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Bummed-- :-(

  • Tyralbin
    Tyralbin
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    Have heard that ZOS are looking into doing some improvements for the guild system.

    Hopefully sorting out this mess with the traders is part of that.

    One idea I have stated in the past is that if they come up with some form of guild housing a trading post could appear outside the guild house. The guild would have to firstly purchase the trader expansion for the house (depending on what you pay for the trader gives slots per member) and then have to pay the trader a weekly fee just like we do now.

    These traders could be on top of those that already exist :)

    What are your thoughts on this?
    Live a little love a lot send all your gold to this Imperials pot.
  • Franieck
    Franieck
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    Glurin wrote: »
    I have not heard this term before. Can someone explain ghost guilds to me? Kthx

    The general idea is that a guild will buy up a spot for the sole purpose of selling that spot to another guild or ransoming it to the guild that normally has it or otherwise try to profit from surrendering the spot later.

    They typically won't have anything for sale in their store. The point is not to sell items. It's to extort money from other guilds, sometimes in the form of game cards (ie. RL money), which is wildly in violation of the ToS.

    Although sometimes the motives are less malevolent. Some large trade guilds will use a ghost guild to buy a less desirable spot as a backup if they lose their primary spot. If they lose the primary spot, they just take the less desirable one from the ghost guild. Different motives, but same result nonetheless.

    I've also heard that some of these guilds are run by larger guilds to stop competition. Kinda like the conspiracy theory that oil companies are buying up water powered car technology specifically to make sure it never sees the light of day. Fortunately there are way too many traders for any one guild to pull that one off. At least not without a massive level of coordination and way more gold than they could hope to earn back for the investment required. Not to mention ZoS would likely step in and break that up if that ever happened.

    that is genius! asswhole move but.. kindda admirable at the same time.
    tenor.gif?itemid=4268634
  • Wifeaggro13
    Wifeaggro13
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    I dunno. I used to be very open and tolerant of most people in this community, but I've since come to hate, genuinely hate, just about everyone I come across anymore. I don't show it, I keep it wrapped up, and it's not healthy.

    This community is dead, it's mismanaged (and moderated), and it's definitely one of the biggest factors driving me away from the game, not towards it.

    I guess the only inspiration I can offer is that they don't matter. The game's still there to play, no matter how many hateful, toxic you-know-whats log in to ruin your day.

    its because ESO makes more money of the rubes that dont actually play the content and use the game systems then those that stick around try
  • Kelces
    Kelces
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    Franieck wrote: »
    Glurin wrote: »
    I have not heard this term before. Can someone explain ghost guilds to me? Kthx

    The general idea is that a guild will buy up a spot for the sole purpose of selling that spot to another guild or ransoming it to the guild that normally has it or otherwise try to profit from surrendering the spot later.

    They typically won't have anything for sale in their store. The point is not to sell items. It's to extort money from other guilds, sometimes in the form of game cards (ie. RL money), which is wildly in violation of the ToS.

    Although sometimes the motives are less malevolent. Some large trade guilds will use a ghost guild to buy a less desirable spot as a backup if they lose their primary spot. If they lose the primary spot, they just take the less desirable one from the ghost guild. Different motives, but same result nonetheless.

    I've also heard that some of these guilds are run by larger guilds to stop competition. Kinda like the conspiracy theory that oil companies are buying up water powered car technology specifically to make sure it never sees the light of day. Fortunately there are way too many traders for any one guild to pull that one off. At least not without a massive level of coordination and way more gold than they could hope to earn back for the investment required. Not to mention ZoS would likely step in and break that up if that ever happened.

    that is genius! asswhole move but.. kindda admirable at the same time.
    tenor.gif?itemid=4268634

    Neither respectable nor admirable. maybe genius, but cowardly. Because if you have confidence in whatever you are offering, you let it actually compete against others. But the way they do this, if that is actually as described before, they might aswell just play a single player game...
    You reveal yourself best in how you play.

