In this game, buffing/debuffing is actually the tank's job in a group. Since we have limited skill slots available for use, we can't slot every ability at the same time. DPS is going to have DPS skills slotted, Healers will have heals, and SOME buffs slotted. Tanks will fill the rest.
Fur_like_snow wrote: »Imagine if you could dispel buffs like shields and vigor off a player or spell steal a buff.
This so much. Tanks feel like filler roles which happen to be tanks. There are so many tanking sets for example, nearly all of them are useless because of the role the tanks have to fullfill.Inhuman003 wrote: »If only we had a bard class to give that support buff.
Cyrodiil is an ocean already.Fur_like_snow wrote: »Imagine if you could dispel buffs like shields and vigor off a player or spell steal a buff.
Those abilities would be deemed OP'd by the same people that are getting their buffs/shields removed. The PvP tears would flood Cyrodiil.
as far as playing a classic support style character
because most buffs/debuffs in this game are named and use the major/minor system, and further because every class has access to everything we really miss out on the classic bard / sage / enhancer character that can buff the crap out of other players and that being their overall contribution rather then just another dps.
Wifeaggro13 wrote: »In this game, buffing/debuffing is actually the tank's job in a group. Since we have limited skill slots available for use, we can't slot every ability at the same time. DPS is going to have DPS skills slotted, Healers will have heals, and SOME buffs slotted. Tanks will fill the rest.
It has more to do with smaller group sizes and the game is a dps centric design . Healing and tanks dont have a true defined need for 99%of the content
Fur_like_snow wrote: »Imagine if you could dispel buffs like shields and vigor off a player or spell steal a buff.
Inhuman003 wrote: »If only we had a bard class to give that support buff.
as far as playing a classic support style character
because most buffs/debuffs in this game are named and use the major/minor system, and further because every class has access to everything we really miss out on the classic bard / sage / enhancer character that can buff the crap out of other players and that being their overall contribution rather then just another dps.
even some of the rare sets that did something like this ( spc / transmutation / etc ) have begun to be included in the major minor system or share buffs with other sources.
it really smacked me in the face when I was going to try and make a character that's main purpose was to buff others, I came to the conclusion that the only thing that came close was being a templar and throwing shards -_- and on that point I would like to say synergies don't count in the classical sense. while its a nice tool that could benefit that style of character it is just that, a tool to be stacked on an existing playstyle.
I don't know, its just sad that support = healer instead of support.
Bobby_V_Rockit wrote: »I hate the idea of some silly bard dancing and singing in the background. Sounds completely rediculius, move along people
Wifeaggro13 wrote: »In this game, buffing/debuffing is actually the tank's job in a group. Since we have limited skill slots available for use, we can't slot every ability at the same time. DPS is going to have DPS skills slotted, Healers will have heals, and SOME buffs slotted. Tanks will fill the rest.
It has more to do with smaller group sizes and the game is a dps centric design . Healing and tanks dont have a true defined need for 99%of the content
The more significant content they do have a need and the newer content is less DPS centric and leans more on mechanics. Pretty much every DLC dungeon leans more on mechanics and trials post craglorn are the same.