Enchantment damage:
From your screenshot I see that you´re using two swords. I´ll assume that you also have spend skillpoints into twin-blade and blunt passive. Using two swords will therefore give you 5% extra damage (2,5% for each sword) to all your damage (including enchantments). When you transform into WW-form all weapon passives are disabled, and you therefor doesn´t benefit from the twin-blade and blunt passive anymore.
3395 x 1,05 = 3564. It´s slightly above the value you get, but it´s the only thing I can imagine being the cause
Regarding CP mile-stones:
The ones I know for sure are applied are:
* Critical Leech
* Tactician
* Shadowstrike
* Tactician
* Windrunning
The rest I haven´t tested
Lightspeedflashb14_ESO wrote: »Enchantment damage:
From your screenshot I see that you´re using two swords. I´ll assume that you also have spend skillpoints into twin-blade and blunt passive. Using two swords will therefore give you 5% extra damage (2,5% for each sword) to all your damage (including enchantments). When you transform into WW-form all weapon passives are disabled, and you therefor doesn´t benefit from the twin-blade and blunt passive anymore.
3395 x 1,05 = 3564. It´s slightly above the value you get, but it´s the only thing I can imagine being the cause
Regarding CP mile-stones:
The ones I know for sure are applied are:
* Critical Leech
* Tactician
* Shadowstrike
* Tactician
* Windrunning
The rest I haven´t tested
the op is using a great sword, not dual wield but the rest of what you are saying is true. see my other post on why the number is not exactly 5%, great swords are the worst of the 3 possible two handers.
Lightspeedflashb14_ESO wrote: »the 5% damage increase from the passive Heavy Weapons, from your great sword, does not apply when you are in WW form, siince you are no longer holding the weapon, this is not a bug. works the same with overload and the destro passives.
if you are wondering why it is actually only a 3.7% damage increase, 3522/3395 = 1.037, i am sure you have champions points or some other percentage based increase in damage and these are additive with each other, ie, 10% from mighty, 15% from master at arm and the 5% from the sword gives you 130%. so going from 125% to that 130% is actually only a 4% increase in damage, 130/125. this is pretty much how all percent based amplifications work in the game, the only exception that i know of is the jewelry trait blood thirty, that is multiplicative at the end after all the other additive percent amps.
Alpha-Lupi wrote: »Lightspeedflashb14_ESO wrote: »the 5% damage increase from the passive Heavy Weapons, from your great sword, does not apply when you are in WW form, siince you are no longer holding the weapon, this is not a bug. works the same with overload and the destro passives.
if you are wondering why it is actually only a 3.7% damage increase, 3522/3395 = 1.037, i am sure you have champions points or some other percentage based increase in damage and these are additive with each other, ie, 10% from mighty, 15% from master at arm and the 5% from the sword gives you 130%. so going from 125% to that 130% is actually only a 4% increase in damage, 130/125. this is pretty much how all percent based amplifications work in the game, the only exception that i know of is the jewelry trait blood thirty, that is multiplicative at the end after all the other additive percent amps.
By 3.7% damage increase you mean “3.741%” Damage increase. (I did the math and rounded it down steadily to the nearest integer on the google calculator through the decimal placement.)