA
    Remember: Elder Scrolls Online appeals to a diverse customer base that view and play the game in different ways.
    Regardless of how you play, be aware Elder Scrolls Online is play-to-pay game.
    Use at your own risk and learn at https://www.psychologyofgames.com
  • MaxwellC
    MaxwellC
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    @Yakidafi
    Never said classes are for certain roles so I'd like it if you didn't assume that. I clearly stated that some classes should be able to perform certain roles better instead of going down this hill where we try to equalize each class so they can perform the role at the same capacity.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Yakidafi
    Yakidafi
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    MaxwellC wrote: »
    @Yakidafi
    Never said classes are for certain roles so I'd like it if you didn't assume that. I clearly stated that some classes should be able to perform certain roles better instead of going down this hill where we try to equalize each class so they can perform the role at the same capacity.

    I don't understand.

    WTF-Meme-Wtf-is-going-on-in-this.jpg?resize=500%2C500

    Edit: I mean you "break it down how you want" to "DON'T assume that about me".

    Was the first sentence in op just a courtesy thing and I was not supposed to write how I see the class layout. Was this the only notable thing my post said :(

    "I did not say certain classes are for certain roles" to "they should just be better at them".

    Is this not a straight up contradiction in the same post?

    I think it is easier to perform good at the tank role as a dk because of the dk skills/passives, but I can do it on other classes in a different way.

    Same with Templar as healer.

    I think equalize in performance is good but if they give the classes different ways to do it. Not as in giving nb a dk dragon blood copy.

    Edited by Yakidafi on August 21, 2018 9:30PM
    Moons and sands shall be your guide and path.
    PC EU/NA
  • idk
    idk
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    It’s still the case that no clsss can come close to tanking as a DO can. Even a Warden does not have the utility to the same degree.

    As for healing the Templar still shines strong with the Warden a close second.

    Classes still have ther identity.

    Edit: it wasn’t all the long ago that MattF stated that they still planned for some classes to perform better in certain roles such as the DK tanking and the Templar healing. This was during the leadup to Morrowind.

    Second edit: yes. It might have been Wrobel that said this.
    Edited by idk on August 21, 2018 8:50PM
    Really, idk
  • Silver_Strider
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    I disagree.

    The problem isn't that each class is being made to fit every role as each other. The problem is that each class is being made to fit each role, in the exact same way without any difference between them. If ZOS would adjust content and each class's toolkit to be unique to it when performing whatever role it desired, we'd be better off but ZOs just gives each class the same exact tools and calls it a day.
    Argonian forever
  • Moloch1514
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    Wrobel
    PC-NA
  • MaxwellC
    MaxwellC
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    @Yakidafi Yeah break down my opinion in how it doesn't make sense or how it does make sense but nonetheless have a debate not insert words into my mouth.

    You stated I had said that one class should do a particular role whereas I stated one class should perform that role better than other classes but nonetheless all classes should obviously be able to perform that role. I am not sure how you fail to see what I am stating but alright.

    So to reiterate what I clearly stated; One class should excel in a particular role where other classes could still perform that role but not up to the same capacity.
    *Just because you put a picture in your statement does not make it more valid.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Yakidafi
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    MaxwellC wrote: »
    @Yakidafi Yeah break down my opinion in how it doesn't make sense or how it does make sense but nonetheless have a debate not insert words into my mouth.

    You stated I had said that one class should do a particular role whereas I stated one class should perform that role better than other classes but nonetheless all classes should obviously be able to perform that role. I am not sure how you fail to see what I am stating but alright.

    So to reiterate what I clearly stated; One class should excel in a particular role where other classes could still perform that role but not up to the same capacity.
    *Just because you put a picture in your statement does not make it more valid.

    No, I get what you are saying.

    I fail do understand the difference between one class is for a certain role and one class is better at a role. To me it leads to the same outcome.

    I use memes to enforce what I am feeling.
    Moons and sands shall be your guide and path.
    PC EU/NA
  • Linaleah
    Linaleah
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    Yakidafi wrote: »
    MaxwellC wrote: »
    @Yakidafi Yeah break down my opinion in how it doesn't make sense or how it does make sense but nonetheless have a debate not insert words into my mouth.

    You stated I had said that one class should do a particular role whereas I stated one class should perform that role better than other classes but nonetheless all classes should obviously be able to perform that role. I am not sure how you fail to see what I am stating but alright.

    So to reiterate what I clearly stated; One class should excel in a particular role where other classes could still perform that role but not up to the same capacity.
    *Just because you put a picture in your statement does not make it more valid.

    No, I get what you are saying.

    I fail do understand the difference between one class is for a certain role and one class is better at a role. To me it leads to the same outcome.

    I use memes to enforce what I am feeling.

    this. class identity IMO should not be tied to which roles you are better at. it should be tied to HOW those roles are performed. what kind of healer you are. do you focus more on over time healing, or burst, which buss do you bring to the table, how your class abilities synergize which each other, etc.

    the problem with ESO classes lately, IMO is that so much is dependent on skill lines that every class gets, which is what makes classes feel so homogenous. not becasue each class can perform all the 3 roles, but rather that they do so with the exact same skills that every other class uses. there are a few exceptions here and there, but for the most part too many minmax specs involve using very few class specific abilities.

    I will say one thing, ZoS seems to be working on it, but giving more class specific options to different roles. but seriously... when you have one class do a specific role significantly better then all the other classes? guess what? all but the most casual players will ONLY accept that class in that role into their groups. that... is not only outdated design, its outdated for a reason.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
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