What I wanted to do seemed feasible. I wanted to block off a room with practice dummies so visitors must defeat the dummy to gain access.
Problem is -> defeat dummey -> dummy disapears for a bit but I still can't get past, its like dummey still there.
People are going to say its the fault of the code and how hard it is to change but surely if the dummey can disapear from the screen for a couple of seconds its posible to make the collision detection go away for the same time? That would be cool. The lower the dps of a char the longer it takes to access the transmutation station whatever.