Ariades_swe wrote: ».CatchMeTrolling wrote: »Think there’s better ccs out there than toppling , haven’t ran that in years. Vamp drain is still really good and it’s buggy as hell. Clench is an option for range. Time freeze is one for close/aie range as well.
As far as the comment about good players don’t die to ccs I think that’s not true because the only way to kill a decent player is to cc or ult them. If you don’t cc good players they’re not going to die.
CatchMeTrolling wrote: »Think there’s better ccs out there than toppling , haven’t ran that in years. Vamp drain is still really good and it’s buggy as hell. Clench is an option for range. Time freeze is one for close/aie range as well.
As far as the comment about good players don’t die to ccs I think that’s not true because the only way to kill a decent player is to cc or ult them. If you don’t cc good players they’re not going to die.
TheDoomsdayMonster wrote: »CatchMeTrolling wrote: »Think there’s better ccs out there than toppling , haven’t ran that in years. Vamp drain is still really good and it’s buggy as hell. Clench is an option for range. Time freeze is one for close/aie range as well.
As far as the comment about good players don’t die to ccs I think that’s not true because the only way to kill a decent player is to cc or ult them. If you don’t cc good players they’re not going to die.
I still use Vamp Drain (Accelerating Morph), but it's no longer a reliable stun as it's been nearly nerfed into the ground...
Opponents can now straight up dodge it, and the stun no longer goes through block...
For me at any rate, the only savings grace is that you get the Minor Expedition buff once it goes off no matter if you are Bashed, if it's dodged, or blocked...
Ya regarding vamp drain i must have missed notes or smthg and noticed that it can now be blocked or dodged. When did this bs go live?
I ran 3 swift + minor exp from it, loved. But it sucked for cc.
CatchMeTrolling wrote: »TheDoomsdayMonster wrote: »CatchMeTrolling wrote: »Think there’s better ccs out there than toppling , haven’t ran that in years. Vamp drain is still really good and it’s buggy as hell. Clench is an option for range. Time freeze is one for close/aie range as well.
As far as the comment about good players don’t die to ccs I think that’s not true because the only way to kill a decent player is to cc or ult them. If you don’t cc good players they’re not going to die.
I still use Vamp Drain (Accelerating Morph), but it's no longer a reliable stun as it's been nearly nerfed into the ground...
Opponents can now straight up dodge it, and the stun no longer goes through block...
For me at any rate, the only savings grace is that you get the Minor Expedition buff once it goes off no matter if you are Bashed, if it's dodged, or blocked...
Can say the same about toppling which is more obvious to spot than drain.
Ya regarding vamp drain i must have missed notes or smthg and noticed that it can now be blocked or dodged. When did this bs go live?
I ran 3 swift + minor exp from it, loved. But it sucked for cc.
TheDoomsdayMonster wrote: »CatchMeTrolling wrote: »TheDoomsdayMonster wrote: »CatchMeTrolling wrote: »Think there’s better ccs out there than toppling , haven’t ran that in years. Vamp drain is still really good and it’s buggy as hell. Clench is an option for range. Time freeze is one for close/aie range as well.
As far as the comment about good players don’t die to ccs I think that’s not true because the only way to kill a decent player is to cc or ult them. If you don’t cc good players they’re not going to die.
I still use Vamp Drain (Accelerating Morph), but it's no longer a reliable stun as it's been nearly nerfed into the ground...
Opponents can now straight up dodge it, and the stun no longer goes through block...
For me at any rate, the only savings grace is that you get the Minor Expedition buff once it goes off no matter if you are Bashed, if it's dodged, or blocked...
Can say the same about toppling which is more obvious to spot than drain.
Both Morphs of Drain also take longer to 'latch on' to an opponent as well...
If an opponent is moving it's very difficult to get the ability to land; they now have to be directly in front of you for what feels like at least 1 and 1/2 seconds to land it...
It used to be much easier to land the Drain on opponents...
Brutusmax1mus wrote: »Not a fan. Rattle is a set for lazy templars.
I'm kinda on the fence with total dark in general. Have some stamplar running at you jabbing like a mad man that total dark doesn't reflect ***, you need a real cc. Same goes for alot of the dw spin to win meta players, that eclipse is not going to give you a saving cc at low hp because it's not "direct damage" it's why I can't slot it over jav
Unless I am mistaken been a while since I slotted it.
Brutusmax1mus wrote: »Not a fan. Rattle is a set for lazy templars.
Rattle, thousands of potions or spamming entrophy until your firger bleeds. I would rather pick the 2 more needed slots.
CatchMeTrolling wrote: »Total dark depends on your opponent really. I usually break free automatically, I still think it needs some work for it to become a mandatory skill.
cazlonb16_ESO wrote: »CatchMeTrolling wrote: »Total dark depends on your opponent really. I usually break free automatically, I still think it needs some work for it to become a mandatory skill.
This is exactly why Rattlecage is appealing to solo MagPlars. The class has too many situational and/or single purpose skills.
That is also what creates the illusion of flexibility. Yes, you can come up with a bunch of different hotbar setups, but what flexibility really means is being able to effectively react to different situations in game and in that regard most other classes are simply better using their one or two "best" setups, because they contain more multi-purpose and universally useful skills.