FrancisCrawford wrote: »Are all the same things true for Overload bars?
These things carries over
Weapon enchants
Weapon Traits
Slotted Poisons
Armor Sets
Armor Traits
Racial Passives
Class Passives
Alliance War Passives
Guild Passives
These don't
Weapon Passives (Twin Blade and Blunt for example)
Effects that require an ability on your bar
You should bring it up with the werewolves you know IRL I bet they’ll be mad that the game portrays them unrealistically.These things carries over
Weapon enchants
Weapon Traits
Slotted Poisons
Armor Sets
Armor Traits
Racial Passives
Class Passives
Alliance War Passives
Guild Passives
These don't
Weapon Passives (Twin Blade and Blunt for example)
Effects that require an ability on your bar
Assuming this list is correct, there is something very wrong in the game design when a WW, a creature susceptible to poison, can kill a player using poison, then devour that player's poisoned corpse and suffer no adverse consequence.
When the WW devours a corpse that they poisoned he/she should gain absolutely NO benefit. In fact, the opposite should occur, the WW should suffer a detriment ... they should immediately revert to human form with a poison status effect.
These things carries over
Weapon enchants
Weapon Traits
Slotted Poisons
Armor Sets
Armor Traits
Racial Passives
Class Passives
Alliance War Passives
Guild Passives
These don't
Weapon Passives (Twin Blade and Blunt for example)
Effects that require an ability on your bar
Assuming this list is correct, there is something very wrong in the game design when a WW, a creature susceptible to poison, can kill a player using poison, then devour that player's poisoned corpse and suffer no adverse consequence.
When the WW devours a corpse that they poisoned he/she should gain absolutely NO benefit. In fact, the opposite should occur, the WW should suffer a detriment ... they should immediately revert to human form with a poison status effect.
These things carries over
Weapon enchants
Weapon Traits
Slotted Poisons
Armor Sets
Armor Traits
Racial Passives
Class Passives
Alliance War Passives
Guild Passives
These don't
Weapon Passives (Twin Blade and Blunt for example)
Effects that require an ability on your bar
Assuming this list is correct, there is something very wrong in the game design when a WW, a creature susceptible to poison, can kill a player using poison, then devour that player's poisoned corpse and suffer no adverse consequence.
When the WW devours a corpse that they poisoned he/she should gain absolutely NO benefit. In fact, the opposite should occur, the WW should suffer a detriment ... they should immediately revert to human form with a poison status effect.
These things carries over
Weapon enchants
Weapon Traits
Slotted Poisons
Armor Sets
Armor Traits
Racial Passives
Class Passives
Alliance War Passives
Guild Passives
These don't
Weapon Passives (Twin Blade and Blunt for example)
Effects that require an ability on your bar
Assuming this list is correct, there is something very wrong in the game design when a WW, a creature susceptible to poison, can kill a player using poison, then devour that player's poisoned corpse and suffer no adverse consequence.
When the WW devours a corpse that they poisoned he/she should gain absolutely NO benefit. In fact, the opposite should occur, the WW should suffer a detriment ... they should immediately revert to human form with a poison status effect.
A werewolf can devour Dwemer construct remains, aka scrap metal. Let's not underestimate the digestive strength of a werewolf's stomach.
You should bring it up with the werewolves you know IRL I bet they’ll be mad that the game portrays them unrealistically.These things carries over
Weapon enchants
Weapon Traits
Slotted Poisons
Armor Sets
Armor Traits
Racial Passives
Class Passives
Alliance War Passives
Guild Passives
These don't
Weapon Passives (Twin Blade and Blunt for example)
Effects that require an ability on your bar
Assuming this list is correct, there is something very wrong in the game design when a WW, a creature susceptible to poison, can kill a player using poison, then devour that player's poisoned corpse and suffer no adverse consequence.
When the WW devours a corpse that they poisoned he/she should gain absolutely NO benefit. In fact, the opposite should occur, the WW should suffer a detriment ... they should immediately revert to human form with a poison status effect.
so in theory, a ww bar should be in duel wield to take advantage of duel enchants?
These things carries over
Weapon enchants
Weapon Traits
Slotted Poisons
Armor Sets
Armor Traits
Racial Passives
Class Passives
Alliance War Passives
Guild Passives
These don't
Weapon Passives (Twin Blade and Blunt for example)
Effects that require an ability on your bar
Assuming this list is correct, there is something very wrong in the game design when a WW, a creature susceptible to poison, can kill a player using poison, then devour that player's poisoned corpse and suffer no adverse consequence.
When the WW devours a corpse that they poisoned he/she should gain absolutely NO benefit. In fact, the opposite should occur, the WW should suffer a detriment ... they should immediately revert to human form with a poison status effect.
These things carries over
Weapon enchants
Weapon Traits
Slotted Poisons
Armor Sets
Armor Traits
Racial Passives
Class Passives
Alliance War Passives
Guild Passives
These don't
Weapon Passives (Twin Blade and Blunt for example)
Effects that require an ability on your bar
Assuming this list is correct, there is something very wrong in the game design when a WW, a creature susceptible to poison, can kill a player using poison, then devour that player's poisoned corpse and suffer no adverse consequence.
When the WW devours a corpse that they poisoned he/she should gain absolutely NO benefit. In fact, the opposite should occur, the WW should suffer a detriment ... they should immediately revert to human form with a poison status effect.
You DARE bring logic to the forums! I get what you mean but it's no worse then vamp usinusing fire or eating a flame creature