SquareSausage wrote: »I run them as either tanks or healers for quick dungeons queues. Takes about 10 days if you only do the daily pledges on vet HM.
Ectheliontnacil wrote: »Yes!!! Please add this feature. What's the point in forcing players to do hours upon hours of completely outdated content on every new character, before you are able to play at a competitive level?
Now mind you this is after levelling to 50 and after getting Psijic, mages and fighters guild maxed (which should be abolished as well).
If you want to test out a new class, you've got a grueling week of grinding ahead of you. Just to see what the class feels like at a half way competitive level.
The entire guild skill line system needs to be reworked imo.
jaschacasadiob16_ESO wrote: »PVP people complaining about leveling up Undaunted... the real pain is getting Vigor, Guard and Caltrops on a PvE char.
jaschacasadiob16_ESO wrote: »PVP people complaining about leveling up Undaunted... the real pain is getting Vigor, Guard and Caltrops on a PvE char.
Ectheliontnacil wrote: »Yes!!! Please add this feature. What's the point in forcing players to do hours upon hours of completely outdated content on every new character, before you are able to play at a competitive level?
Now mind you this is after levelling to 50 and after getting Psijic, mages and fighters guild maxed (which should be abolished as well).
If you want to test out a new class, you've got a grueling week of grinding ahead of you. Just to see what the class feels like at a half way competitive level.
The entire guild skill line system needs to be reworked imo.
PureEnvelope35 wrote: »So after doing this grind for the 9th time
PureEnvelope35 wrote: »So after doing this grind for the 9th time, I started to wonder if we could ever get an option to have the skill line account wide given that it has passives (and skills) that are extremely beneficial to any class and any build. The main reason this would be useful is, the grind is in no way fun to do and isn't really difficult to level, just annoying after the third time, never mind the 9th time. Basically why I am making this post is to hopefully have a change so that other people don't have to suffer through this skill line way too many times.
Edit Most people seem to agree that it should be earned, so I feel like the old system to gain alliance war skills should be added back, where it took time and investment to gain skills like vigor caltrops and warhorn, just to give people more reason to go to PvP, given that undaunted is the main reason a lot of people do PvE.
The_Brosteen wrote: »To the people who dont think its super easy to get vigor and caltrops, equip a resto staff and follow a zerg. Yes on your stam dps character. You can get caltrops in an afternoon spamming healing springs.
You cant get undaunted passives doing this in an afternoon unless you have a dedicated group. Pugging your way to undaunted 9 is a slow and grindy experience. Caltrops is not.
So clearly, something probably should change. I suggest reverting the ap necessary to get back to what it used to be when it did take a long time to grind out
The_Brosteen wrote: »To the people who dont think its super easy to get vigor and caltrops, equip a resto staff and follow a zerg. Yes on your stam dps character. You can get caltrops in an afternoon spamming healing springs.
You cant get undaunted passives doing this in an afternoon unless you have a dedicated group. Pugging your way to undaunted 9 is a slow and grindy experience. Caltrops is not.
So clearly, something probably should change. I suggest reverting the ap necessary to get back to what it used to be when it did take a long time to grind out