Maintenance for the week of July 21:
• PC/Mac: NA and EU megaservers for maintenance – July 21, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – July 23, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – July 23, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

Can we please get a warning we're about to join a dungeon that's already started?

DarkJester1
DarkJester1
✭✭✭
Because it doesn't me no good to join a dungeon that's already killed bosses while I'm on Pledges. It forces me on a 10 minute wait before I can queue again. Just give me the option to not join a dungeon in progress beforehand. :/
  • nadrokal
    nadrokal
    ✭✭✭
    I'd love it if there was an option in the group finder to ignore in-progress groups. Or if credit were given for earlier bosses if you down the last one, though that would likely be exploitable somehow.
  • DarcyMardin
    DarcyMardin
    ✭✭✭✭✭
    ✭✭✭
    Just change pledges so that only the final boss must be killed to complete the pledge.
  • AH93
    AH93
    ✭✭✭
    I've made this suggestion a few times in the past after quite a few annoyances, would love it to be an option.
  • ChuckyPayne
    ChuckyPayne
    ✭✭✭✭
    A few days ago I registered for one key the dlc dungeon daily (normal), after a while I got invite but instance was full. I knew that I have bad luck. I don't want left because 15 min punishment for the nothing. Ok 30 sec later (when kicked player left instance) I can tp. It was my mistake it was veteran mode :S. It's ok it just mazzatun let's go, I help to them. It was last boss, we did it, but my daily quest didn't finished.



  • WarGonny
    WarGonny
    Just change pledges so that only the final boss must be killed to complete the pledge.

    second
  • YamiKuruku
    YamiKuruku
    ✭✭✭✭
    i like how they did the new pledges of the new dlc dungeons tbh
    you only need to kill the endboss. This shows that they possibly could invent it for all dungeons? or atleast the DLC dungeons...
    how often did i queued up with my healer for CoS or Mazzatun vet and got in as a replacement...? :( too often my bois, too often...
    -{ PC EU }-
    CP 810+
    x Khazadaar > lvl50 EP | Khajiit magblade | Main&Master Crafter | Bloodletter
    x Mazayee-Kajthux > lvl 50 EP | Argonian Warden Healer | Godslayer
    x Margaux the Undying > lvl50 DC | Breton Templar Healer | Tick-Tock Tormentor
    x Fendryn Olms >lvl 50 EP | Dunmer Necro Healer | Gryphon Heart
    xCassius Pavo > lvl50 EP | Imperial Necrotank | Bringer of Light
    x Haj Xal >lvl50 EP | Argonian Healblade | Immortal Redeemer
    x Caessia>lvl 50EP | Imperial Warden Tank | Bringer of Light
    x Andre Valere >lvl 50 AD | Breton SorcTank | Gryphon Heart
    x S'zhan'ir >lvl 50 EP | Khajiit StamDen| Alpha Predator
    x Ri'zaad Sajhan >lvl 50 EP | Khajiit DKTank | extinguisher of flames
    x Mi'ra-Do>lvl 50EP | Khajiit magPlar | Divayth Fyr's Coadjutor
    x Minwe Elsinor>lvl 50EP | Altmer MagDen | Dovahkriid
    x Velen Dres > lvl50 EP | Dunmer Magcro | Voice of Reason
    x Perathea > lvl50 AD | Argonian MagDK
    x Myvth >lvl 50 EP | Dunmer StamDK | Plague of Peryite
    x Nephaal Telvanni > lvl50 EP | dunmer MagSorc | Voice of Reason
    x Ko'haana > lvl50 AD | Khajiit Magsorc
    x Zasha gra-Lashk > lvl50 EP | Orc Stamcro
    xCassius Pavo > lvl50 EP | Imperial Necrotank | Bringer of Light
  • AdicusDio
    AdicusDio
    ✭✭✭
    IF it's forcing you into an already made group that's either halfway or near the end, it SHOULD give you credit for what's already been defeated.

    Don't care about running halfway or helping on the last boss, but the fact you technically need to run the dungeon AGAIN (or be a jerk and drop once you beat what was missed) to get full credit is stupid. Only silver lining is IF you defeat a vet boss, you can run the second time on normal and it still counts as vet pledge. But again, completely stupid and depending on the dungeon, sometimes not even worth it.
  • Locriana
    Locriana
    ✭✭✭
    Just change pledges so that only the final boss must be killed to complete the pledge.

    The problem with this suggestion is that then you’d get people just running through to the end to kill the final boss, leaving players behind them to get killed by all the aggro’d mobs. Race to the end doesn’t sound like a fun option to me. I actually like to do dungeons.

    But I understand the problem, I have encountered this too, where you can’t complete pledge and it’s a pain. Especially if you are dps and have been queued for awhile.

