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How I would improve magicka warden in pve - part 2

GusTheWizard
GusTheWizard
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This part 1 with a few changes

1.
I’d switch the Crystallized Shield morph Crystallized Slab to shoot four ice projectiles over 12 seconds kinda like Flames of Oblivion.

Switching crystallized slab to a damage morph wouldn’t make wardens overpowered in pvp because they wouldn’t have Shimmering Shiel, they’d gain damage but lose tankyness.

I would also rename this morph to Crystallized Shards.

2.
Remove the Frozen Retreat synergy, rename Frozen Retreat to Frozen prison this morph no longer pulls but instead is a trap that when activated encases your enemy In ice stunning them for 1.5 seconds and dealing X amount of frost damage, but if you target an enemy that is chilled you can activate the prison on them and reduced the cost of the ability by X amount this has a 4 second cooldown. (the prison would be single target, direct damage and look like the ice aoe from Scalecaller Peak) this skill’s proc is kinda like frags or whip, but it’s also a trap if you’re not targeting someone who is chilled.

3.
Replace the passive Glacial Presence to whenever you apply the chilled debuff you also apply a new debuff I’d call minor impair which increases your group’s crit damage against that enemy by 1% for 4 seconds but if you apply chilled again within that 4 seconds it will stack up to 3 times and refresh the duration each time resulting in a 7 second duration and stacking to 4% crit damage. making it a good tool for magic warden, Because you have to keep applying chilled for it to stack, this gives them a nice group buff and improves their DPS.
This also promotes wardens to use ice a bit more.

Part 2

1.
I’d make the northern storm morph now be placed at a target location and while enemies are standing inside and chilled you deal 12% more damage to them.
Edited by GusTheWizard on August 9, 2018 5:49PM
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