DeadlyRecluse wrote: »Possibly the weakest stam class, depending on context. But balance between classes--if you ignore 3 or maybe 4 outliers--is as close as it's been in a long time.
That's cause they reflected your skills .Amdar_Godkiller wrote: »I mean it's been 10 weeks and counting since I was killed with a single stam DK skill in my kill log
Amdar_Godkiller wrote: »They are "legendary" in PVP currently, and by that I mean it's been 10 weeks and counting since I was killed with a single stam DK skill in my kill log; therefore, I'm not really certain if they actually still exist, or if they're but a memory of bygone days.
Decent, will be better next patch. People are just complaining because currently it’s not on stamden levels.
Jjitsuboy98 wrote: »Play Stam warden instead.
I don’t know if magplar is a good class to play if you want to gauge how strong Stam DK is.Ariades_swe wrote: »Haven't been killed by a stamdk 1v1 on my magplar since well before morrowind.
I remember how challenging they were too fight around 1 tamriel and before. It's a shame how zeni gutted the class.
It's bad, it really is.
If you go for solo play stamnb, stamsorc and stamwarden are much better and forgiving, stamplar is hard in solo but still beats stamdk, all mag classes are better aswell except for magwarden (due to not synergising at all with solo play)
For smallscale every other spec is much more valueable than stamdk, you don't bring good AoE damage, you don't bring any utility and your survivability is meh when things like defiles and bleeds come up
For organized groups of zergs other classes are also better again due to stamdk not bringing anything good to the table, especially not for zerg fights (just like other stamclasses except for stamwarden)
The best advice is to not play stamdk until we see impactful changes that give stamdk a synergy between it's skills
It's bad, it really is.
If you go for solo play stamnb, stamsorc and stamwarden are much better and forgiving, stamplar is hard in solo but still beats stamdk, all mag classes are better aswell except for magwarden (due to not synergising at all with solo play)
For smallscale every other spec is much more valueable than stamdk, you don't bring good AoE damage, you don't bring any utility and your survivability is meh when things like defiles and bleeds come up
For organized groups of zergs other classes are also better again due to stamdk not bringing anything good to the table, especially not for zerg fights (just like other stamclasses except for stamwarden)
The best advice is to not play stamdk until we see impactful changes that give stamdk a synergy between it's skills
But stamDK has wings, which helps so much in BG, where lots of magicka users run around. It was the first class I managed to win against 2 opponents (heavy armor, 2h/snb) and survive. The templar, on the other hand, is really squishy (doesnt matter how much resist you have) in compare to DK - I play one too, in BGs. If you are focused by magicka users, you going down and have no chance to survive (if you are mediocre player) - in that case you cleansing/rolling/vigoring non stop or run away and probably got ganked from behind). Yes, their burst with potl and jabs is better, also cleanse, but you will run out of stamina sooner or later and there is no way to restore it properly if fighting against 2 magicka enemies.
Im looking from solo perspective - in a premade vs premade, where templar could be lost in the midst of the fight and spam potl with jabs, its pretty strong I guess..But for solo play, when you often think how to survive first, as stamdk you have fossilize along with wings - if you run shacklebreaker and triglyphs, you can manage those pretty well and stay alive long enough to counterattack, at least.
Also, I saw a few comments from veteran pvpers, that in 1vX stamdk is better than stamplar. Isnt 1vX the ultimate and final goal for most pvp players?
It's bad, it really is.
If you go for solo play stamnb, stamsorc and stamwarden are much better and forgiving, stamplar is hard in solo but still beats stamdk, all mag classes are better aswell except for magwarden (due to not synergising at all with solo play)
For smallscale every other spec is much more valueable than stamdk, you don't bring good AoE damage, you don't bring any utility and your survivability is meh when things like defiles and bleeds come up
For organized groups of zergs other classes are also better again due to stamdk not bringing anything good to the table, especially not for zerg fights (just like other stamclasses except for stamwarden)
The best advice is to not play stamdk until we see impactful changes that give stamdk a synergy between it's skills
But stamDK has wings, which helps so much in BG, where lots of magicka users run around. It was the first class I managed to win against 2 opponents (heavy armor, 2h/snb) and survive. The templar, on the other hand, is really squishy (doesnt matter how much resist you have) in compare to DK - I play one too, in BGs. If you are focused by magicka users, you going down and have no chance to survive (if you are mediocre player) - in that case you cleansing/rolling/vigoring non stop or run away and probably got ganked from behind). Yes, their burst with potl and jabs is better, also cleanse, but you will run out of stamina sooner or later and there is no way to restore it properly if fighting against 2 magicka enemies.