    I do like the idea of letting ppl know, like “your in-progress veteran dungeon is ready”. There are people doing it not for the pledge who wouldn’t mind getting to the final boss quicker. Might work out. Or even an option check when you queue to ‘ignore in-progress dungeons’
    Edited by Locriana on August 1, 2018 8:17AM
  • Guppet
    Guppet
    ✭✭✭✭✭
    What exactly would be the incentive to join an in progress dungeon?

    If they do this then no one will join in progress ones. If you kick just one person, your done.
  • KeiruNicrom
    KeiruNicrom
    ✭✭✭✭✭
    Better yet. A checkbox in the dungeon menu that allows us to opt in or opt out of joining groups that have already started the dungeon
  • Gythral
    Gythral
    ✭✭✭✭✭
    ✭✭✭
    The simplest solution is:
    Remove Pledges

    then the whole issue goes away, but that hurts far too many that 'like' that content
    next best is to only require the last boss and not allow kicks that late into it
    but it seems that no matter what someone loses, & someone will find a way to abuse it
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • jaschacasadiob16_ESO
    jaschacasadiob16_ESO
    ✭✭✭✭✭
    But if you are doing a random you have all the interest i na group that is facing the last boss only. I mean, let's be fair.
    "Yesterday while searching a barrel in vVoM I found a lemon. Best drop of the whole run."

    Protect the weak. Heal the sick.
    Treasure the gifts of friendship. Seek joy and inspiration in the mysteries of love.
    Honor the Earth, its creatures, and the spirits. Use Nature's gifts wisely. Respect her power. Fear her fury.
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    AdicusDio wrote: »
    IF it's forcing you into an already made group that's either halfway or near the end, it SHOULD give you credit for what's already been defeated.

    Don't care about running halfway or helping on the last boss, but the fact you technically need to run the dungeon AGAIN (or be a jerk and drop once you beat what was missed) to get full credit is stupid. Only silver lining is IF you defeat a vet boss, you can run the second time on normal and it still counts as vet pledge. But again, completely stupid and depending on the dungeon, sometimes not even worth it.
    Yes, if you join with dungeon finder you should get pledge credit even if on last boss.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Salvas_Aren
    Salvas_Aren
    ✭✭✭✭✭
    ✭✭
    Can we get a warning if we are about to be grouped with some 160-?
  • swippy
    swippy
    ✭✭✭✭✭
    Guppet wrote: »
    What exactly would be the incentive to join an in progress dungeon?

    If they do this then no one will join in progress ones. If you kick just one person, your done.

    maybe somebody would just like a shot at a Monster Helm quicker.

    or maybe somebody in Normal got ditched last time around before they got through the quest dialogue.

    i'd probably jump on those just to learn 2nd and 3rd bosses without having to do the first one a hundred times, if i wanted to focus on dungeons.


    but i think the problem is obvious. there are too many people who would do dumb things like run their group of 3 together to the end, kick their "pick-up" and invite their waiting buddy for the final boss. sounds like it could exacerbate the Monster Helm problem i've read about on here. and then probably "what bro? my bro's getting married tomorrow; he didn't have time for the whole thing. it's a game, why so serious bro?"
  • teladoy
    teladoy
    ✭✭✭✭✭
    Because it doesn't me no good to join a dungeon that's already killed bosses while I'm on Pledges. It forces me on a 10 minute wait before I can queue again. Just give me the option to not join a dungeon in progress beforehand. :/

    One day for you, one day for the others. I'm pretty sure you would like that if you are in Pledge already and someone leaves that someone new will join. Is nice to live in a world where the people is open to help others without waiting for something back in exchange.
    Edited by teladoy on August 1, 2018 11:05AM
  • Salvas_Aren
    Salvas_Aren
    ✭✭✭✭✭
    ✭✭
    I'm not sure what you mean by this.

    If a group of 3 gets to the final boss, they can invite a certain player anyway. Although it would not work out with the undaunted keys so far, #4 could earn a monsters head that way.
  • vrodnenok
    vrodnenok
    a few times i joined random dungeons when ALL bosses were cleared when finally got in.
  • adeptusminor
    adeptusminor
    ✭✭✭✭
    Anytime I pug vet DLC dungeons for pledges there is a 90% chance I see a portal when I zone in :(
  • ezio45
    ezio45
    ✭✭✭✭✭
    ✭✭✭
    It would be nice if players who join late could get the previously killed bosses for the dailys so their not wasting their time. This happened to me the other day, group was on the last boss, had to reque, sit for another 15 min, beat all the other bosses and it not like Im going to be rude and dip on the second group so I had to sit thru the hm last boss again. First que was a complete waste of time and as someone who already hates doing dungeons its just annoying.
  • Crafts_Many_Boxes
    Crafts_Many_Boxes
    ✭✭✭✭✭
    there's a simple fix:

    1) Make pledges only require the final boss

    2) Give the final boss a 500% outgoing damage buff if there are any main bosses still alive

    So players who join in late can still get the pledge, but skipping to the end is pretty much impossible. I'd imagine most dungeons have built-in mechanics that don't allow you to skip too much anyway.
  • MuddledMuppet
    MuddledMuppet
    ✭✭✭✭
    I've joined a pledge run to be faced with group at last boss, so I sigh heavilly, and think 'may as well do it and just queue again'.