    Kelces - Argonian Templar
    Farel Donvu - Dark Elf Sorcerer
    Navam Llervu - Dark Elf Dragonknight
    Aniseth - Wood Elf Warden
    Therediel - Wood Elf Templar
    Nilonwy - Wood Elf Nightblade
    Jurupari - Argonian Warden
    Kú-Chulainn - Argonian Sorcerer
    PC - EU
    For the Pact!
  • Ohtimbar
    Ohtimbar
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    Yeah, I don't think the average player knows how incredibly consolidated the guild traders have become. It's very difficult to get established when you're expected to compete with individual guilds that in reality are networks of 3, 5, 10 guilds all sharing a large pool of resources. There are good reasons why the guild system failed in real life.
    forever stuck in combat
  • Kelces
    Kelces
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    Tyralbin wrote: »
    Have heard that ZOS are looking into doing some improvements for the guild system.

    Hopefully sorting out this mess with the traders is part of that.

    One idea I have stated in the past is that if they come up with some form of guild housing a trading post could appear outside the guild house. The guild would have to firstly purchase the trader expansion for the house (depending on what you pay for the trader gives slots per member) and then have to pay the trader a weekly fee just like we do now.

    These traders could be on top of those that already exist :)

    What are your thoughts on this?

    That would be excellent having a trader in the own guild hall.
    You reveal yourself best in how you play.

    Kelces - Argonian Templar
    Farel Donvu - Dark Elf Sorcerer
    Navam Llervu - Dark Elf Dragonknight
    Aniseth - Wood Elf Warden
    Therediel - Wood Elf Templar
    Nilonwy - Wood Elf Nightblade
    Jurupari - Argonian Warden
    Kú-Chulainn - Argonian Sorcerer
    PC - EU
    For the Pact!
  • generalmyrick
    generalmyrick
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    Ohtimbar wrote: »
    Yeah, I don't think the average player knows how incredibly consolidated the guild traders have become. It's very difficult to get established when you're expected to compete with individual guilds that in reality are networks of 3, 5, 10 guilds all sharing a large pool of resources. There are good reasons why the guild system failed in real life.

    :-) hahahajajajaj!
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • kylewwefan
    kylewwefan
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    Make friends with some trader guild gm. Send them weany pics. Pretty sure that’s how my PvP guild gets traders.
  • Dont_do_drugs
    Dont_do_drugs
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    i wonder, whats the opinion of the pc eu trading guild gms and the bigger alliances about this. heard it also started to happen on pc eu.....

    Get Stuff like this (but not this stuff)

    ¯\_(ツ)_/¯
    ________________________________________________________________________________

    "I have too admit. People leading trade guilds in this game are quite stupid. Not stupid like fools, but stupid like leaders.
    They can only bla-bla and waste gold on feeding their ego. I am disappointed."

    ________________________________________________________________________________

    Egal, wie gut du Schach spielst, die Taube wird alle Figuren umwerfen, auf das Brett kacken und herumstolzieren, als hätte sie gewonnen.
  • swippy
    swippy
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    Ohtimbar wrote: »
    Yeah, I don't think the average player knows how incredibly consolidated the guild traders have become. It's very difficult to get established when you're expected to compete with individual guilds that in reality are networks of 3, 5, 10 guilds all sharing a large pool of resources. There are good reasons why the guild system failed in real life.

    but the guild system didn't fail in real life. the conglomerates became rich and powerful enough to buy protections from the people who make the rules, and then evolved into corporations.
  • kargen27
    kargen27
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    One way to solves the issue and save guilds from grinding to make enough gold to keep vendor is to do a world vendor.
    We can go to a bank and list, sell collect the gold we make from items.
    One world vendor would open up time for players to have fun, No more quotas
    Guild leaders could focus upon events.. More loyalty to guild.
    The huge guilds that are taking over the market will fight this idea ....

    In the end we are here to have fun not stress out over do we have our store full and meeting requirements to keep from being booted..or oh my god we lost our vendor again headache.

    There are guilds built around the current trade system. For them the fun part of the game is working the markets. There are a lot of players who think the most fun part of the game is flipping merchandise. For them it is fun. Your argument is akin to saying we should get rid of Cyrodiil so guilds can concentrate on having fun and planning events. The events thing... trade guilds can and do have all kinds of events.
  • geonsocal
    geonsocal
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    howdy general...I've only been a member for a few months now - but, I'd wholeheartedly recommend: the purple gang...

    i'm not so social, but, the gm and officers seem really good...
    PS4/NA & EU (Cyro & IC): This Must Be The Place...
    Traders Refuge
    The Purple Gang
    PVP: Brotherhood Without Banners
    "I don't have a lot to contribute because mostly I don't really care"
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