JXNwarrior wrote: »It is classified as a stat recovery so the only way to increase the health recovered is by buffing the recovery stat. It is not classified as a heal so it isn't affected by healing received or done boosts. This is working as intended since it is meant to be a stat recovery rather than a cast heal. The only reason it is debuffed by defile is because it wasn't at one point and high health recovery builds had no counterplay and were essentially immortal. They patched it awhile ago to include it in defile debuffs in order to add counterplay for high health recovery.
OrphanHelgen wrote: »JXNwarrior wrote: »It is classified as a stat recovery so the only way to increase the health recovered is by buffing the recovery stat. It is not classified as a heal so it isn't affected by healing received or done boosts. This is working as intended since it is meant to be a stat recovery rather than a cast heal. The only reason it is debuffed by defile is because it wasn't at one point and high health recovery builds had no counterplay and were essentially immortal. They patched it awhile ago to include it in defile debuffs in order to add counterplay for high health recovery.
Ty for insightful answer. I think something needs to be done with it tho, since it looks like a useless stat atm, unless I missed something here.
Have to consider that health regen benefits from a TON of modifiers which healing does not:
-Orc/Khajiit/Nord unflinching passive (20%)
-Heavy armour Constitution passive (4-28%)
-NB Refreshing Shadows passive (15%)
-Major Fortitude, from any potion that restores health (20%)
...among others, which makes it possible to stack a health regen multiplier far higher that what can be accomplished for healing.
Health regen builds are incredibly effective when built right. Fight any heavy armor + Trollking user and you'll see how.
Ragnarock41 wrote: »They nerfed hp regen because of the Troll King QQ.. Really makes you lol when you think about it, though I also remember the times when HP regen tanks could tank and survive against whole zergs so I'm okay with a weak hp regen system than a strong one.
JXNwarrior wrote: »It is classified as a stat recovery so the only way to increase the health recovered is by buffing the recovery stat. It is not classified as a heal so it isn't affected by healing received or done boosts. This is working as intended since it is meant to be a stat recovery rather than a cast heal. The only reason it is debuffed by defile is because it wasn't at one point and high health recovery builds had no counterplay and were essentially immortal. They patched it awhile ago to include it in defile debuffs in order to add counterplay for high health recovery.
OrphanHelgen wrote: »Ragnarock41 wrote: »They nerfed hp regen because of the Troll King QQ.. Really makes you lol when you think about it, though I also remember the times when HP regen tanks could tank and survive against whole zergs so I'm okay with a weak hp regen system than a strong one.
Says more about the zerg than the hp regen tank actually XD.