    Find out that someone left 'cos was obvious the group had no idea what they were doing, like REALLY bad, spend 30 mins trying to explain mechanics (even somewhere like BC II), eventually finish. Queue again. Group have killed first boss needed for pledge...

    Now when it happens, I just exit, switch to other character and do something else.

    It's just so often the missing player wasn't kicked 'cos failing in their role, but left 'cos could see they had already wasted enough time with current group.

    I am FAR from a leet player, I'm not asking perfection, but had way too many times of players queuing up for content they have no hope of completing within a reasonable timescale, or even completing at all.
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    vrodnenok wrote: »
    a few times i joined random dungeons when ALL bosses were cleared when finally got in.
    Was entry delayed? remember one vCoA1 run there 4th player was unable to enter, then he finally got in we was on last boss so tank told us to just block and heal so last could get hits on it.

    Remember an friend i helped farmed an dungeon and he re-que without leaving it bringing two poor players into the dungeon :(


    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Just change pledges so that only the final boss must be killed to complete the pledge.

    It would be better if they changed it so that if the group gets the Pledge Achievement, all get it. Other dungeon achievements would not get the same treatment.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • jaws343
    jaws343
    ✭✭✭✭✭
    ✭✭✭✭✭
    Guppet wrote: »
    What exactly would be the incentive to join an in progress dungeon?

    If they do this then no one will join in progress ones. If you kick just one person, your done.

    If all you need is the helm, joining an in-progress dungeon may have its perks. At the same time though, there is a reason that the group needs a new player, and it often isn't good.
  • Eso101rus
    Eso101rus
    ✭✭✭✭
    Sadly a lot of these ideas are open to exploitation by people, groups would get to last boss and kick someone just to bring a friend in for example. 95% of the time if you join a group that’s already started there is an obvious reason be it fake tank, bad dps, no knowledge of mechanics. Last night I joined a group where a ‘flawless conqueror’ didn’t understand mechanics to first boss scalecaller
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    nadrokal wrote: »
    I'd love it if there was an option in the group finder to ignore in-progress groups. Or if credit were given for earlier bosses if you down the last one, though that would likely be exploitable somehow.

    Both.

    It has never failed amaze me how little thought Zos has put into the GF from it's first design that appeared to be little more than a high school intern's failed project.

    Considering I have seen some good GFs in other games and after 4 years and many changes Zos is finally getting close to a a properly designed GF (sans the performance bugs in it) it really seems they fail to look at the big picture of this game system or just have a difficulty figuring out the manner to approach resolving issues.
  • Guppet
    Guppet
    ✭✭✭✭✭
    jaws343 wrote: »
    Guppet wrote: »
    What exactly would be the incentive to join an in progress dungeon?

    If they do this then no one will join in progress ones. If you kick just one person, your done.

    If all you need is the helm, joining an in-progress dungeon may have its perks. At the same time though, there is a reason that the group needs a new player, and it often isn't good.

    That’s unfortunately a common thing. There are two reasons you get to join in progress, 1 they kicked someone or 2 somone left to save thier sanity.

    The first isn’t too bad, the second is terrible. Problem is you only remember the second ones lol.
  • Linaleah
    Linaleah
    ✭✭✭✭✭
    ✭✭✭✭✭
    swippy wrote: »
    Guppet wrote: »
    What exactly would be the incentive to join an in progress dungeon?

    If they do this then no one will join in progress ones. If you kick just one person, your done.

    maybe somebody would just like a shot at a Monster Helm quicker.

    or maybe somebody in Normal got ditched last time around before they got through the quest dialogue.

    i'd probably jump on those just to learn 2nd and 3rd bosses without having to do the first one a hundred times, if i wanted to focus on dungeons.


    but i think the problem is obvious. there are too many people who would do dumb things like run their group of 3 together to the end, kick their "pick-up" and invite their waiting buddy for the final boss. sounds like it could exacerbate the Monster Helm problem i've read about on here. and then probably "what bro? my bro's getting married tomorrow; he didn't have time for the whole thing. it's a game, why so serious bro?"

    solution for that is simple. rather then only count final boss, do it as normal but IF and ONLY if new person joins as a random - they get all the bosses already killed counted for them for a pledge. but ONLY if they join at random, if the person is invited manually, only the bosses they actualy kill - counts. and how could the game tell that, how would you program that? attach it to random dungeon rewards. the game already knows if you queued up for a random or specific, becasue you get a random dungeon reward for that first one.

    tada. people who get slotted into a dungeon in progress, don't have to run it twice to finish their pledge, and people who would abuse it to invite their buddy at the last moment? can't do it becasue their buddy doesn't get to cheese the pledge over manual invite.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
Sign In or Register to comment.