DarcyMardin wrote: »Just change pledges so that only the final boss must be killed to complete the pledge.
DarcyMardin wrote: »Just change pledges so that only the final boss must be killed to complete the pledge.
Yes, if you join with dungeon finder you should get pledge credit even if on last boss.IF it's forcing you into an already made group that's either halfway or near the end, it SHOULD give you credit for what's already been defeated.
Don't care about running halfway or helping on the last boss, but the fact you technically need to run the dungeon AGAIN (or be a jerk and drop once you beat what was missed) to get full credit is stupid. Only silver lining is IF you defeat a vet boss, you can run the second time on normal and it still counts as vet pledge. But again, completely stupid and depending on the dungeon, sometimes not even worth it.
What exactly would be the incentive to join an in progress dungeon?
If they do this then no one will join in progress ones. If you kick just one person, your done.
DarkJester1 wrote: »Because it doesn't me no good to join a dungeon that's already killed bosses while I'm on Pledges. It forces me on a 10 minute wait before I can queue again. Just give me the option to not join a dungeon in progress beforehand.
Was entry delayed? remember one vCoA1 run there 4th player was unable to enter, then he finally got in we was on last boss so tank told us to just block and heal so last could get hits on it.a few times i joined random dungeons when ALL bosses were cleared when finally got in.
DarcyMardin wrote: »Just change pledges so that only the final boss must be killed to complete the pledge.
What exactly would be the incentive to join an in progress dungeon?
If they do this then no one will join in progress ones. If you kick just one person, your done.
I'd love it if there was an option in the group finder to ignore in-progress groups. Or if credit were given for earlier bosses if you down the last one, though that would likely be exploitable somehow.
What exactly would be the incentive to join an in progress dungeon?
If they do this then no one will join in progress ones. If you kick just one person, your done.
If all you need is the helm, joining an in-progress dungeon may have its perks. At the same time though, there is a reason that the group needs a new player, and it often isn't good.
What exactly would be the incentive to join an in progress dungeon?
If they do this then no one will join in progress ones. If you kick just one person, your done.
maybe somebody would just like a shot at a Monster Helm quicker.
or maybe somebody in Normal got ditched last time around before they got through the quest dialogue.
i'd probably jump on those just to learn 2nd and 3rd bosses without having to do the first one a hundred times, if i wanted to focus on dungeons.
but i think the problem is obvious. there are too many people who would do dumb things like run their group of 3 together to the end, kick their "pick-up" and invite their waiting buddy for the final boss. sounds like it could exacerbate the Monster Helm problem i've read about on here. and then probably "what bro? my bro's getting married tomorrow; he didn't have time for the whole thing. it's a game, why so serious bro?"
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