Im looking from solo perspective - in a premade vs premade, where templar could be lost in the midst of the fight and spam potl with jabs, its pretty strong I guess..But for solo play, when you often think how to survive first, as stamdk you have fossilize along with wings - if you run shacklebreaker and triglyphs, you can manage those pretty well and stay alive long enough to counterattack, at least.
Also, I saw a few comments from veteran pvpers, that in 1vX stamdk is better than stamplar. Isnt 1vX the ultimate and final goal for most pvp players?
Wings are really expensive and they won't save you vs stamnbs and especially in BGs stamdk has many weaknesses and problems:
Pressure playstyle is hard to pull off as many fights don't last long, you better run bleeds and then stamdk is the worst class to use them (sorc gets damage buffs+implosion, warden has shalks+damage buffs, stamplar has potl and damage buffs, stamnb can apply bleeds via SA + overall toolkit)
Stamplar is very good in BGs as you can dish out massive amounts of damage in a short period of time, and purge is often far more valueable than wings or things stamdk has for that matter.
Stamdk won't be able to keep up wings long enough to withstand 2 ranged opponents (wings cost 3500 mag). That means even if they only spam light attacks your wings are gone in 2 seconds, also the lack of burst gives stamdk a very hard time breaking through healing wards fast enough which then means that you'll have to keep up wings longer which isn't doable in non cp and even very hard in cp.
A friend of mine and i did the 1000 kills in bgs he did it with stamdk and i did it with stamplar.
He plays stamdk since beta while i play stamplar for maybe 1 and a half years now. (We're both decent players but his skill on stamdk is much higher than mine in stamplar) however in the end i was done much quicker and with less deaths just because stamdk just lacks so many things and doesn't fit at all into the fast paced gameplay BGs offer.
About 1vX.
Stamplar is very tough there because in order to unleash your full offensive burst you need a rather long offensive window, something that's really rare when 1vXing which makes it hard to pull off especially when there are magsorcs or stamnbs around that dish out high burst damage.
The problem for stamdk is on the other side of things, a big problem here is that as soon as someone makes decent use of healing ward you will never be able to kill someone that isn't totally bad which will eventually lead to you getting overwhelmed.
Also a huge problem is that stamdk is very vulnerable to many things that you'll meet while fighting multiple opponents: bleeds, defiles, poisons, CCs that ignore block.
My biggest issue however is that one decent magchar with healing ward can shut down any 1vX attempt a stamdk starts, it's one of the best things to do when i meet friends of mine from an other alliance who tries to 1vX on their stamdks and i can simply troll them by standing there and using healing ward from time to time (i just do this with people i know really well and it's just a mocking game between friends but the issue's still there that you can shut down any stamdk 1vX attempt this easily without even killing the DK, don't get me started on builds that wreck stamdks very easily)
Just for the record i play all classes both mag and stam and 1vX and smallscale on all of them without cheese or anything.
Stam dk , by being stamina is good.
The real problem right know is stam dk playstyle is a lesser stamden one.
It will change next patch. Stam dk will bring class snare immunity, meaning they can wear heavy armor + using rally burst heal. With major mending, it will make stam,dk more tanky than stamden, which is something that need to happen.
Stam dk , by being stamina is good.
The real problem right know is stam dk playstyle is a lesser stamden one.
It will change next patch. Stam dk will bring class snare immunity, meaning they can wear heavy armor + using rally burst heal. With major mending, it will make stam,dk more tanky than stamden, which is something that need to happen.
sWar is faster, has more heals, has more burst and has group utility.
sDK is absolutely zero in group play, outside camping resources 24/7 and hoping some terrible players will come to flip them back.