Biased poll is biased lol
It´s not like the removal of the weapon/spell damage made a huge difference anyway.
Biased poll is biased lol
It´s not like the removal of the weapon/spell damage made a huge difference anyway.
It doesnt need to make a huge difference, just a difference. Making Gold gear isnt a huge difference but we do it. 150 spell damage is another enchants worth.
And it did make a difference when we were 5:5:1 and not using an AOE skill (PVP setups etc)
Biased poll is biased lol
It´s not like the removal of the weapon/spell damage made a huge difference anyway.
It doesnt need to make a huge difference, just a difference. Making Gold gear isnt a huge difference but we do it. 150 spell damage is another enchants worth.
And it did make a difference when we were 5:5:1 and not using an AOE skill (PVP setups etc)
Sure I agree with you there, but back when it was changed people acted like it was the end of the world, and here we´re still living
The tricky part here is to buff weapons that are already considered BiS in PvE (Bow and destrostaff). The only weapons that really area lacklustre is the 2handed axe/mace/sword and the dualwield set, the other weapons has their usages. I would rather see some rework on the weapons "special ability" rather than just adding the weapon/spell-damage back.
MaleAmazon wrote: »They did compensate for the removal though, by being able to enchant? IMO what you are asking for is a straight up buff, and maelstrom weapons are used even now, so...
Since then, vMA and vDSA weapons (I will call these Arena weapons for short) have fallen even further behind, due to the 2h=2 slots change, with no corresponding compensation. This change enabled all builds to run 5/5/2 on their frontbar using conventional sets, relegating Arena weapons to backbar usage, if at all.
MaleAmazon wrote: »Since then, vMA and vDSA weapons (I will call these Arena weapons for short) have fallen even further behind, due to the 2h=2 slots change, with no corresponding compensation. This change enabled all builds to run 5/5/2 on their frontbar using conventional sets, relegating Arena weapons to backbar usage, if at all.
They are still good on the backbar. I don´t see a huge problem with relegating them to that. And if you make them good enough that they beat out a 5-set - you probably wind up with them still being on the backbar, just now as OP PvP openers.
Adding +129 WD/SD to Arena weapons (on the frontbar, in conjunction with 3pc Agi/Will) does NOT conclusively outperform 5pc sets. It would provide neither as much raw stats, nor as strong a proc, compared to 5pc sets that specialise into either area.
MaleAmazon wrote: »Adding +129 WD/SD to Arena weapons (on the frontbar, in conjunction with 3pc Agi/Will) does NOT conclusively outperform 5pc sets. It would provide neither as much raw stats, nor as strong a proc, compared to 5pc sets that specialise into either area.
Thing is people already use them. I use them and I plan more builds with them. Am I super good and a minmaxer? No. But rather than saying they should get WD/SD back, why not say which one(s) you think underperform and why? They have quite particular effects.
Iamth3wa1rus09 wrote: »
I'll refer you again to the linked thread, where I specified the particularly underperforming options, why they are underperforming, and provided numerical data to support my case.
MaleAmazon wrote: »I'll refer you again to the linked thread, where I specified the particularly underperforming options, why they are underperforming, and provided numerical data to support my case.
You need to loosen up.
Also you cannot do a simple numerical analysis on weapons with special effects.